Difference between revisions of "Variant Leadership (3.5e Feat)"
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*'''Politico:''' Your contact has ties with royality and others, and you benefit from this, gaining half your character level as a circumstance bonus to social skill checks made against people in positions of power. Bluff, Diplomacy, Intimidate, Knowledge History, Knowledge Nobility and Royalty, and Sense Motive are always class skills for you. Your level is +2 higher than normal for determining your contact and number of followers. | *'''Politico:''' Your contact has ties with royality and others, and you benefit from this, gaining half your character level as a circumstance bonus to social skill checks made against people in positions of power. Bluff, Diplomacy, Intimidate, Knowledge History, Knowledge Nobility and Royalty, and Sense Motive are always class skills for you. Your level is +2 higher than normal for determining your contact and number of followers. | ||
− | *'''Street Rat:''' Your contact has ties with the underground market and shifty figures, giving you insight to the world's seedy underbelly. You gain half your character level as a circumstance bonus to Gather Information and Knowledge Local, and both skills are always class skills for you. | + | *'''Street Rat:''' Your contact has ties with the underground market and shifty figures, giving you insight to the world's seedy underbelly. You gain half your character level as a circumstance bonus to Gather Information and Knowledge Local, and both skills are always class skills for you. You also are able to buy possibly illegal items, such as poisons. |
*'''Wiseman:''' Your contact, through age, experience, or some other manner knows many things and many people, and is a bastion of learning. You gain all Knowledge skills as class skills, and when you get in touch with your contact, 1/week he may duplicate the effects of a ''[[SRD:Vision|vision]]'' spell as a [[Ex|extraordinary]] ability (as the contact is going merely off memory). Use your character level as the effective caster level. | *'''Wiseman:''' Your contact, through age, experience, or some other manner knows many things and many people, and is a bastion of learning. You gain all Knowledge skills as class skills, and when you get in touch with your contact, 1/week he may duplicate the effects of a ''[[SRD:Vision|vision]]'' spell as a [[Ex|extraordinary]] ability (as the contact is going merely off memory). Use your character level as the effective caster level. |
Revision as of 13:29, 10 December 2011
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Variant Leadership [General]
Prerequisites: Character level 6thBenefit: You gain the followers of the leadership feat, but do not gain a cohort. Instead you gain a "contact" who is an extra follower who is half your level (minimum level 1). Like other followers your contact does not typically join you in adventures, rather the contact's main purpose is to work as an intermediary between you and your followers, as well as take care of general business while the master is out adventuring. You gain a special benefit from your contact from the one of the choices listen below.
- Builder: By some ties to city planners or construction workers, you are able to construct buildings for much cheaper than others. If you invest in constructing a stronghold (as detailed in the Stronghold Builder's Guidebook) any money you invest in your stronghold is met on a 1 for 1 basis by investors, effectively cutting building costs in half. If you also possess the Landlord featSBG from the same book, this ability stacks, gaining the bonus funds and getting a 2 for 1 ratio on cost, effectively making costs only 1/3 listed.
- Merchant: You gain profit through the business of your followers. Add up all the levels of your followers. Every week you earn 5 x the total number of your follower's levels in gold. You may gain earned gold whenever you can get in touch with your contact, otherwise it sits with them collecting. In addition, you may also purchase something at 75% of the listed price 1/month thanks to your business dealings.
- Politico: Your contact has ties with royality and others, and you benefit from this, gaining half your character level as a circumstance bonus to social skill checks made against people in positions of power. Bluff, Diplomacy, Intimidate, Knowledge History, Knowledge Nobility and Royalty, and Sense Motive are always class skills for you. Your level is +2 higher than normal for determining your contact and number of followers.
- Street Rat: Your contact has ties with the underground market and shifty figures, giving you insight to the world's seedy underbelly. You gain half your character level as a circumstance bonus to Gather Information and Knowledge Local, and both skills are always class skills for you. You also are able to buy possibly illegal items, such as poisons.
- Wiseman: Your contact, through age, experience, or some other manner knows many things and many people, and is a bastion of learning. You gain all Knowledge skills as class skills, and when you get in touch with your contact, 1/week he may duplicate the effects of a vision spell as a extraordinary ability (as the contact is going merely off memory). Use your character level as the effective caster level.
Special: This feat counts as leadership for all pre-requisites.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | Unquantifiable + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Character level 6th + |
Rated By | Ghostwheel + |
Rating | Rating Pending + |
Summary | Leadership without a cohort, but instead you gain other benefits. + |
Title | Variant Leadership + |
Type | General + |