Difference between revisions of "Aetherion Orb (3.5e Spell)"
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|tsea=e | |tsea=e | ||
|subj=Ray | |subj=Ray | ||
− | |save=None and [[SRD:Will|Will]] | + | |save=None and [[SRD:Will|Will]] half; see text. |
|sr=Yes | |sr=Yes | ||
|summary=Blast of [[Aetherion (3.5e Other)|aetherion]] energy that targets a single creature | |summary=Blast of [[Aetherion (3.5e Other)|aetherion]] energy that targets a single creature | ||
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− | An orb of verdant flame-like [[Aetherion (3.5e Other)|aetherion]] courses from your hand and explodes in a maelstrom of disruption around your foe. The subject takes 1d4 points of typeless damage per [[SRD:Caster Level|caster level]] (maximum 5d4), and incurs 1d4 points of [[SRD:Ability Damage|ability damage]] to all its mental ability scores ([[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]]). A successful [[SRD:Will|Will]] save halves all ability damage dealt.</onlyinclude> | + | An orb of verdant flame-like [[Aetherion (3.5e Other)|aetherion]] courses from your hand and explodes in a maelstrom of disruption around your foe. The subject takes 1d4 points of typeless damage per [[SRD:Caster Level|caster level]] (maximum 5d4), and incurs 1d4 points of [[SRD:Ability Damage|ability damage]] to all its mental ability scores ([[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]]; [[SRD:Will|Will]] half). A successful [[SRD:Will|Will]] save halves all ability damage dealt.</onlyinclude> |
Revision as of 11:32, 22 December 2011
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Evocation [Aetherion] | |
Level: | Sorcerer/Wizard 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Ray |
Duration: | Instantaneous |
Saving Throw: | None and Will half; see text. |
Spell Resistance: | Yes |
An orb of verdant flame-like aetherion courses from your hand and explodes in a maelstrom of disruption around your foe. The subject takes 1d4 points of typeless damage per caster level (maximum 5d4), and incurs 1d4 points of ability damage to all its mental ability scores (Intelligence, Wisdom and Charisma; Will half). A successful Will save halves all ability damage dealt.
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