Difference between revisions of "SRD:Hellball"

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{{Epic Spell
 
{{Epic Spell
 
| name=Hellball
 
| name=Hellball
| school=[[SRD:Evocation School|Evocation]]
+
| school=Evocation
 
| desc=[[SRD:Acid Effect|Acid]], [[SRD:Fire Effect|Fire]], [[SRD:Electricity Effect|Electricity]], [[SRD:Sonic Effect|Sonic]]   
 
| desc=[[SRD:Acid Effect|Acid]], [[SRD:Fire Effect|Fire]], [[SRD:Electricity Effect|Electricity]], [[SRD:Sonic Effect|Sonic]]   
 
| sdc=90   
 
| sdc=90   

Revision as of 21:22, 11 October 2010

This material is published under the OGL
Template:Epic Spell

A hellball deals 10d6 points of acid damage, 10d6 points of fire damage, 10d6 points of electricity damage, and 10d6 points of sonic damage to all creatures within the area. Unattended objects also take this damage. The character takes 10d6 points of damage upon casting (in addition to burning 200 XP). The character points his or her finger and determine the range (distance and height) at which the hellball is to detonate. A sun-bright, fist-sized globe of energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, expands into its full area.

XP Cost: 200 XP.



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Facts about "Hellball"
TitleHellball +