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Holy, Revised (3.5e Equipment)

281 bytes removed, 19:16, 27 May 2021
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|author_name=Leziad
|date_created=8th October 2016
|status=FinishedComplete
}}
<onlyinclude>
==Holy==
[[Summary:: A holy weapon possess innate power which is baneful to evil creatures and undead.]] A holy weapon deal deals an extra 2d6 damage against evil-aligned creature creatures as well as undead of all alignment (which stacks), outsider with the [Evil] subtype also take 4d6 damage. An A holy weapon is permanently under the effect of [[SRD:Bless Weapon|''bless weapon'']] (which apply even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a [[Will]] save (DC 10 + 1/2 wielder's Bab + wielder's [[Charisma]]) or become [[SRD:Dazed|dazed]] for 1 round as the weapon explode into punishing light.
A holy weapon is menacing, causing evil creature creatures and undead with 4 HD or less to be [[At Bay (3.5e Condition)|At Bay]] from the weapon when readied and drawn.
An A holy weapon do does not function in the hands of a non-good aligned character. If held by a creature of evil-alignment it start burning as per [[SRD:Heat Metal|''heat metal'']], which deal deals half fire and half divine damage, until the weapon is discarded and 1 round after.
Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]], ''creator must be good; Price [[Cost::+2]].</onlyinclude>

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