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User:Balmz/fighter4/Martial Abilities

717 bytes added, 04:49, 20 November 2020
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Move Tactics
'''{{Anchor|Take The Opportunity}}(20 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' For the duration of the encounter, you may add 1/2 your fighter level to your attacks of opportunity each round(minimum one). This stacks with combat reflexes and other extra attacks of opportunity and you may also use light or one handed melee weapons as a thrown weapon for your attacks of opportunity if you wish, allowing you to make attacks of opportunity with a ranged attack, this usage also does not provoke attacks of opportunity .
*''Boost''(65 points): You can now add your full fighter level.
 
'''{{Anchor|Step Away}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Once per round if a foe would give you a chance to take an attack of opportunity against them, you may instead take a 5 foot step
'''{{Anchor|Zephyr Feet}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): ''' You may charge, overrun, bullrush, trample or run as a move action instead of a full round action or standard action for 1 minute. Additionally for 1 minute despite any penalties to movement, you can take a move action to move 5 feet (1 square) in any direction, even diagonally. (This rule doesn’t allow you to move through impassable terrain or to move when all movement is prohibited.) This movement does not provoke attacks of opportunity (despite the distance covered, this move isn’t a 5-foot step).
'''{{Anchor|Power Run}}(10 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The fighter gains an additional 20 feet of movement speed for that round, this does stack with other movement speed increases the fighter may have. This can be used a number of times per encounter equal to 1/4 fighter level(minimum one)
''Boost'' (25 points): you gain an additional 20 feet of movement speed
 
'''{{Anchor|Redirection}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When a foe misses an attack against you that is melee or non magic ranged, you can make a reflex save against the attack roll, if you pass the attack not only misses but you can cause the attack to possibly hit another foe within 5 feet of you that you can see(10 feet for ranged). The foe still does the usual attack roll versus ac and any other defenses they may have with the redirected attack.
'''{{Anchor|Riposte}}(5 points) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' For 1 minute if a foe misses the fighter with all its attacks in a round, the fighter may make a bonus attack of opportunity against that foe, if the attack hits the foe it is an automatic critical.
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