Difference between revisions of "SRD:Create Living Vault"
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| name=Create Living Vault (Ritual) | | name=Create Living Vault (Ritual) | ||
| school=Conjuration | | school=Conjuration |
Revision as of 17:52, 12 April 2011
This material is published under the OGL |
Conjuration (Creation) | |
Spellcraft DC: | 58 |
---|---|
Components: | V, S, XP |
Range: | 0 ft. |
Effect: | One living vault, 50 ft. by 50 ft. by 10 ft. |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | None |
To Develop: | 540,000 gp; 11 days; 21,600 XP. Seeds: animate (DC 25) large chunk of stone, fortify (DC 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 DC), increase HD of object by 92 (+184 DC), grant magical immunity (ad hoc +105 DC), increase damage reduction to 15 (+28 DC) and to /epic (+15 DC), make permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes (–20 DC), increase casting time by 100 days (–200 DC), 9d6 backlash (–9 DC), seven additional casters contributing one epic spell slot ( 133 DC), burn 20,000 XP per epic caster ( 1,600 DC). |
The character creates a construct known as a living vault to protect and hide his or her treasures. Upon completion, the vault initially measures only 5 feet on a side, but it gradually increases to its proper size over the following 4d4 days. The vault is attuned to the character, allowing him or her alone entrance and egress in a manner similar to a dimension door spell. When the character desires the vault to hide itself, he or she gives it a simple command. To summon the vault, the character may cast a sending spell or arrange some other manner to contact it.
XP Cost: 20,000 XP.
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Facts about "Create Living Vault"
School | Conjuration + |
Spellcraft DC | 58 + |
Subschool | Creation + |
Title | Create Living Vault + |