Difference between revisions of "Cradily (3.5e Monster)"
DanielDraco (talk | contribs) m (Reverted edits by SisterAcacia (talk) to last revision by Quantumboost) |
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{{author | {{author | ||
|adopter=Quantumboost | |adopter=Quantumboost | ||
− | |author_name= | + | |author_name=[[User:SisterAcacia|SisterAcacia]] |
|date_adopted=4/2/2010 | |date_adopted=4/2/2010 | ||
|status=Complete | |status=Complete | ||
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|adv=11-15 HD (Large), 16-20 HD (Huge) | |adv=11-15 HD (Large), 16-20 HD (Huge) | ||
}} | }} | ||
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+ | This is a very bizarre looking plant, and a massive one as well. It seems to be an ancient creature that time forgot to wipe out, and looks omnivorous to boot. | ||
'''{{Anchor|Improved Grab}} ([[Ex]]):''' If a vine attack hits, Cradily may start a grapple as a free action without provoking an attack of opportunity. If more than one vine hits, then every vine after the first grants a +2 bonus to grapple checks. | '''{{Anchor|Improved Grab}} ([[Ex]]):''' If a vine attack hits, Cradily may start a grapple as a free action without provoking an attack of opportunity. If more than one vine hits, then every vine after the first grants a +2 bonus to grapple checks. | ||
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'''{{Anchor|Fast Healing}} ([[Su]]):''' Cradily has Fast Healing equal to its hit dice. | '''{{Anchor|Fast Healing}} ([[Su]]):''' Cradily has Fast Healing equal to its hit dice. | ||
− | '''{{Anchor|Ancient Power}} ([[Su]]):''' Once per | + | '''{{Anchor|Ancient Power}} ([[Su]]):''' Once per three rounds, Cradily can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks at separate targets, and, if at least as large as a Medium character, deal 6d6 damage each. Furthermore, upon activation, Cradily gains a +1 Enhancement Bonus to Natural Armour and to all Ability Scores for the next five minutes. Using this while the bonus is still in effect improves the bonus by 1 (to a maximum of +6 total) and resets the duration - any Cradily of Intelligence 10 or more (including after using this) will figure out to throw random rocks around every minute or so just to keep the bonuses at the maximum. |
'''{{Anchor|Confusion}} ([[Su]]):''' Cradily can, as a standard action at will, force one target within 30 feet to make a Will save (Wis-based) or become [[SRD:Confused|confused]] for one minute. | '''{{Anchor|Confusion}} ([[Su]]):''' Cradily can, as a standard action at will, force one target within 30 feet to make a Will save (Wis-based) or become [[SRD:Confused|confused]] for one minute. |
Revision as of 12:30, 31 July 2012
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Cradily | |
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Size/Type: | Large Plant (Water) |
Hit Dice: | 10d8+70 (115 hp) |
Initiative: | +0 (+0 Dex) |
Speed: | 20 ft., burrow 20 ft., swim 50 ft. |
Armor Class: | 27 (-1 size, +18 natural), touch 9, flat-footed 26 |
Base Attack/Grapple: | +7/+18 |
Attack: | Vine +14 (1d8+7, Improved Grab) |
Full Attack: | 8 Vines +14 (1d8+7, Improved Grab) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Acid Spray, Ancient Power, Confusion, Constrict, Improved Grab, Tickle |
Special Qualities: | Fast Healing 10 |
Saves: | Fort +14, Ref +3, Will +4 |
Abilities: | Str 24, Dex 10, Con 24, Int 4, Wis 12, Cha 6 |
Skills: | — |
Feats: | Multiattack, Improved Multi-Attack, Improved Natural Attack (Vine), Weapon Focus (Vine) |
Environment: | Any aquatic, but usually extinct |
Organization: | Solitary |
Challenge Rating: | 10 |
Treasure: | Standard |
Alignment: | Usually Neutral |
Advancement: | 11-15 HD (Large), 16-20 HD (Huge) |
Level Adjustment: | — |
This is a very bizarre looking plant, and a massive one as well. It seems to be an ancient creature that time forgot to wipe out, and looks omnivorous to boot.
Improved Grab (Ex): If a vine attack hits, Cradily may start a grapple as a free action without provoking an attack of opportunity. If more than one vine hits, then every vine after the first grants a +2 bonus to grapple checks.
Constrict (Ex): If it succeeds on a grapple check, Cradily may deal automatic vine damage for each vine attached.
Acid Spray (Ex): Once per three rounds, Cradily may spray a 45' cone of acid. It deals 1d6 Acid damage per hit die (Reflex half DC 22), and those who fail their save take a -6 penalty to AC for three rounds.
Fast Healing (Su): Cradily has Fast Healing equal to its hit dice.
Ancient Power (Su): Once per three rounds, Cradily can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks at separate targets, and, if at least as large as a Medium character, deal 6d6 damage each. Furthermore, upon activation, Cradily gains a +1 Enhancement Bonus to Natural Armour and to all Ability Scores for the next five minutes. Using this while the bonus is still in effect improves the bonus by 1 (to a maximum of +6 total) and resets the duration - any Cradily of Intelligence 10 or more (including after using this) will figure out to throw random rocks around every minute or so just to keep the bonuses at the maximum.
Confusion (Su): Cradily can, as a standard action at will, force one target within 30 feet to make a Will save (Wis-based) or become confused for one minute.
Tickle (Ex): As a melee touch attack, Cradily can tickle a foe with a standard action. The foe must make a DC 17 Will save (Dex-based, +2 racial bonus) or count as dazed for one full round as they squirm and laugh.
Advancement
A Cradily gains further powers as it advances, and receives the following abilities:
Stockpile (Ex): At 12 HD, Cradily gains the ability to store sunlight for energy. By spending one minute doing nothing, just staying motionless in a source of sunlight, it can stockpile one level of energy. Up to 3 levels can be stored at once. Alternatively, it can absorb any [Light] effect cast within 30 feet to stockpile a level. This may be spent as a Swift action to restore 20 HP per stockpiled level.
Spit Up (Ex): At 14 HD, Cradily may fire stockpiled energy as a ranged touch attack out to 50 feet. It deals 1d4 Light damage per HD per stockpiled level.
Swallow (Ex): At 18 HD, Cradily can spend a stockpiled level to remove any ability damage/drain, negative level or disease from itself.
Back to Main Page → 3.5e Homebrew → Monsters
Adopter | Quantumboost + |
Alignment | Usually Neutral + |
Author | SisterAcacia + |
Challenge Rating | 10 + |
Environment | Any aquatic, but usually extinct + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Large + |
Subtype | Water + |
Title | Cradily + |
Type | Plant + |