Difference between revisions of "Choco-Priest (3.5e Class)"

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(Created page with "{{DnD Base Class Infobox |status=Complete and playable |editing=Don't touch. |type=Healer, Buffer, Divine Prepared Spellcasting |desc=Divine servants of the great Wark, these cho...")
 
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{{DnD Base Class Infobox
+
{{author
 +
|author_name=Valentine the Rogue‎
 +
|date_created=27 January 2011
 +
|adopter=
 +
|date_adopted=
 
|status=Complete and playable
 
|status=Complete and playable
 
|editing=Don't touch.
 
|editing=Don't touch.
|type=Healer, Buffer, Divine Prepared Spellcasting
+
|balance=<!-- One of Monk, Fighter, Rogue, or Wizard (closest approximation). -->
|desc=Divine servants of the great Wark, these chocobos use magic granted to them by the very essence of nature around them.
 
 
}}
 
}}
 +
<div class="blank">
 +
{{#set:Summary=Divine servants of the great Wark, these chocobos use magic granted to them by the very essence of nature around them.
 +
|Length=20
 +
|Minimum Level=1
 +
|Base Attack Bonus Progression=Moderate
 +
|Fortitude Save Progression=Good
 +
|Reflex Save Progression=Poor
 +
|Will Save Progression=Good
 +
|Class Ability=Divine Spellcasting
 +
|Class Ability Progression=Full
 +
}}
 +
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 +
</div>
  
 
==Choco-Priests==
 
==Choco-Priests==
Line 33: Line 49:
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.
  
{| class="{{d20}}"
+
{| class="zebra d20"
 
|+
 
|+
<div>{{#anc:Table: The Choco-Priest}}</div>
+
<div>{{Anchor|Table: The Choco-Priest}}</div>
 
Hit Die: d8
 
Hit Die: d8
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
+
! rowspan="2" | [[BAB|Base<br />Attack Bonus]]
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
Line 46: Line 62:
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|1st|| class="left" | +0 || +2 || +0 || +2
 
|1st|| class="left" | +0 || +2 || +0 || +2
 
| class="left" | [[#Lay on Wings|Lay on Wings]], [[#Nature Sense|Nature Sense]], [[#Wild Empathy|Wild Empathy]]
 
| class="left" | [[#Lay on Wings|Lay on Wings]], [[#Nature Sense|Nature Sense]], [[#Wild Empathy|Wild Empathy]]
 
|3||1+1||—||—||—||—||—||—||—||—
 
|3||1+1||—||—||—||—||—||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|2nd|| class="left" | +1 || +3 || +0 || +3
 
|2nd|| class="left" | +1 || +3 || +0 || +3
 
| class="left" |  
 
| class="left" |  
 
|4||2+1||—||—||—||—||—||—||—||—
 
|4||2+1||—||—||—||—||—||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|3rd|| class="left" | +2 || +3 || +1 || +3
 
|3rd|| class="left" | +2 || +3 || +1 || +3
 
| class="left" | [[#Resist Nature's Lure|Resist Nature's Lure]]
 
| class="left" | [[#Resist Nature's Lure|Resist Nature's Lure]]
 
|4||2+1||1+1||—||—||—||—||—||—||—
 
|4||2+1||1+1||—||—||—||—||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|4th||class="left" | +3 || +4 || +1 || +4
 
|4th||class="left" | +3 || +4 || +1 || +4
 
| class="left" | [[#Wark Resistance|Wark Resistance]]
 
| class="left" | [[#Wark Resistance|Wark Resistance]]
 
|5||3+1||2+1||—||—||—||—||—||—||—
 
|5||3+1||2+1||—||—||—||—||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|5th||class="left" | +3 || +4 || +1 || +4
 
|5th||class="left" | +3 || +4 || +1 || +4
 
| class="left" | [[#Turn or Rebuke Undead|Turn or Rebuke Undead]]
 
| class="left" | [[#Turn or Rebuke Undead|Turn or Rebuke Undead]]
 
|5||3+1||2+1||1+1||—||—||—||—||—||—
 
|5||3+1||2+1||1+1||—||—||—||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|6th||class="left" | +4 || +5 || +2 || +5
 
|6th||class="left" | +4 || +5 || +2 || +5
 
| class="left" |  
 
| class="left" |  
 
|5||3+1||3+1||2+1||—||—||—||—||—||—
 
|5||3+1||3+1||2+1||—||—||—||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|7th||class="left" | +5 || +5 || +2 || +5
 
|7th||class="left" | +5 || +5 || +2 || +5
 
| class="left" | [[#Choco-Boon|Choco-Boon]]
 
| class="left" | [[#Choco-Boon|Choco-Boon]]
 
|6||4+1||3+1||2+1||1+1||—||—||—||—||—
 
|6||4+1||3+1||2+1||1+1||—||—||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|8th||class="left" | +6/+1 || +6 || +2 || +6
 
|8th||class="left" | +6/+1 || +6 || +2 || +6
 
| class="left" |  
 
| class="left" |  
 
|6||4+1||3+1||3+1||2+1||—||—||—||—||—
 
|6||4+1||3+1||3+1||2+1||—||—||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|9th||class="left" | +6/+1 || +6 || +3 || +6
 
|9th||class="left" | +6/+1 || +6 || +3 || +6
 
| class="left" |  
 
| class="left" |  
 
|6||4+1||4+1||3+1||2+1||1+1||—||—||—||—
 
|6||4+1||4+1||3+1||2+1||1+1||—||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|10th||class="left" | +7/+2 || +7 || +3 || +7
 
|10th||class="left" | +7/+2 || +7 || +3 || +7
 
| class="left" | [[#Venom Immunity|Venom Immunity]]
 
| class="left" | [[#Venom Immunity|Venom Immunity]]
 
|6||4+1||4+1||3+1||3+1||2+1||—||—||—||—
 
|6||4+1||4+1||3+1||3+1||2+1||—||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|11th||class="left" | +8/+3 || +7 || +3 || +7
 
|11th||class="left" | +8/+3 || +7 || +3 || +7
 
| class="left" |  
 
| class="left" |  
 
|6||5+1||4+1||4+1||3+1||2+1||1+1||—||—||—
 
|6||5+1||4+1||4+1||3+1||2+1||1+1||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|12th||class="left" | +9/+4 || +8 || +4 || +8
 
|12th||class="left" | +9/+4 || +8 || +4 || +8
 
| class="left" | [[#Wark Resistance|Improved Wark Resistance]]
 
| class="left" | [[#Wark Resistance|Improved Wark Resistance]]
 
|6||5+1||4+1||4+1||3+1||3+1||2+1||—||—||—
 
|6||5+1||4+1||4+1||3+1||3+1||2+1||—||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|13th||class="left" | +9/+4 || +8 || +4 || +8
 
|13th||class="left" | +9/+4 || +8 || +4 || +8
 
| class="left" | [[#Hallow Forest|Hallow Forest]]
 
| class="left" | [[#Hallow Forest|Hallow Forest]]
 
|6||5+1||5+1||4+1||4+1||3+1||2+1||1+1||—||—
 
|6||5+1||5+1||4+1||4+1||3+1||2+1||1+1||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|14th||class="left" | +10/+5 || +9 || +4 || +9
 
|14th||class="left" | +10/+5 || +9 || +4 || +9
 
| class="left" |  
 
| class="left" |  
 
|6||5+1||5+1||4+1||4+1||3+1||3+1||2+1||—||—
 
|6||5+1||5+1||4+1||4+1||3+1||3+1||2+1||—||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|15th||class="left" | +11/+6/+1 || +9 || +5 || +9
 
|15th||class="left" | +11/+6/+1 || +9 || +5 || +9
 
| class="left" | [[#A Thousand Faces|A Thousand Faces]]
 
| class="left" | [[#A Thousand Faces|A Thousand Faces]]
 
|6||5+1||5+1||5+1||4+1||4+1||3+1||2+1||1+1||—
 
|6||5+1||5+1||5+1||4+1||4+1||3+1||2+1||1+1||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|16th||class="left" | +12/+7/+2 || +10 || +5 || +10
 
|16th||class="left" | +12/+7/+2 || +10 || +5 || +10
 
| class="left" |  
 
| class="left" |  
 
|6||5+1||5+1||5+1||4+1||4+1||3+1||3+1||2+1||—
 
|6||5+1||5+1||5+1||4+1||4+1||3+1||3+1||2+1||—
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|17th||class="left" | +12/+7/+2 || +10 || +5 || +10
 
|17th||class="left" | +12/+7/+2 || +10 || +5 || +10
 
| class="left" | [[#Timeless Body|Timeless Body]]
 
| class="left" | [[#Timeless Body|Timeless Body]]
 
|6||5+1||5+1||5+1||5+1||4+1||4+1||3+1||2+1||1+1
 
|6||5+1||5+1||5+1||5+1||4+1||4+1||3+1||2+1||1+1
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|18th||class="left" | +13/+8/+3 || +11 || +6 || +11
 
|18th||class="left" | +13/+8/+3 || +11 || +6 || +11
 
| class="left" |  
 
| class="left" |  
 
|6||5+1||5+1||5+1||5+1||4+1||4+1||3+1||3+1||2+1
 
|6||5+1||5+1||5+1||5+1||4+1||4+1||3+1||3+1||2+1
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|19th||class="left" | +14/+9/+4 || +11 || +6 || +11
 
|19th||class="left" | +14/+9/+4 || +11 || +6 || +11
 
| class="left" |  
 
| class="left" |  
 
|6||5+1||5+1||5+1||5+1||5+1||4+1||4+1||3+1||3+1
 
|6||5+1||5+1||5+1||5+1||5+1||4+1||4+1||3+1||3+1
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
|20th||class="left" | +15/+10/+5 || +12 || +6 || +12
 
|20th||class="left" | +15/+10/+5 || +12 || +6 || +12
 
| class="left" | [[#Wark Resistance|Wark Immunity]]
 
| class="left" | [[#Wark Resistance|Wark Immunity]]
 
|6||5+1||5+1||5+1||5+1||5+1||4+1||4+1||4+1||4+1
 
|6||5+1||5+1||5+1||5+1||5+1||4+1||4+1||4+1||4+1
|-
+
|-class="noalt"
| class="foot" colspan="16" |
+
| colspan="42" class="skill" |
 
# In addition to the stated number of spells per day for 1st-through 9th-level spells, a cleric gets a domain spell for each spell level, starting at 1st. The "+1" in the entries on this table represents that spell. Domain spells are in addition to any bonus spells the cleric may receive for having a high Wisdom score.
 
# In addition to the stated number of spells per day for 1st-through 9th-level spells, a cleric gets a domain spell for each spell level, starting at 1st. The "+1" in the entries on this table represents that spell. Domain spells are in addition to any bonus spells the cleric may receive for having a high Wisdom score.
 
|-
 
|-
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''[[SRD:Class|Class]] Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''[[SRD:Class|Class]] Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br />
[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge Skill|Knowledge]] (arcana) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (history) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (religion) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (the planes) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).<br/>
+
{{3.5e Skill|Concentration}},  
'''Domains and Class Skills'''<br/>
+
{{3.5e Skill|Craft}},  
[[SRD:Animal Domain|Animal Domain]]&mdash;[[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]])<br/>
+
{{3.5e Skill|Diplomacy}},  
[[SRD:Plant Domain|Plant Domain]]&mdash;[[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]])<br/>
+
{{3.5e Skill|Handle Animal}},  
[[SRD:Knowledge Domain|Knowledge Domain]]&mdash;[[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) ([[SRD:Intelligence|Int]])<br/>
+
{{3.5e Skill|Heal}},  
[[SRD:Travel Domain|Travel Domain]]&mdash;[[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]])<br/>
+
{{3.5e Skill|Knowledge}} (arcana, history, nature, religion and the planes, taken separately)  
 +
{{3.5e Skill|Listen}},
 +
{{3.5e Skill|Profession}},  
 +
{{3.5e Skill|Ride}},
 +
{{3.5e Skill|Spellcraft}},  
 +
{{3.5e Skill|Spot}},  
 +
{{3.5e Skill|Survival}},  
 +
{{3.5e Skill|Swim}}.<br />
 +
'''Domains and Class Skills'''<br />
 +
[[SRD:Animal Domain|Animal Domain]]&mdash;[[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]])<br />
 +
[[SRD:Plant Domain|Plant Domain]]&mdash;[[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]])<br />
 +
[[SRD:Knowledge Domain|Knowledge Domain]]&mdash;[[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) ([[SRD:Intelligence|Int]])<br />
 +
[[SRD:Travel Domain|Travel Domain]]&mdash;[[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]])<br />
 
[[SRD:Trickery Domain|Trickery Domain]]&mdash;[[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]])
 
[[SRD:Trickery Domain|Trickery Domain]]&mdash;[[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]])
 
|}
 
|}
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'''Aura ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A choco-priest of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s [[SRD:Alignment|alignment]] (see the [[SRD:Detect Evil|detect evil]] spell for details). Choco-Priests who don’t worship a specific deity but choose the Chaotic, Evil, Good, or Lawful domain have a similarly powerful aura of the corresponding alignment.
 
'''Aura ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A choco-priest of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s [[SRD:Alignment|alignment]] (see the [[SRD:Detect Evil|detect evil]] spell for details). Choco-Priests who don’t worship a specific deity but choose the Chaotic, Evil, Good, or Lawful domain have a similarly powerful aura of the corresponding alignment.
  
'''{{#anc:Spells}}:''' A choco-priest casts divine spells, which are drawn from either the [[SRD:Druid Spell List|druid spell list]] or the [[SRD:Cleric Spell List|cleric spell list]]. Her [[SRD:Alignment|alignment]] may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A choco-priest must choose and prepare her spells in advance (see below).
+
'''{{Anchor|Spells}}:''' A choco-priest casts divine spells, which are drawn from either the [[SRD:Druid Spell List|druid spell list]] or the [[SRD:Cleric Spell List|cleric spell list]]. Her [[SRD:Alignment|alignment]] may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A choco-priest must choose and prepare her spells in advance (see below).
  
 
To prepare or cast a spell, the choco-priest must have a [[SRD:Charisma|Charisma]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a choco-priest’s spell is 10 + the [[SRD:Spell Level|spell level]] + the choco-priest’s [[SRD:Wisdom|Wisdom]] modifier.
 
To prepare or cast a spell, the choco-priest must have a [[SRD:Charisma|Charisma]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a choco-priest’s spell is 10 + the [[SRD:Spell Level|spell level]] + the choco-priest’s [[SRD:Wisdom|Wisdom]] modifier.
Line 158: Line 186:
 
A choco-priest prepares and casts spells the way a [[SRD:Cleric|cleric]] does. A choco-priest may prepare and cast any spell on the druid or cleric spell lists, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
 
A choco-priest prepares and casts spells the way a [[SRD:Cleric|cleric]] does. A choco-priest may prepare and cast any spell on the druid or cleric spell lists, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
  
''{{#anc:Deity, Domains, and Domain Spells}}:''' A choco-priest’s deity influences his [[SRD:Alignment|alignment]], what magic he can perform, his values, and how others see him. A choco-priest chooses [[SRD:Cleric Domains|two domains]] from among those belonging to his deity. A choco-priest can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.
+
''{{Anchor|Deity, Domains, and Domain Spells}}:''' A choco-priest’s deity influences his [[SRD:Alignment|alignment]], what magic he can perform, his values, and how others see him. A choco-priest chooses [[SRD:Cleric Domains|two domains]] from among those belonging to his deity. A choco-priest can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.
  
 
If a choco-priest is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
 
If a choco-priest is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
Line 183: Line 211:
 
Heiro-wark has its own alphabet.
 
Heiro-wark has its own alphabet.
  
'''{{#anc:Lay on Wings}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Any choco-priest, regardless of alignment, has the power to affect wounds and undead creatures by channeling the power of her faith through her holy (or unholy) symbol (see Turn or Rebuke Undead).
+
'''{{Anchor|Lay on Wings}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Any choco-priest, regardless of alignment, has the power to affect wounds and undead creatures by channeling the power of her faith through her holy (or unholy) symbol (see Turn or Rebuke Undead).
  
 
A good choco-priest (or a neutral choco-priest who worships a good deity) can heal wounds and harm undead creatures. An evil choco-priest (or a neutral choco-priest who worships an evil deity) instead heals such creatures and harms the living. A neutral choco-priest of a neutral deity must choose whether her turning ability functions as that of a good choco-priest or an evil choco-priest. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can turn or destroy undead creatures (Good) or rebuke or command them (see below).
 
A good choco-priest (or a neutral choco-priest who worships a good deity) can heal wounds and harm undead creatures. An evil choco-priest (or a neutral choco-priest who worships an evil deity) instead heals such creatures and harms the living. A neutral choco-priest of a neutral deity must choose whether her turning ability functions as that of a good choco-priest or an evil choco-priest. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can turn or destroy undead creatures (Good) or rebuke or command them (see below).
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Alternatively, a choco-priest can use any or all of this healing power to deal damage to [[SRD:Undead Type|undead]] creatures. Using lay on hands in this way requires a successful melee [[SRD:Touch Attack|touch attack]] and doesn’t provoke an [[SRD:Attack of Opportunity|attack of opportunity]]. The choco-priest decides how many of her daily allotment of points to use as damage after successfully touching an [[SRD:Undead Type|undead]] creature.
 
Alternatively, a choco-priest can use any or all of this healing power to deal damage to [[SRD:Undead Type|undead]] creatures. Using lay on hands in this way requires a successful melee [[SRD:Touch Attack|touch attack]] and doesn’t provoke an [[SRD:Attack of Opportunity|attack of opportunity]]. The choco-priest decides how many of her daily allotment of points to use as damage after successfully touching an [[SRD:Undead Type|undead]] creature.
  
'''{{#anc:Nature Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A choco-priest gains a +2 bonus on [[SRD:Knowledge Skill|Knowledge]] (nature) and [[SRD:Survival Skill|Survival]] checks.
+
'''{{Anchor|Nature Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A choco-priest gains a +2 bonus on [[SRD:Knowledge Skill|Knowledge]] (nature) and [[SRD:Survival Skill|Survival]] checks.
  
'''{{#anc:Wild Empathy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A choco-priest can improve the attitude of an [[SRD:Animal Type|animal]]. This ability functions just like a [[SRD:Diplomacy Skill|Diplomacy]] check made to improve the attitude of a person. The choco-priest rolls 1d20 and adds her choco-priest level and her [[SRD:Charisma|Charisma]] modifier to determine the wild empathy check result.
+
'''{{Anchor|Wild Empathy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A choco-priest can improve the attitude of an [[SRD:Animal Type|animal]]. This ability functions just like a [[SRD:Diplomacy Skill|Diplomacy]] check made to improve the attitude of a person. The choco-priest rolls 1d20 and adds her choco-priest level and her [[SRD:Charisma|Charisma]] modifier to determine the wild empathy check result.
  
 
The typical domestic [[SRD:Animal Type|animal]] has a starting attitude of indifferent, while wild [[SRD:Animal Type|animals]] are usually unfriendly.
 
The typical domestic [[SRD:Animal Type|animal]] has a starting attitude of indifferent, while wild [[SRD:Animal Type|animals]] are usually unfriendly.
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A choco-priest can also use this ability to influence a [[SRD:Magical Beast Type|magical beast]] with an [[SRD:Intelligence|Intelligence]] score of 1 or 2, but she takes a –4 penalty on the check.
 
A choco-priest can also use this ability to influence a [[SRD:Magical Beast Type|magical beast]] with an [[SRD:Intelligence|Intelligence]] score of 1 or 2, but she takes a –4 penalty on the check.
  
'''{{#anc:Resist Nature’s Lure}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 3rd level, a choco-priest gains a +4 bonus on [[SRD:Saving Throw|saving throws]] against the [[SRD:Spell-Like Ability|spell-like abilities]] of [[SRD:Fey Type|fey]].
+
'''{{Anchor|Resist Nature’s Lure}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 3rd level, a choco-priest gains a +4 bonus on [[SRD:Saving Throw|saving throws]] against the [[SRD:Spell-Like Ability|spell-like abilities]] of [[SRD:Fey Type|fey]].
  
'''{{#anc:Wark Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|EX]]):''' At fourth level, a choco-priest gains resistance to the energy type of its choice. This choice also restricts the color choice it gains at later HD due to its race, making its color choices only those which can gain energy resistance of that type.
+
'''{{Anchor|Wark Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|EX]]):''' At fourth level, a choco-priest gains resistance to the energy type of its choice. This choice also restricts the color choice it gains at later HD due to its race, making its color choices only those which can gain energy resistance of that type.
  
Colors: Black, Green<br/>
+
Colors: Black, Green<br />
 
Energy Resistance 5 versus acid
 
Energy Resistance 5 versus acid
  
Colors: Black, Light Blue<br/>
+
Colors: Black, Light Blue<br />
 
Energy Resistance 5 versus cold
 
Energy Resistance 5 versus cold
  
Colors: Gold<br/>
+
Colors: Gold<br />
 
Energy Resistance 5 versus electricity
 
Energy Resistance 5 versus electricity
  
Colors: Gold<br/>
+
Colors: Gold<br />
 
Energy Resistance 5 versus fire
 
Energy Resistance 5 versus fire
  
Colors: White, Yellow<br/>
+
Colors: White, Yellow<br />
 
Energy Resistance 5 versus sonic
 
Energy Resistance 5 versus sonic
  
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At 20th level, the choco-priest's energy resistance becomes energy immunity to the appropriate type of energy. Gold and Black chocobos gain energy immunity to both types of energy available to them: acid and cold for black, electricity and fire for gold.
 
At 20th level, the choco-priest's energy resistance becomes energy immunity to the appropriate type of energy. Gold and Black chocobos gain energy immunity to both types of energy available to them: acid and cold for black, electricity and fire for gold.
  
'''{{#anc:[[SRD:Turn or Rebuke Undead|Turn or Rebuke Undead]]}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' When a choco-priest reaches 5th level, she gains the [[SRD:Supernatural Ability|supernatural ability]] to turn [[SRD:Undead Type|undead]].  
+
'''{{Anchor|[[SRD:Turn or Rebuke Undead|Turn or Rebuke Undead]]}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' When a choco-priest reaches 5th level, she gains the [[SRD:Supernatural Ability|supernatural ability]] to turn [[SRD:Undead Type|undead]].  
  
 
A good choco-priest (or a neutral choco-priest who worships a good deity) can turn or destroy undead creatures. An evil choco-priest (or a neutral choco-priest who worships an evil deity) instead rebukes or commands such creatures. A neutral choco-priest of a neutral deity must choose whether his turning ability functions as that of a good choco-priest or an evil choco-priest. Once this choice is made, it cannot be reversed. This decision also determines whether the choco-priest can use [[#Lay on Wings|lay on wings]] to heal the living and harm undead, or to harm the living and heal undead (see above).
 
A good choco-priest (or a neutral choco-priest who worships a good deity) can turn or destroy undead creatures. An evil choco-priest (or a neutral choco-priest who worships an evil deity) instead rebukes or commands such creatures. A neutral choco-priest of a neutral deity must choose whether his turning ability functions as that of a good choco-priest or an evil choco-priest. Once this choice is made, it cannot be reversed. This decision also determines whether the choco-priest can use [[#Lay on Wings|lay on wings]] to heal the living and harm undead, or to harm the living and heal undead (see above).
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A choco-priest may attempt to turn undead a number of times per day equal to 3 + her [[SRD:Charisma|Charisma]] modifier. A choco-priest with 5 or more ranks in [[SRD:Knowledge Skill|Knowledge]] (religion) gets a +2 bonus on turning checks against undead.
 
A choco-priest may attempt to turn undead a number of times per day equal to 3 + her [[SRD:Charisma|Charisma]] modifier. A choco-priest with 5 or more ranks in [[SRD:Knowledge Skill|Knowledge]] (religion) gets a +2 bonus on turning checks against undead.
  
'''{{#anc:Choco-Boon}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 7th level, the choco-priest is capable of calling upon the blessings of nature and divinity to enhance herself and her allies. All allies within 5 feet per two levels at the time the choco-priest uses this ability gains a +2 on attack and damage rolls and a +4 on saves for 1d4+5 rounds. Using this ability is a full round action that provoke attacks of opportunity.
+
'''{{Anchor|Choco-Boon}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 7th level, the choco-priest is capable of calling upon the blessings of nature and divinity to enhance herself and her allies. All allies within 5 feet per two levels at the time the choco-priest uses this ability gains a +2 on attack and damage rolls and a +4 on saves for 1d4+5 rounds. Using this ability is a full round action that provoke attacks of opportunity.
  
'''{{#anc:Venom Immunity}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a choco-priest gains immunity to all poisons.
+
'''{{Anchor|Venom Immunity}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a choco-priest gains immunity to all poisons.
  
'''{{#anc:Hallow Forest}} ([[SRD:Special Abilities Overwiew#Extraordinary|Ex]]):''' At 13th levels, a choco-priest can bless a chocobo grove so that all chocobos and choco-friends are infused with the healing powers of nature within it. All chocobos in the area gain Fast Healing 3 while the remain in the area and have the effect of a ''[[SRD:Lesser Restoration|lesser restoration]]'' effect cast upon them once every day. Choco-friends gain only the effects of Fast Healing 1.
+
'''{{Anchor|Hallow Forest}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th levels, a choco-priest can bless a chocobo grove so that all chocobos and choco-friends are infused with the healing powers of nature within it. All chocobos in the area gain Fast Healing 3 while the remain in the area and have the effect of a ''[[SRD:Lesser Restoration|lesser restoration]]'' effect cast upon them once every day. Choco-friends gain only the effects of Fast Healing 1.
  
 
Anyone who intends to harm a chocobo or choco-friend that is in the area of a chocobo grove that has been choco-hallowed feels uncomfortable and is effectively [[SRD:Shaken|shaken]] while in the area.
 
Anyone who intends to harm a chocobo or choco-friend that is in the area of a chocobo grove that has been choco-hallowed feels uncomfortable and is effectively [[SRD:Shaken|shaken]] while in the area.
  
'''{{#anc:A Thousand Faces}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level, a choco-priest gains the ability to change her appearance at will, as if using the ''[[SRD:Disguise Self|disguise self]]'' spell, but only while in her normal form. This affects the choco-priest’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the choco-priest’s appearance, within the limits described for the spell.
+
'''{{Anchor|A Thousand Faces}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level, a choco-priest gains the ability to change her appearance at will, as if using the ''[[SRD:Disguise Self|disguise self]]'' spell, but only while in her normal form. This affects the choco-priest’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the choco-priest’s appearance, within the limits described for the spell.
  
'''{{#anc:Timeless Body}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' After attaining 17th level, a choco-priest no longer takes [[SRD:Ability Scores|ability score]] penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place.
+
'''{{Anchor|Timeless Body}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' After attaining 17th level, a choco-priest no longer takes [[SRD:Ability Scores|ability score]] penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place.
  
 
Bonuses still accrue, and the choco-priest still dies of old age when her time is up.
 
Bonuses still accrue, and the choco-priest still dies of old age when her time is up.
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====Epic Choco-Priests====
 
====Epic Choco-Priests====
  
{| class="{{d20}}"
+
{| class="zebra d20"
 
|+ class="epic" |
 
|+ class="epic" |
<div>{{#anc:Table: The Epic Choco-Priest}}</div>
+
<div>{{Anchor|Table: The Epic Choco-Priest}}</div>
 
Hit Die: d8
 
Hit Die: d8
 
|-
 
|-
 
! Level !! Special
 
! Level !! Special
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| 21st || class="left" |  
 
| 21st || class="left" |  
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| 22nd || class="left" |  
 
| 22nd || class="left" |  
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| 23rd || class="left" | [[#Bonus Feats|Bonus Feat]]
 
| 23rd || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| 24th || class="left" |  
 
| 24th || class="left" |  
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| 25th || class="left" |  
 
| 25th || class="left" |  
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| 26th || class="left" | [[#Bonus Feats|Bonus Feat]]
 
| 26th || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| 27th || class="left" |  
 
| 27th || class="left" |  
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| 28th || class="left" |  
 
| 28th || class="left" |  
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| 29th || class="left" | [[#Bonus Feats|Bonus Feat]]
 
| 29th || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| 30th || class="left" |  
 
| 30th || class="left" |  
 
|-
 
|-
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'''[[#Turn or Rebuke Undead|Turn or Rebuke Undead]]:''' Use the choco-priest’s class level to determine the most powerful undead affected by a turn or rebuke check and the turning damage, just as normal.   
 
'''[[#Turn or Rebuke Undead|Turn or Rebuke Undead]]:''' Use the choco-priest’s class level to determine the most powerful undead affected by a turn or rebuke check and the turning damage, just as normal.   
  
'''{{#anc: Bonus Feats }}:''' The epic choco-priest gains a bonus feat (selected from the list of epic choco-priest bonus feats) every three levels after 20th.
+
'''{{Anchor|Bonus Feats }}:''' The epic choco-priest gains a bonus feat (selected from the list of epic choco-priest bonus feats) every three levels after 20th.
  
 
''Epic Choco-Priest Bonus Feat List:'' [[SRD:Automatic Quicken Spell|Automatic Quicken Spell]], [[SRD:Automatic Silent Spell|Automatic Silent Spell]], [[SRD:Automatic Still Spell|Automatic Still Spell]], [[SRD:Bonus Domain|Bonus Domain]], [[SRD:Energy Resistance (Feat)|Energy Resistance]], [[SRD:Enhance Spell|Enhance Spell]], [[SRD:Epic Spell Focus|Epic Spell Focus]], [[SRD:Epic Spell Penetration|Epic Spell Penetration]], [[SRD:Epic Spellcasting|Epic Spellcasting]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Ignore Material Components|Ignore Material Components]], [[SRD:Improved Alignment-Based Casting|Improved Alignment-Based Casting]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Heighten Spell|Improved Heighten Spell]], [[SRD:Improved Metamagic|Improved Metamagic]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Intensify Spell|Intensify Spell]], [[SRD:Multispell|Multispell]], [[SRD:Negative Energy Burst|Negative Energy Burst]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Planar Turning|Planar Turning]], [[SRD:Positive Energy Aura|Positive Energy Aura]], [[SRD:Spectral Strike|Spectral Strike]], [[SRD:Spell Stowaway|Spell Stowaway]], [[SRD:Spell Opportunity|Spell Opportunity]], [[SRD:Spontaneous Domain Access|Spontaneous Domain Access]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[SRD:Tenacious Magic|Tenacious Magic]], [[SRD:Undead Mastery|Undead Mastery]], [[SRD:Zone of Animation|Zone of Animation]].
 
''Epic Choco-Priest Bonus Feat List:'' [[SRD:Automatic Quicken Spell|Automatic Quicken Spell]], [[SRD:Automatic Silent Spell|Automatic Silent Spell]], [[SRD:Automatic Still Spell|Automatic Still Spell]], [[SRD:Bonus Domain|Bonus Domain]], [[SRD:Energy Resistance (Feat)|Energy Resistance]], [[SRD:Enhance Spell|Enhance Spell]], [[SRD:Epic Spell Focus|Epic Spell Focus]], [[SRD:Epic Spell Penetration|Epic Spell Penetration]], [[SRD:Epic Spellcasting|Epic Spellcasting]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Ignore Material Components|Ignore Material Components]], [[SRD:Improved Alignment-Based Casting|Improved Alignment-Based Casting]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Heighten Spell|Improved Heighten Spell]], [[SRD:Improved Metamagic|Improved Metamagic]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Intensify Spell|Intensify Spell]], [[SRD:Multispell|Multispell]], [[SRD:Negative Energy Burst|Negative Energy Burst]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Planar Turning|Planar Turning]], [[SRD:Positive Energy Aura|Positive Energy Aura]], [[SRD:Spectral Strike|Spectral Strike]], [[SRD:Spell Stowaway|Spell Stowaway]], [[SRD:Spell Opportunity|Spell Opportunity]], [[SRD:Spontaneous Domain Access|Spontaneous Domain Access]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[SRD:Tenacious Magic|Tenacious Magic]], [[SRD:Undead Mastery|Undead Mastery]], [[SRD:Zone of Animation|Zone of Animation]].
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'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
  
{| class="{{d20}}"
+
{| class="zebra d20"
 
|-
 
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
+
! class="left" | Skill || Ranks || Ability || Armor<br />Check<br />Penalty
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| class="left" | Concentration || 4 || Con || &mdash;
 
| class="left" | Concentration || 4 || Con || &mdash;
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| class="left" | Handle Animal || 4 || Cha || &mdash;
 
| class="left" | Handle Animal || 4 || Cha || &mdash;
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| class="left" | Heal || 4 || Wis || &mdash;
 
| class="left" | Heal || 4 || Wis || &mdash;
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| class="left" | Listen || 4 || Wis || &mdash;
 
| class="left" | Listen || 4 || Wis || &mdash;
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| class="left" | Spot || 4 || Wis || &mdash;
 
| class="left" | Spot || 4 || Wis || &mdash;
|- class="{{Odd-Even|{{#var:odd}}}}"
+
|-  
 
| class="left" | Survival || 4 || Wis || &mdash;
 
| class="left" | Survival || 4 || Wis || &mdash;
 
|}
 
|}
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{{Copyright Disclaimer}}
 
{{Copyright Disclaimer}}
 
----
 
----
{{DnD Base Classes Breadcrumb}}
+
{{3.5e Base Classes Breadcrumb}}
[[Category:DnD]]
 
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]

Revision as of 03:17, 28 January 2011

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Author: Valentine the Rogue‎ (talk)
Date Created: 27 January 2011
Status: Complete and playable
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Choco-Priests

As true protectors of nature, that which they revere, choco-priests are divine heralds of the land. They use their abilities to protect the lands which they claim as their own from adulteration and defilement.

Making a Choco-Priest

Choco-Priests are often the healer and buffers of a group. Their ample list of spells drawn from parts of the druid and cleric spell lists provide them with a huge range of customization.

Please see the discussion for an explanation of the following

Entry Requirements
Race: Chocobo.
Special: Any creature not completely a chocobo cannot enter this class.

Abilities: Wisdom is Important for spellcasting, while Charisma affects other class abilties. Intelligence can be important for skills.

Alignment: Usually neutral, like a normal chocobo, but with a tendency towards good. Any alignment.

Starting Gold: 3d4×10 gp (75 gp).

Starting Age: Complex.

Table: The Choco-Priest

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Lay on Wings, Nature Sense, Wild Empathy 3 1+1
2nd +1 +3 +0 +3 4 2+1
3rd +2 +3 +1 +3 Resist Nature's Lure 4 2+1 1+1
4th +3 +4 +1 +4 Wark Resistance 5 3+1 2+1
5th +3 +4 +1 +4 Turn or Rebuke Undead 5 3+1 2+1 1+1
6th +4 +5 +2 +5 5 3+1 3+1 2+1
7th +5 +5 +2 +5 Choco-Boon 6 4+1 3+1 2+1 1+1
8th +6/+1 +6 +2 +6 6 4+1 3+1 3+1 2+1
9th +6/+1 +6 +3 +6 6 4+1 4+1 3+1 2+1 1+1
10th +7/+2 +7 +3 +7 Venom Immunity 6 4+1 4+1 3+1 3+1 2+1
11th +8/+3 +7 +3 +7 6 5+1 4+1 4+1 3+1 2+1 1+1
12th +9/+4 +8 +4 +8 Improved Wark Resistance 6 5+1 4+1 4+1 3+1 3+1 2+1
13th +9/+4 +8 +4 +8 Hallow Forest 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1
14th +10/+5 +9 +4 +9 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1
15th +11/+6/+1 +9 +5 +9 A Thousand Faces 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1
16th +12/+7/+2 +10 +5 +10 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1
17th +12/+7/+2 +10 +5 +10 Timeless Body 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1
18th +13/+8/+3 +11 +6 +11 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1
19th +14/+9/+4 +11 +6 +11 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1
20th +15/+10/+5 +12 +6 +12 Wark Immunity 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1
  1. In addition to the stated number of spells per day for 1st-through 9th-level spells, a cleric gets a domain spell for each spell level, starting at 1st. The "+1" in the entries on this table represents that spell. Domain spells are in addition to any bonus spells the cleric may receive for having a high Wisdom score.

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Int) (arcana, history, nature, religion and the planes, taken separately) Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str).
Domains and Class Skills
Animal DomainKnowledge (nature) (Int)
Plant DomainKnowledge (nature) (Int)
Knowledge DomainKnowledge (all skills, taken individually) (Int)
Travel DomainSurvival (Wis)
Trickery DomainBluff (Cha), Disguise (Cha), Hide (Dex)

Class Features

The choco-priest's abilities focus on nature and the powers of positive and negative energy that nature creates. All of the following are class features of the choco-priest.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Aura (Ex): A choco-priest of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details). Choco-Priests who don’t worship a specific deity but choose the Chaotic, Evil, Good, or Lawful domain have a similarly powerful aura of the corresponding alignment.

Spells: A choco-priest casts divine spells, which are drawn from either the druid spell list or the cleric spell list. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A choco-priest must choose and prepare her spells in advance (see below).

To prepare or cast a spell, the choco-priest must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a choco-priest’s spell is 10 + the spell level + the choco-priest’s Wisdom modifier.

Like other spellcasters, a choco-priest can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Choco-Priest. In addition, she receives bonus spells per day if she has a high Wisdom score. A choco-priest also gets one domain spell of each spell level he can cast, starting at 1st level. When a choco-priest prepares a spell in a domain spell slot, it must come from one of his two domains (see Deity, Domains, and Domain Spells, below).


A choco-priest prepares and casts spells the way a cleric does. A choco-priest may prepare and cast any spell on the druid or cleric spell lists, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Deity, Domains, and Domain Spells:' A choco-priest’s deity influences his alignment, what magic he can perform, his values, and how others see him. A choco-priest chooses two domains from among those belonging to his deity. A choco-priest can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.

If a choco-priest is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.

Each domain gives the choco-priest access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The choco-priest gets the granted powers of both the domains selected.

With access to two domain spells at a given spell level, a choco-priest prepares one or the other each day in his domain spell slot. If a domain spell is not on the choco-priest spell list, a choco-priest can prepare it only in his domain spell slot.

Spontaneous Casting: A choco-priest can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.

A good choco-priest (or a neutral choco-priest of a good deity) can channel stored spell energy into healing spells that the choco-priest did not prepare ahead of time. The choco-priest can “lose” any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).

An evil choco-priest (or a neutral choco-priest of an evil deity), can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name).

A choco-priest who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player’s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the choco-priest turns or commands undead (see below).


Chaotic, Evil, Good, and Lawful Spells: A choco-priest can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.

Bonus Languages: A choco-priest’s bonus language options include Sylvan, the language of woodland creatures. This choice is in addition to the bonus languages available to the character because of her race.

A choco-priest also knows Heiro-wark, a secret language known only to choco-priests, which she learns upon becoming a 1st-level choco-priest. Heiro-wark is a free language for a choco-priest; that is, she knows it in addition to her regular allotment of languages and it doesn’t take up a language slot. Choco-Priests are forbidden to teach this language to nonchoco-priests.

Heiro-wark has its own alphabet.

Lay on Wings (Su): Any choco-priest, regardless of alignment, has the power to affect wounds and undead creatures by channeling the power of her faith through her holy (or unholy) symbol (see Turn or Rebuke Undead).

A good choco-priest (or a neutral choco-priest who worships a good deity) can heal wounds and harm undead creatures. An evil choco-priest (or a neutral choco-priest who worships an evil deity) instead heals such creatures and harms the living. A neutral choco-priest of a neutral deity must choose whether her turning ability functions as that of a good choco-priest or an evil choco-priest. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can turn or destroy undead creatures (Good) or rebuke or command them (see below).

A choco-priest with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her choco-priest level × her Charisma bonus. A choco-priest may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on wings is a standard action.

Alternatively, a choco-priest can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The choco-priest decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.

Nature Sense (Ex): A choco-priest gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): A choco-priest can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The choco-priest rolls 1d20 and adds her choco-priest level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the choco-priest and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A choco-priest can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Resist Nature’s Lure (Ex): Starting at 3rd level, a choco-priest gains a +4 bonus on saving throws against the spell-like abilities of fey.

Wark Resistance (EX): At fourth level, a choco-priest gains resistance to the energy type of its choice. This choice also restricts the color choice it gains at later HD due to its race, making its color choices only those which can gain energy resistance of that type.

Colors: Black, Green
Energy Resistance 5 versus acid

Colors: Black, Light Blue
Energy Resistance 5 versus cold

Colors: Gold
Energy Resistance 5 versus electricity

Colors: Gold
Energy Resistance 5 versus fire

Colors: White, Yellow
Energy Resistance 5 versus sonic

At 12th level, the choco-priest's energy resistance improves to 15 against the appropriate type of energy. Gold and Black chocobos can forfeit the increase in their existing resistance to instead gain a resistance of 10 against the kind of energy they do not already have.

At 20th level, the choco-priest's energy resistance becomes energy immunity to the appropriate type of energy. Gold and Black chocobos gain energy immunity to both types of energy available to them: acid and cold for black, electricity and fire for gold.

Turn or Rebuke Undead (Su): When a choco-priest reaches 5th level, she gains the supernatural ability to turn undead.

A good choco-priest (or a neutral choco-priest who worships a good deity) can turn or destroy undead creatures. An evil choco-priest (or a neutral choco-priest who worships an evil deity) instead rebukes or commands such creatures. A neutral choco-priest of a neutral deity must choose whether his turning ability functions as that of a good choco-priest or an evil choco-priest. Once this choice is made, it cannot be reversed. This decision also determines whether the choco-priest can use lay on wings to heal the living and harm undead, or to harm the living and heal undead (see above).

A choco-priest may attempt to turn undead a number of times per day equal to 3 + her Charisma modifier. A choco-priest with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.

Choco-Boon (Su): At 7th level, the choco-priest is capable of calling upon the blessings of nature and divinity to enhance herself and her allies. All allies within 5 feet per two levels at the time the choco-priest uses this ability gains a +2 on attack and damage rolls and a +4 on saves for 1d4+5 rounds. Using this ability is a full round action that provoke attacks of opportunity.

Venom Immunity (Ex): At 10th level, a choco-priest gains immunity to all poisons.

Hallow Forest (Ex): At 13th levels, a choco-priest can bless a chocobo grove so that all chocobos and choco-friends are infused with the healing powers of nature within it. All chocobos in the area gain Fast Healing 3 while the remain in the area and have the effect of a lesser restoration effect cast upon them once every day. Choco-friends gain only the effects of Fast Healing 1.

Anyone who intends to harm a chocobo or choco-friend that is in the area of a chocobo grove that has been choco-hallowed feels uncomfortable and is effectively shaken while in the area.

A Thousand Faces (Su): At 15th level, a choco-priest gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her normal form. This affects the choco-priest’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the choco-priest’s appearance, within the limits described for the spell.

Timeless Body (Ex): After attaining 17th level, a choco-priest no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place.

Bonuses still accrue, and the choco-priest still dies of old age when her time is up.

Ex-Choco-Priests

A choco-priest who ceases to revere nature or teaches the Heiro-wark language to a nonchoco-priest loses all spells and choco-priest abilities (not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a choco-priest until she atones (see the atonement spell description).

Epic Choco-Priests

Table: The Epic Choco-Priest

Hit Die: d8

Level Special
21st
22nd
23rd Bonus Feat
24th
25th
26th Bonus Feat
27th
28th
29th Bonus Feat
30th

4 + Int modifier skill points per level.

Spells: The choco-priest’s caster level is equal to his or her class level. The choco-priest’s number of spells per day does not increase after 20th level.

Turn or Rebuke Undead: Use the choco-priest’s class level to determine the most powerful undead affected by a turn or rebuke check and the turning damage, just as normal.

Bonus Feats : The epic choco-priest gains a bonus feat (selected from the list of epic choco-priest bonus feats) every three levels after 20th.

Epic Choco-Priest Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Energy Resistance, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Negative Energy Burst, Perfect Health, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral Strike, Spell Stowaway, Spell Opportunity, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic, Undead Mastery, Zone of Animation.

Chocobo Choco-Priest Starting Package

Weapons: Wooden Claws.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Concentration 4 Con
Handle Animal 4 Cha
Heal 4 Wis
Listen 4 Wis
Spot 4 Wis
Survival 4 Wis

Domains: Healing and Weather

Feat: Still Spell.

Gear: Choco-leather, Spell Component Pouch, feed, water sack.

Gold: 3 gp.


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Back to Main Page3.5e HomebrewClassesBase Classes
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
AuthorValentine the Rogue‎ +
Base Attack Bonus ProgressionModerate +
Class AbilityDivine Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillConcentration +, Craft +, Diplomacy +, Handle Animal +, Heal +, Knowledge +, Listen +, Profession +, Ride +, Spellcraft +, Spot +, Survival + and Swim +
SummaryDivine servants of the great Wark, these chocobos use magic granted to them by the very essence of nature around them. +
TitleChoco-Priest +
Will Save ProgressionGood +