Difference between revisions of "Talk:Bio-Energy (3.5e Creature Ability)"

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(Bio-Energy Drain: Bio-energy drain and temporary charges)
(Bio-Energy Drain)
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How does bio-energy drain relate to temporary bio-energy charges, as granted by effects such as the [[Enhance (3.5e Epic Spell Seed)|''enhance'']] seed? Like any sort of temporary points, temporary charges get used up first and don't come back once they're gone, so without some sort of special regulation, there's absolutely no disadvantage to use bio-energy draining abilities instead of abilities that merely use up points until your temporary points are gone. My best idea for fixing this is that every point of bio-energy drain uses two (or more) temporary bio-energy charges instead of one, and if all the temporary charges are spent and there's still more charges to pay for the ability, the remainder gets drained as normal. (Of course, this begs the question of how you pay a fraction of a charge... maybe convert that to an ordinary usage of a charge instead of bio-energy drain?) --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 02:32, 19 October 2012 (UTC)
 
How does bio-energy drain relate to temporary bio-energy charges, as granted by effects such as the [[Enhance (3.5e Epic Spell Seed)|''enhance'']] seed? Like any sort of temporary points, temporary charges get used up first and don't come back once they're gone, so without some sort of special regulation, there's absolutely no disadvantage to use bio-energy draining abilities instead of abilities that merely use up points until your temporary points are gone. My best idea for fixing this is that every point of bio-energy drain uses two (or more) temporary bio-energy charges instead of one, and if all the temporary charges are spent and there's still more charges to pay for the ability, the remainder gets drained as normal. (Of course, this begs the question of how you pay a fraction of a charge... maybe convert that to an ordinary usage of a charge instead of bio-energy drain?) --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 02:32, 19 October 2012 (UTC)
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:I'm pretty sure ''enhance'' is the only way to get temporary bio-energy charges, which would be why it hasn't been explored yet. I'd probably emphasize the "your bio-energy pool is treated as having 1 charge less for every charge drained" angle, and make it ignore temporary charges entirely.
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:If you didn't want to do that, well, charges regenerate at a rate of 1 per minute, and drain regenerates 60 times slower, so one point of drain should use up 60 temporary charges in order to avoid excessive interactions with abilities that derive some balance from the longer downtime drain gives. --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 03:16, 19 October 2012 (UTC)

Revision as of 03:16, 19 October 2012

Bio-Energy Drain

Just wondering, but how many points of it come back per rest period? Is it like ability damage in on how fast it comes back, or maybe one per day, or all at once? Just figured I'd ask because the page is vague on this, or rather lacks any info on when it comes back. YX33A 23:13, July 2, 2010 (UTC)

Looks like you would regain 1 drained point per hour of rest. I'll bring it up with Sulacu to have her clarify the text. --Ganteka Future 23:28, July 2, 2010 (UTC)
I meant the points of drain to come back at a rate of 1 point per hour of rest. I'll clarify it a little in my next edit. --Sulacu 19:52, July 9, 2010 (UTC)

How does bio-energy drain relate to temporary bio-energy charges, as granted by effects such as the enhance seed? Like any sort of temporary points, temporary charges get used up first and don't come back once they're gone, so without some sort of special regulation, there's absolutely no disadvantage to use bio-energy draining abilities instead of abilities that merely use up points until your temporary points are gone. My best idea for fixing this is that every point of bio-energy drain uses two (or more) temporary bio-energy charges instead of one, and if all the temporary charges are spent and there's still more charges to pay for the ability, the remainder gets drained as normal. (Of course, this begs the question of how you pay a fraction of a charge... maybe convert that to an ordinary usage of a charge instead of bio-energy drain?) --Luigifan18 (talk) 02:32, 19 October 2012 (UTC)

I'm pretty sure enhance is the only way to get temporary bio-energy charges, which would be why it hasn't been explored yet. I'd probably emphasize the "your bio-energy pool is treated as having 1 charge less for every charge drained" angle, and make it ignore temporary charges entirely.
If you didn't want to do that, well, charges regenerate at a rate of 1 per minute, and drain regenerates 60 times slower, so one point of drain should use up 60 temporary charges in order to avoid excessive interactions with abilities that derive some balance from the longer downtime drain gives. --Foxwarrior (talk) 03:16, 19 October 2012 (UTC)