Difference between revisions of "Gabite (3.5e Monster)"
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Backlash damage cannot be resisted by any means, and a creature killed by it loses 1 extra level/Hit Die if and when it is brought back to life. | Backlash damage cannot be resisted by any means, and a creature killed by it loses 1 extra level/Hit Die if and when it is brought back to life. | ||
− | '''{{Anchor|Maneuver-Like Abilities}}:''' Gabite has a good selection of maneuver-like abilities, mainly drawn from the Desert Wind discipline. It may use each of its maneuver-like abilities once before having to refresh them all as a full-round action. Gabite's maneuver-like abilities: ''zephyr dance, searing charge, wind stride, flashing sun, [[Hungry Earth (3.5e Maneuver)|hungry earth]]''. | + | '''{{Anchor|Maneuver-Like Abilities}}:''' Gabite has a good selection of maneuver-like abilities, mainly drawn from the Desert Wind discipline. It may use each of its maneuver-like abilities once before having to refresh them all as a full-round action. Gabite's maneuver-like abilities: ''zephyr dance, searing charge, wind stride, flashing sun, desert tempest, [[Bloody Cleaver (3.5e Maneuver)|bloody cleaver]], [[Hungry Earth (3.5e Maneuver)|hungry earth]]''. |
'''{{Anchor|Vulnerable to Cold}} (Ex):''' Gabite fares... ''very'' poorly in cold climates. Concentrated cold is even ''worse''. Gabite takes a -10 penalty against all [Ice] effects (including, but not limited to, anything with the Cold descriptor). If an [Ice] effect doesn't allow a save, Gabite simply takes double damage and is sad. | '''{{Anchor|Vulnerable to Cold}} (Ex):''' Gabite fares... ''very'' poorly in cold climates. Concentrated cold is even ''worse''. Gabite takes a -10 penalty against all [Ice] effects (including, but not limited to, anything with the Cold descriptor). If an [Ice] effect doesn't allow a save, Gabite simply takes double damage and is sad. |
Revision as of 19:12, 3 November 2012
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Gabite | |
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Size/Type: | Medium Dragon (Earth) |
Hit Dice: | 9d12+9 (63 hp) |
Initiative: | +10 |
Speed: | 60 ft., 60 ft. burrow |
Armor Class: | 24 (+6 Dex, +8 natural), touch 16, flat-footed 18 |
Base Attack/Grapple: | +9/ |
Attack: | Bite +13 melee (1d8+4, ×3) |
Full Attack: | Bite +13 melee (1d8+4, ×3) and 2 claws +8 melee (1d6+2) and 2 slams +8 melee (1d6+2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Sand Attack, Take Down, Maneuver-Like Abilities, Sand Tomb, Dual Chop |
Special Qualities: | Dragon Pokémon Traits, Ground Pokémon Traits, immune to electricity, Vulnerable to Cold, Sandstorm, Rough Skin, Quickness |
Saves: | Fort +7, Ref +12, Will +10 |
Abilities: | Str 18, Dex 21, Con 13, Int 12, Wis 16, Cha 13 |
Skills: | |
Feats: | Sand Veil (1 HD), Improved Initiative (3 HD), Combat Reflexes (6 HD), Attack on the Run (9 HD) |
Environment: | Desert, caves |
Organization: | Solitary or pack (4-8 Gabites) |
Challenge Rating: | 9 |
Treasure: | Double standard |
Alignment: | Usually neutral |
Advancement: | 9-14 HD (Medium), 15-20 HD (Large) |
Level Adjustment: |
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Gabite is a ferocious land-shark with great quickness. Few creatures are capable of escaping it.
Combat
Gabite fights much like Gible does. Gabite's merely stronger and faster (much faster), as well as having more attack options available to it; its secondary natural weapons are actually usable now, its selection of maneuver-like abilities has expanded, and it's gained more techniques.
Sand Attack (Ex): A Gabite can fling dust into the eyes of living opponents. A Sand Attack has a range of 25 feet plus 5 feet per two hit dice of the Gabite. The victim must make a reflex save (DC 10 + Gabite's Con Modifier + Gabite's Hit dice), failure blinds the victim for d4 rounds plus one round per point of Constitution bonus the Gabite has.
Take Down (Ex): Gabite may add 2d6 damage to any attack it makes as part of a charge. If it does, it takes 1d4 backlash damage. This is a [Normal] effect.
Backlash damage cannot be resisted by any means, and a creature killed by it loses 1 extra level/Hit Die if and when it is brought back to life.
Maneuver-Like Abilities: Gabite has a good selection of maneuver-like abilities, mainly drawn from the Desert Wind discipline. It may use each of its maneuver-like abilities once before having to refresh them all as a full-round action. Gabite's maneuver-like abilities: zephyr dance, searing charge, wind stride, flashing sun, desert tempest, bloody cleaver, hungry earth.
Vulnerable to Cold (Ex): Gabite fares... very poorly in cold climates. Concentrated cold is even worse. Gabite takes a -10 penalty against all [Ice] effects (including, but not limited to, anything with the Cold descriptor). If an [Ice] effect doesn't allow a save, Gabite simply takes double damage and is sad.
Rough Skin (Ex): Gabite's scales are extremely sharp. Each time that Gabite is struck with any sort of attack that involves physical contact between it and its attacker (including unarmed attacks, natural weapons, and the vast majority of melee touch attacks), that creature takes 1 point of slashing damage for every 2 of Gabite's HD. (The sample Gabite deals 4 points of slashing damage with Rough Skin.) This damage is also dealt once per round to all creatures engaged in a grapple with Gabite, though a creature that is somehow able to grapple Gabite without making contact with it is unaffected by Rough Skin.
Sandstorm (Sp): Gabite may cast sandstorm at will, as the spell. Caster level 9th.
Sand Tomb: Hungry earth is present in Gabite's list of maneuver-like abilities for free, and it can use hungry earth one extra time before needing to refresh. (Since it can use each maneuver-like ability once, this means that hungry earth can be used twice.) This is a [Ground] effect.
Dual Chop (Ex): Gabite is able to make two full attacks with a single full-round action. However, if it does, it takes a -3 penalty to all damage rolls for the round. It must decide whether or not to make the extra attacks and take the penalty before beginning its attack routine. (This penalty will be cumulative if Gabite makes two full attacks with more than one full-round action in a single round - which it's perfectly capable of doing. Luckily for Gabite, it doesn't take the second penalty until it begins its second extended full attack routine.) Gabite's damage rolls return to normal at the start of its next turn. This is a [Dragon] effect.
Quickness (Ex): Gabite is very fast, and it is able to take two full-round actions in a single round (or a full-round action, standard action, and move action, four move actions, two standard actions and two move actions, or anything else that another creature would be able to do with two rounds' worth of actions).
Advancement
At 11 HD, Gabite learns Slash (Ex): The threat range of Gabite's claws increases to 18-20, and its claws are treated as magic weapons for the purpose of overcoming DR. This is a [Normal] effect.
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