Difference between revisions of "User:Karuma/Sandbox/Incarnum Skillmonkey (3.5e Class)"
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− | '''Class Skills ([[Skill Points:: | + | '''Class Skills ([[Skill Points::8]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/> All. |
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====Class Features==== | ====Class Features==== | ||
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'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->. | '''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->. | ||
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+ | '''{{Anchor|Collective Knowledge}}:''' At first level, a <-class name-> can invest Essentia to obtain a class ability from the following list. For every point of Essentia after the first, add +2 to all related rolls. | ||
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+ | ''{{Anchor|Trapfinding}}:'' As the Rogue Ability. | ||
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+ | ''{{Anchor|Bardic Knowledge}}:'' As the Bard Ability. | ||
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information-> | '''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information-> |
Revision as of 05:44, 28 September 2011
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Contents
<-class name->
<-general description->.
Making a <-class name->
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Alignment: <-alignments allowed for this class, or write "Any"->.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.
Level | Base Attack Bonus |
Saving Throws | Special | Essentia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +2 | +2 | Collective Knowledge | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +3 | +3 | <-any class features gained at this level-> | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +3 | +3 | <-any class features gained at this level-> | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +4 | +4 | <-any class features gained at this level-> | 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +4 | +4 | <-any class features gained at this level-> | 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +5 | +5 | <-any class features gained at this level-> | 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +5 | +5 | <-any class features gained at this level-> | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +6 | +6 | <-any class features gained at this level-> | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +6 | +6 | +6 | <-any class features gained at this level-> | 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +7 | +7 | <-any class features gained at this level-> | 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +7 | +7 | +7 | <-any class features gained at this level-> | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +8 | +8 | +8 | <-any class features gained at this level-> | 9 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +8 | +8 | +8 | <-any class features gained at this level-> | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +9 | +9 | +9 | <-any class features gained at this level-> | 11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +9 | +9 | <-any class features gained at this level-> | 12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +10 | +10 | +10 | <-any class features gained at this level-> | 13 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +10 | +10 | <-any class features gained at this level-> | 14 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +11 | +11 | <-any class features gained at this level-> | 16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +11 | +11 | <-any class features gained at this level-> | 18 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +12 | +12 | +12 | <-any class features gained at this level-> | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level, ×4 at 1st level) Class FeaturesAll of the following are class features of the <-class name->. Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->. Collective Knowledge: At first level, a <-class name-> can invest Essentia to obtain a class ability from the following list. For every point of Essentia after the first, add +2 to all related rolls. Trapfinding: As the Rogue Ability. Bardic Knowledge: As the Bard Ability. <span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information-> <span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information-> <span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information-> <span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information-> <span id="<-class feature->"><-class feature-></span>: <-class feature game rule information-> <span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information-> <-Lather, rinse...-> <-... repeat as necessary.-> Ex-<-pluralized class name-><-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->. Epic <-class name->
<-existing class feature->: <-how this class feature increases or accumulates at epic levels-> <-another existing class feature->: <-how this class feature increases or accumulates at epic levels-> <-Lather, rinse...-> <-... repeat.-> Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th. Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->. <-Sample race of your choice-> <-class name-> Starting PackageWeapons: <-Weapon selection for starting at 1st level with this class.->. Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: <-1st-level feat selection->. Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->. Gear: <-Starting armor and other equipment outside of weapons.->. Gold: <-Starting gold using this package.->.
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