Difference between revisions of "SRD:Invisibility Sphere"
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| comp=V, S, M | | comp=V, S, M | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] |
Revision as of 06:37, 10 April 2011
This material is published under the OGL |
Illusion (Glamer) | |
Level: | Brd 3, Sorcerer/Wizard 3 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Personal or touch |
Area: | 10-ft.-radius emanation around the creature or object touched |
Duration: | 1 min./level (D) |
Saving Throw: | Will negates (harmless) or Will negates (harmless, object) |
Spell Resistance: | Yes (harmless) or Yes (harmless, object) |
This spell confers invisibility upon all creatures within 10 feet of the recipient. The center of the effect is mobile with the recipient.
The creature or object included becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. Those affected by this spell can see each other and themselves as if unaffected by the spell. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the invisibility sphere ends.
Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.
Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character’s perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
Arcane Material Component: An eyelash encased in a bit of gum arabic.
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