Difference between revisions of "User:Cedges/Plasma Scion (Legend Track)"

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(Heavy plasma armor has too big of an AC bonus for Legend material)
(I think this is going the wrong way. I wanted to make the adjustment simpler (just up and down the four different tracks))
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|circle1= Lesser Plasma
 
|circle1= Lesser Plasma
 
|type1= SU
 
|type1= SU
|description1= You gain one of the following plasma items:
+
|description1= You gain one plasma point, which you can spend on one the following plasma items:
  
:'''Plasma Weapon''' - A melee or ranged weapon with 3 weapon properties of your choice. It grants a +1 item bonus to Attack Rolls. (Variable, Plasma)
+
:'''Lesser Plasma Weapon 1''' - A melee or ranged weapon with 3 weapon properties of your choice. It grants a +1 item bonus to attack rolls.
:'''Plasma Armor''' - Armor with a +2 item bonus to Armor Class. (Plasma)
+
:'''Lesser Plasma Armor 1''' - Armor with a +3 item bonus to Armor Class.
:'''Plasma Shield''' - A shield with a +1 deflection bonus to Armor Class. (Plasma)
+
:'''Lesser Plasma Shield 1''' - A shield with a +3 deflection bonus to Armor Class.
 +
:'''Plasma Gills 1''' - You gain the Swim movement mode.
  
 
You may change your choice of item and its properties as a swift action. When you change your choice of item, you may change its appearance to anything of the same size, within the limits of your imagination. You may change the item to be appropriately sized for your form. This is a [Morph] action.
 
You may change your choice of item and its properties as a swift action. When you change your choice of item, you may change its appearance to anything of the same size, within the limits of your imagination. You may change the item to be appropriately sized for your form. This is a [Morph] action.
  
|circle2= Greater Plasma
+
You can not give your plasma items to an ally. If they are separated from you because you are disarmed or for any reason they cease to exist. You can form them again as a swift action. This is a [Morph] action.
 +
 
 +
|circle2=Diverse Plasma
 
|type2= SU
 
|type2= SU
|description2= You gain an additional plasma item. Your plasma items are upgraded:
+
|description2= You gain two additional plasma points. You gain access to the following plasma items, each of which costs 2 plasma points
  
:'''Plasma Weapon''' - A melee or ranged weapon with 3 weapon properties of your choice. It grants a +2 item bonus to Attack Rolls. (Variable, Plasma)
+
:'''Lesser Plasma Weapon 2''' - A melee or ranged weapon with 3 weapon properties of your choice. It grants a +2 item bonus to attack rolls.
:'''Plasma Armor''' - Armor with a +4 item bonus to Armor Class. (Masterwork, Plasma)
+
:'''Lesser Plasma Armor 2''' - Armor with a +3 item bonus to Armor Class. 'Plus something cool'
:'''Plasma Shield''' - A shield with a +3 deflection bonus to Armor Class. (Masterwork, Plasma)
+
:'''Lesser Plasma Shield 2''' - A shield with a +3 deflection bonus to Armor Class. 'Plus something cool'
:'''Plasma Mount''' - A mount. (Hideaway, Plasma)
+
:'''Plasma Legs 2''' - You get a +10 ft item bonus to movement speed.
  
|circle3= Boundless Plasma  
+
|circle3= Greater Plasma  
 
|type3= SU
 
|type3= SU
|description3= You gain an additional plasma item. Your Plasma Mount gains one of the following:
+
|description3= You gain two additional plasma points. You gain access to the following plasma items, each of which costs 3 plasma points:
  
:'''[Burrow]''' (How a Drill Works)
+
:'''Greater Plasma Weapon 3''' - A melee or ranged weapon with 4 weapon properties of your choice. It grants a +3 item bonus to attack rolls.
:'''[Swim]''' (Submersible)
+
:'''Greater Plasma Armor 3''' - Armor with a +4 item bonus to Armor Class.
:'''[Fly] and [Soar]''' - It takes five minutes of effort for the mount to ascend or descend to or from [Soaring]. (Elemental Reactor)
+
:'''Greater Plasma Shield 3''' - A shield with a +4 deflection bonus to Armor Class.
:'''Speed''' - +5 ft. movement speed per circle.
+
:'''Plasma Wings 3''' - You gain the Fly movement mode.
  
 
You can change your mount's movement mode each time you change your plasma item.
 
You can change your mount's movement mode each time you change your plasma item.
  
|circle4= Plasma Relic
+
|circle4= Boundless Plasma
 
|type4= SU
 
|type4= SU
|description4= Your plasma items are upgraded:
+
|description4= You gain two additional plasma points. You gain access to the following plasma items, each of which costs 4 plasma points:
  
:'''Plasma Weapon''' - A melee or ranged weapon with 3 weapon properties of your choice. It grants a +3 item bonus to Attack Rolls. It does 6 additional [Fire], [Cold], [Acid], [Electricity] or [Force] damage. (Variable, Energized, Plasma)
+
:'''Greater Plasma Weapon 4''' - A melee or ranged weapon with 4 weapon properties of your choice. It grants a +4 item bonus to attack rolls.
:'''Plasma Armor''' - Armor with a +5 item bonus to Armor Class. It grants a +2 item bonus to any one attribute. (Masterwork, +2 to attribute, Plasma)
+
:'''Greater Plasma Armor 4''' - Armor with a +4 item bonus to Armor Class. 'Plus something cool'
:'''Plasma Shield''' - A shield with a +4 deflection bonus to Armor Class. It grants a +2 item bonus to any one attribute. (Masterwork, +2 to attribute, Plasma)
+
:'''Greater Plasma Shield 4''' - A shield with a +4 deflection bonus to Armor Class. 'Plus something cool'
:'''Plasma Mount''' - A mount with a +10 ft. bonus to movement speed. (Rocket Booster, Hideaway, Plasma)
+
:'''Plasma Paws 4''' - You gain the Burrow movement mode.
  
|circle5= Plasma Infusion
+
|circle5= Plasma Relic
 
|type5= SU
 
|type5= SU
|description5= You may change your plasma items into the following:
+
|description5= You gain two additional plasma points. You gain access to the following plasma items, each of which costs 5 plasma points:
  
:'''Plasma Infusion''' - You gain a +2 item bonus to any one skill, and a +2 item bonus to any one attribute. (Adept, +2 to attribute, Plasma).
+
:'''Relic Plasma Weapon 5''' - A melee or ranged weapon with 5 weapon properties of your choice. It grants a +5 item bonus to attack rolls.
 +
:'''Relic Plasma Armor 5''' - Armor with a +5 item bonus to Armor Class.  
 +
:'''Relic Plasma Shield 5''' - A shield with a +5 deflection bonus to Armor Class.
 +
:'''Relic Plasma Wings 5''' - You gain the Fly and Soar movement modes. It take 5 rounds of effort to ascend to or descend from [Soaring].
  
Your plasma items are treated as having the Extradimensional enhancement.
+
|circle6= More Plasma
 
 
|circle6= Plasma Artifact
 
 
|type6= SU
 
|type6= SU
|description6= Your plasma items are improved:
+
|description6= You gain two additional plasma points. You gain access to the following plasma items, each of which costs 6 plasma points:
  
:'''Plasma Weapon''' - A melee or ranged weapon with 5 weapon properties of your choice. It grants a +4 item bonus to Attack Rolls. It does 8 additional [Fire], [Cold], [Acid], [Electricity] or [Force] damage. (Variable, Energized, Sophisticated, Extradimensional, Plasma)
+
:'''Relic Plasma Weapon 6''' - A melee or ranged weapon with 5 weapon properties of your choice. It grants a +6 item bonus to attack rolls.
:'''Plasma Armor''' - Armor with a +6 item bonus to Armor Class. It grants a +2 item bonus to any one attribute. (Masterwork, +2 to attribute, Extradimensional, Plasma)
+
:'''Relic Plasma Armor 6''' - Armor with a +5 item bonus to Armor Class. 'Plus something cool'
:'''Plasma Shield''' - A shield with a +5 deflection bonus to Armor Class. It grants a +2 item bonus to any one attribute. (Masterwork, +2 to attribute, Extradimensional, Plasma)
+
:'''Relic Plasma Shield 6''' - A shield with a +5 deflection bonus to Armor Class. 'Plus something cool'
:'''Plasma Mount''' - A mount with a +10 ft. bonus to movement speed. (Rocket Booster, Hideaway, Extradimensional, Plasma)
 
:'''Plasma Infusion''' - You gain a +2 item bonus to any one skill, and a +2 item bonus to any one attribute. (Adept, +2 to attribute, Plasma).
 
  
You gain the following abilities as long as you are wearing plasma armor, wielding a plasma shield, riding a plasma mount, or affected by a plasma infusion:
+
|circle7= True Plasma
 +
|type7= SU
 +
|description7=You gain three additional plasma points. You gain access to the following plasma items, each of which costs 7 plasma points:
  
:'''Plasma Speed''' - You gain a +25 ft bonus to your movement speed. (Streamlined)
+
:'''Artifact Plasma Weapon 7''' - A melee or ranged weapon with 6 weapon properties of your choice. It grants a +7 item bonus to attack rolls.
:'''Plasma Field''' - You gain a +2 item bonus to all saves. (Resiliant)
+
:'''Artifact Plasma Armor 7''' - Armor with a +6 item bonus to Armor Class.
:'''Plasma Blood''' - You gain [Fast Healing] 8. (Broken Stele, Bolstering)
+
:'''Artifact Plasma Shield 7''' - A shield with a +6 deflection bonus to Armor Class.
  
|circle7= True Plasma
+
One of your plasma items gains 2 points of enchantment of your choice. You can change the 2 points of enchantment as a standard action. This is a [Morph] action.
|type7= SU
 
|description7= One of your plasma items gains 2 points of enhancement of your choice. An item can not receive an enhancement it is already benefiting from, or one that you are benefiting from (These are listed in parenthesis after each item description). You can change the 2 points of enhancement as a standard action. This is a [Morph] action.
 
 
}}
 
}}
  

Revision as of 07:59, 17 August 2013

Homebrew.png
Author: Cedges (talk)
Date Created: 2013-08-10
Status: initial idea
Editing: Clarity edits only please
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Wielder of a plasma of potential


Plasma Scion

A Plasma Scion wields a plasma of potential weapons and abilities, and forms it to fit the desires and needs of the moment.

Track Abilities

The enhancements that a plasma scion's plasma benefits from are listed in parenthesis after the description.

1st Circle - Lesser PlasmaSU: You gain one plasma point, which you can spend on one the following plasma items:

Lesser Plasma Weapon 1 - A melee or ranged weapon with 3 weapon properties of your choice. It grants a +1 item bonus to attack rolls.
Lesser Plasma Armor 1 - Armor with a +3 item bonus to Armor Class.
Lesser Plasma Shield 1 - A shield with a +3 deflection bonus to Armor Class.
Plasma Gills 1 - You gain the Swim movement mode.

You may change your choice of item and its properties as a swift action. When you change your choice of item, you may change its appearance to anything of the same size, within the limits of your imagination. You may change the item to be appropriately sized for your form. This is a [Morph] action.

You can not give your plasma items to an ally. If they are separated from you because you are disarmed or for any reason they cease to exist. You can form them again as a swift action. This is a [Morph] action.

2nd Circle - Diverse PlasmaSU: You gain two additional plasma points. You gain access to the following plasma items, each of which costs 2 plasma points

Lesser Plasma Weapon 2 - A melee or ranged weapon with 3 weapon properties of your choice. It grants a +2 item bonus to attack rolls.
Lesser Plasma Armor 2 - Armor with a +3 item bonus to Armor Class. 'Plus something cool'
Lesser Plasma Shield 2 - A shield with a +3 deflection bonus to Armor Class. 'Plus something cool'
Plasma Legs 2 - You get a +10 ft item bonus to movement speed.

3rd Circle - Greater PlasmaSU: You gain two additional plasma points. You gain access to the following plasma items, each of which costs 3 plasma points:

Greater Plasma Weapon 3 - A melee or ranged weapon with 4 weapon properties of your choice. It grants a +3 item bonus to attack rolls.
Greater Plasma Armor 3 - Armor with a +4 item bonus to Armor Class.
Greater Plasma Shield 3 - A shield with a +4 deflection bonus to Armor Class.
Plasma Wings 3 - You gain the Fly movement mode.

You can change your mount's movement mode each time you change your plasma item.

4th Circle - Boundless PlasmaSU: You gain two additional plasma points. You gain access to the following plasma items, each of which costs 4 plasma points:

Greater Plasma Weapon 4 - A melee or ranged weapon with 4 weapon properties of your choice. It grants a +4 item bonus to attack rolls.
Greater Plasma Armor 4 - Armor with a +4 item bonus to Armor Class. 'Plus something cool'
Greater Plasma Shield 4 - A shield with a +4 deflection bonus to Armor Class. 'Plus something cool'
Plasma Paws 4 - You gain the Burrow movement mode.

5th Circle - Plasma RelicSU: You gain two additional plasma points. You gain access to the following plasma items, each of which costs 5 plasma points:

Relic Plasma Weapon 5 - A melee or ranged weapon with 5 weapon properties of your choice. It grants a +5 item bonus to attack rolls.
Relic Plasma Armor 5 - Armor with a +5 item bonus to Armor Class.
Relic Plasma Shield 5 - A shield with a +5 deflection bonus to Armor Class.
Relic Plasma Wings 5 - You gain the Fly and Soar movement modes. It take 5 rounds of effort to ascend to or descend from [Soaring].

6th Circle - More PlasmaSU: You gain two additional plasma points. You gain access to the following plasma items, each of which costs 6 plasma points:

Relic Plasma Weapon 6 - A melee or ranged weapon with 5 weapon properties of your choice. It grants a +6 item bonus to attack rolls.
Relic Plasma Armor 6 - Armor with a +5 item bonus to Armor Class. 'Plus something cool'
Relic Plasma Shield 6 - A shield with a +5 deflection bonus to Armor Class. 'Plus something cool'

7th Circle - True PlasmaSU: You gain three additional plasma points. You gain access to the following plasma items, each of which costs 7 plasma points:

Artifact Plasma Weapon 7 - A melee or ranged weapon with 6 weapon properties of your choice. It grants a +7 item bonus to attack rolls.
Artifact Plasma Armor 7 - Armor with a +6 item bonus to Armor Class.
Artifact Plasma Shield 7 - A shield with a +6 deflection bonus to Armor Class.

One of your plasma items gains 2 points of enchantment of your choice. You can change the 2 points of enchantment as a standard action. This is a [Morph] action.


[Morph] Actions

Multiple [Morph] actions can be combined into a single action, which takes as long as the longest of the combined actions.

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LegendTracks