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Giant (3.5e Type)

57 bytes removed, 21:02, 11 July 2011
m
Undo revision 135767 by ThunderGod Cid (talk) I ninja'ed myself
* Low-light vision.
* Giants are treated as proficient with any weapons noted in their entry (regardless of feats for exotic weapons and the like) and any thrown weapons. All giants also possess a slam attack that gains iterative attacks with their base attack bonus and deals damage according to their size.
* '''Throw Anything {{Ex}}:''' Giants can throw objects (whether they be rocks, wooden planks, or other pieces of debris) up to four sizes smaller than themselves in one hand. In this case, ‘size’ refers to the size of the projectile itself, not the creature by whom it is wielded (thus, a Fine object can be up to six inches in diameter). Such a projectile deals 1d6 points of damage per size category it possesses (beginning at 1d6 damage for a Fine-sized projectile and advancing accordingly) and has a range increment of 10 feet per size category of the giant throwing it. Giants add their Strength modifier to both attack and damage rolls with these weapons and are considered automatically proficient in their use.
* '''Catch {{Ex}}:''' When a giant is targeted with a ranged weapon that they would be capable of throwing and is aware of the attack, it may attempt to catch the projectile as an immediate action by making an attack roll opposing that of the thrower. It must have at least one hand free in order to attempt to catch something. A giant who successfully catches a projectile may elect to throw it at another creature within its normal throwing range as part of the same immediate action. A giant may only block weapons with enhancement bonuses up to its HD divided by four; anything with a higher bonus cannot be caught.
* Giants eat, sleep, and breathe.
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