Difference between revisions of "SRD:Wererat"
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{{Creature Table | {{Creature Table | ||
− | | style= | + | |style= |
|#ofEntries=3 | |#ofEntries=3 | ||
− | | creature=Wererat, Human Form | + | |creature=Wererat, Human Form |
− | | creature2=Wererat, Dire Rat Form | + | |creature2=Wererat, Dire Rat Form |
− | | creature3=Wererat, Hybrid Form | + | |creature3=Wererat, Hybrid Form |
− | | size=Medium | type=[[SRD:Humanoid Type|Humanoid]] | + | |size=Medium |type=[[SRD:Humanoid Type|Humanoid]] |subtypes=Human, [[SRD:Shapechanger Subtype|Shapechanger]] |
− | | size2=Small | type2=[[SRD:Humanoid Type|Humanoid]] | + | |size2=Small |type2=[[SRD:Humanoid Type|Humanoid]] |subtypes2=Human, [[SRD:Shapechanger Subtype|Shapechanger]] |
− | | size3=Medium | type3=[[SRD:Humanoid Type|Humanoid]] | + | |size3=Medium |type3=[[SRD:Humanoid Type|Humanoid]] |subtypes3=Human, [[SRD:Shapechanger Subtype|Shapechanger]] |
− | | hd=1d8+1 plus 1d8+2 | hp=12 | + | |hd=1d8+1 plus 1d8+2 |hp=12 |
− | | hd2=1d8+1 plus 1d8+2 | hp2=12 | + | |hd2=1d8+1 plus 1d8+2 |hp2=12 |
− | | hd3=1d8+1 plus 1d8+2 | hp3=12 | + | |hd3=1d8+1 plus 1d8+2 |hp3=12 |
− | | init=+0 | + | |init=+0 |
− | | init2=+3 | + | |init2=+3 |
− | | init3=+3 | + | |init3=+3 |
− | | speed=30 ft. (6 squares) | + | |speed=30 ft. (6 squares) |
− | | speed2=40 ft. (8 squares), climb 20 ft. | + | |speed2=40 ft. (8 squares), climb 20 ft. |
− | | speed3=30 ft. (6 squares) | + | |speed3=30 ft. (6 squares) |
− | | ac=15 (+2 natural, +2 [[SRD:Leather Armor|leather]], +1 [[SRD:Buckler|buckler]]) | touch=10 | flat=15 | + | |ac=15 (+2 natural, +2 [[SRD:Leather Armor|leather]], +1 [[SRD:Buckler|buckler]]) |touch=10 |flat=15 |
− | | ac2=17 (+1 size, +3 [[SRD:Dexterity|Dex]], +3 natural), | touch2=14 | flat2=14 | + | |ac2=17 (+1 size, +3 [[SRD:Dexterity|Dex]], +3 natural), |touch2=14 |flat2=14 |
− | | ac3=16 (+3 [[SRD:Dexterity|Dex]], +3 natural) | touch3=13 | flat3=13 | + | |ac3=16 (+3 [[SRD:Dexterity|Dex]], +3 natural) |touch3=13 |flat3=13 |
− | | bab=+1 | grapple=+2 | + | |bab=+1 |grapple=+2 |
− | | bab2=+1 | grapple2=–2 | + | |bab2=+1 |grapple2=–2 |
− | | bab3=+1 | grapple3=+2 | + | |bab3=+1 |grapple3=+2 |
− | | at=[[SRD:Rapier|Rapier]] +2 melee (1d6+1/18–20) or [[SRD:Light Crossbow|light crossbow]] +1 ranged (1d8/19–20) | + | |at=[[SRD:Rapier|Rapier]] +2 melee (1d6+1/18–20) or [[SRD:Light Crossbow|light crossbow]] +1 ranged (1d8/19–20) |
− | | at2=Bite +6 melee (1d4+1 plus disease) | + | |at2=Bite +6 melee (1d4+1 plus disease) |
− | | at3=[[SRD:Rapier|Rapier]] +5 melee (1d6+1/18–20) or [[SRD:Light Crossbow|light crossbow]] +4 ranged (1d8/19–20) | + | |at3=[[SRD:Rapier|Rapier]] +5 melee (1d6+1/18–20) or [[SRD:Light Crossbow|light crossbow]] +4 ranged (1d8/19–20) |
− | | full_at=[[SRD:Rapier|Rapier]] +2 melee (1d6+1/18–20) or [[SRD:Light Crossbow|light crossbow]] +1 ranged (1d8/19–20) | + | |full_at=[[SRD:Rapier|Rapier]] +2 melee (1d6+1/18–20) or [[SRD:Light Crossbow|light crossbow]] +1 ranged (1d8/19–20) |
− | | full_at2=Bite +6 melee (1d4+1 plus disease) | + | |full_at2=Bite +6 melee (1d4+1 plus disease) |
− | | full_at3=[[SRD:Rapier|Rapier]] +4 melee (1d6+1/18–20) and bite –1 melee (1d6 plus disease); or [[SRD:Light Crossbow|light crossbow]] +4 ranged (1d8/19–20) | + | |full_at3=[[SRD:Rapier|Rapier]] +4 melee (1d6+1/18–20) and bite –1 melee (1d6 plus disease); or [[SRD:Light Crossbow|light crossbow]] +4 ranged (1d8/19–20) |
− | | space=5 ft. | reach=5 ft. | + | |space=5 ft. |reach=5 ft. |
− | | space2=5 ft. | reach2=5 ft. | + | |space2=5 ft. |reach2=5 ft. |
− | | space3=5 ft. | reach3=5 ft. | + | |space3=5 ft. |reach3=5 ft. |
− | | sa=— | + | |sa=— |
− | | sa2=Curse of lycanthropy, disease | + | |sa2=Curse of lycanthropy, disease |
− | | sa3=Curse of lycanthropy, disease | + | |sa3=Curse of lycanthropy, disease |
− | | sq=[[SRD:Alternate Form|Alternate form]], rat empathy, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]] | + | |sq=[[SRD:Alternate Form|Alternate form]], rat empathy, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]] |
− | | sq2=[[SRD:Alternate Form|Alternate form]], rat empathy, [[SRD:Damage Reduction|damage reduction]] 10/silver, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]] | + | |sq2=[[SRD:Alternate Form|Alternate form]], rat empathy, [[SRD:Damage Reduction|damage reduction]] 10/silver, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]] |
− | | sq3=[[SRD:Alternate Form|Alternate form]], rat empathy, [[SRD:Damage Reduction|damage reduction]] 10/silver, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]] | + | |sq3=[[SRD:Alternate Form|Alternate form]], rat empathy, [[SRD:Damage Reduction|damage reduction]] 10/silver, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Scent|scent]] |
− | | fort=+5 | ref=+2 | will=+4 | + | |fort=+5 |ref=+2 |will=+4 |
− | | fort2=+6 | ref2=+5 | will2=+4 | + | |fort2=+6 |ref2=+5 |will2=+4 |
− | | fort3=+6 | ref3=+5 | will3=+4 | + | |fort3=+6 |ref3=+5 |will3=+4 |
− | | str=13 | dex=11 | con=12 | int=10 | wis=11 | cha=8 | + | |str=13 |dex=11 |con=12 |int=10 |wis=11 |cha=8 |
− | | str2=13 | dex2=17 | con2=14 | int2=10 | wis2=11 | cha2=8 | + | |str2=13 |dex2=17 |con2=14 |int2=10 |wis2=11 |cha2=8 |
− | | str3=13 | dex3=17 | con3=14 | int3=10 | wis3=11 | cha3=8 | + | |str3=13 |dex3=17 |con3=14 |int3=10 |wis3=11 |cha3=8 |
− | | skills=[[SRD:Climb Skill|Climb]] +0, [[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Hide Skill|Hide]] +1, [[SRD:Listen Skill|Listen]] +4, [[SRD:Move Silently Skill|Move Silently]] +0, [[SRD:Spot Skill|Spot]] +4, [[SRD:Swim Skill|Swim]] +9 | + | |skills=[[SRD:Climb Skill|Climb]] +0, [[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Hide Skill|Hide]] +1, [[SRD:Listen Skill|Listen]] +4, [[SRD:Move Silently Skill|Move Silently]] +0, [[SRD:Spot Skill|Spot]] +4, [[SRD:Swim Skill|Swim]] +9 |
− | | skills2=[[SRD:Climb Skill|Climb]] +11, [[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Hide Skill|Hide]] +8, [[SRD:Listen Skill|Listen]] +4, [[SRD:Move Silently Skill|Move Silently]] +4, [[SRD:Spot Skill|Spot]] +4, [[SRD:Swim Skill|Swim]] +11 | + | |skills2=[[SRD:Climb Skill|Climb]] +11, [[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Hide Skill|Hide]] +8, [[SRD:Listen Skill|Listen]] +4, [[SRD:Move Silently Skill|Move Silently]] +4, [[SRD:Spot Skill|Spot]] +4, [[SRD:Swim Skill|Swim]] +11 |
− | | skills3=[[SRD:Climb Skill|Climb]] +4, [[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Hide Skill|Hide]] +5, [[SRD:Listen Skill|Listen]] +4, [[SRD:Move Silently Skill|Move Silently]] +4, [[SRD:Spot Skill|Spot]] +4, [[SRD:Swim Skill|Swim]] +9 | + | |skills3=[[SRD:Climb Skill|Climb]] +4, [[SRD:Handle Animal Skill|Handle Animal]] +3, [[SRD:Hide Skill|Hide]] +5, [[SRD:Listen Skill|Listen]] +4, [[SRD:Move Silently Skill|Move Silently]] +4, [[SRD:Spot Skill|Spot]] +4, [[SRD:Swim Skill|Swim]] +9 |
− | | feats=[[SRD:Alertness|Alertness]], [[SRD:Dodge|Dodge]], [[SRD:Iron Will|Iron Will]]<SUP>B</SUP>, [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP> | + | |feats=[[SRD:Alertness|Alertness]], [[SRD:Dodge|Dodge]], [[SRD:Iron Will|Iron Will]]<SUP>B</SUP>, [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP> |
− | | feats2=(same as human form) | + | |feats2=(same as human form) |
− | | feats3=(same as human form) | + | |feats3=(same as human form) |
− | | env=Any | + | |env=Any |
− | | env2=Any | + | |env2=Any |
− | | env3=Any | + | |env3=Any |
− | | org=Solitary, pair, pack (6–10), or troupe (2–5 plus 5–8 [[SRD:Dire Rat|dire rats]]) | + | |org=Solitary, pair, pack (6–10), or troupe (2–5 plus 5–8 [[SRD:Dire Rat|dire rats]]) |
− | | org2=(same as human form) | + | |org2=(same as human form) |
− | | org3=(same as human form) | + | |org3=(same as human form) |
− | | cr=2 | + | |cr=2 |
− | | cr2=2 | + | |cr2=2 |
− | | cr3=2 | + | |cr3=2 |
− | | treas=Standard | + | |treas=Standard |
− | | treas2=Standard | + | |treas2=Standard |
− | | treas3=Standard | + | |treas3=Standard |
− | | align=Always [[SRD:Lawful Evil|lawful evil]] | + | |align=Always [[SRD:Lawful Evil|lawful evil]] |
− | | align2=Always [[SRD:Lawful Evil|lawful evil]] | + | |align2=Always [[SRD:Lawful Evil|lawful evil]] |
− | | align3=Always [[SRD:Lawful Evil|lawful evil]] | + | |align3=Always [[SRD:Lawful Evil|lawful evil]] |
− | | adv=By [[SRD:Classes|character class]] | + | |adv=By [[SRD:Classes|character class]] |
− | | adv2=By [[SRD:Classes|character class]] | + | |adv2=By [[SRD:Classes|character class]] |
− | | adv3=By [[SRD:Classes|character class]] | + | |adv3=By [[SRD:Classes|character class]] |
− | | la=+3 | + | |la=+3 |
− | | la2=+3 | + | |la2=+3 |
− | | la3=+3 | + | |la3=+3 |
}} | }} | ||
A wererat in [[SRD:Humanoid Type|humanoid]] form tends to be a thin, wiry individual of shorter than average height. The eyes constantly dart around, and the nose and mouth may twitch if he or she is excited. Males often have thin, ragged mustaches. | A wererat in [[SRD:Humanoid Type|humanoid]] form tends to be a thin, wiry individual of shorter than average height. The eyes constantly dart around, and the nose and mouth may twitch if he or she is excited. Males often have thin, ragged mustaches. |
Revision as of 22:05, 5 December 2009
This material is published under the OGL |
WERERAT
Template:Creature Table A wererat in humanoid form tends to be a thin, wiry individual of shorter than average height. The eyes constantly dart around, and the nose and mouth may twitch if he or she is excited. Males often have thin, ragged mustaches.
COMBAT
In animal form, wererats avoid combat, preferring to use their dire rat shape for skulking and spying. In hybrid form, a wererat fights with a rapier and light crossbow.
Alternate Form (Su): A wererat can assume a bipedal hybrid form or the form of a dire rat.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a wererat’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Disease (Ex): Filth fever; bite, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Rat Empathy (Ex): Communicate with rats and dire rats, and +4 racial bonus on Charisma-based checks against rats and dire rats.
Skills: A wererat in rat or hybrid form uses its Dexterity modifier for Climb or Swim checks. It has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
Wererats have a +8 racial bonus on Swim checks from their dire rat form.
Feats: Wererats gain Weapon Finesse as a bonus feat.
The wererat presented here is based on a 1st-level human warrior who is a natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
SEE WIKIPEDIA ENTRY: Lycanthrope
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