Difference between revisions of "Master of Everything (3.5e Class)"

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| class="left" | [[#Imitate Class|Imitate Class 7/day]]
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| class="left" | [[#Imitate Class|Imitate Class 8/day]]
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{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
|}
 
|}
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 +
'''Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)'''<br/>
 +
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Affability|Affability}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Bluff|Bluff}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Ciphers|Ciphers}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Cultures|Cultures}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Escape Artistry|Escape Artistry}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|ToP Skill|Tome_of_Prowess_(3.5e_Sourcebook)/Transformation|Transformation}} ([[SRD:Charisma|Cha]])
  
 
====Class Features====
 
====Class Features====
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'''Weapon and Armor Proficiency:''' The Master of Everything is not proficient with any weapons or armor.
 
'''Weapon and Armor Proficiency:''' The Master of Everything is not proficient with any weapons or armor.
  
'''{{Anchor|Imitate Class}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, the Master of Everything can gain all of the class features of any class (other than Master of Everything) for 1 round, plus an additional 1 round per class level. Prepared spell slots and other such things are filled instantaneously with legal options of his choice, and all class features of any classes he imitates are immediately ready to use. The Master of Everything may do this twice per day at level 1, and an additional time per day every 3 levels after 1st.
+
'''{{Anchor|Class Feature Replenishment}}:''' Any Master of Everything class feature that replenishes per day will replenish at a particular time of day, chosen at first level.
 +
 
 +
'''{{Anchor|Imitate Class}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action, the Master of Everything can gain all of the class features of any class (other than Master of Everything) as though he had as many levels in it as he has levels in Master of Everything. Prepared spell slots and other such things are filled instantaneously with legal options of his choice, and all class features of any classes he imitates are immediately ready to use. The Master of Everything may do this four times per day, and it lasts for 10 rounds each time.
  
 
'''{{Anchor|Imitate Alignment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a swift action, the Master of Everything can change his alignment for 1 minute per class level. This does not change his personality. The Master of Everything may do this twice per day at level 2, and an additional time per day every 3 levels after 2nd.
 
'''{{Anchor|Imitate Alignment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a swift action, the Master of Everything can change his alignment for 1 minute per class level. This does not change his personality. The Master of Everything may do this twice per day at level 2, and an additional time per day every 3 levels after 2nd.
  
 
'''{{Anchor|Imitate Excellence}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a swift action, the Master of Everything can increase his BAB to be equal to his character level, and get a rank bonus to his skills equal to his character level plus 3. In addition, he adds half his class level to his saving throws, and becomes proficient with all weapons, armor, and shields. This lasts for 1 round per class level. The Master of Everything may do this twice per day at level 3, and an additional time per day every 3 levels after 3rd.
 
'''{{Anchor|Imitate Excellence}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a swift action, the Master of Everything can increase his BAB to be equal to his character level, and get a rank bonus to his skills equal to his character level plus 3. In addition, he adds half his class level to his saving throws, and becomes proficient with all weapons, armor, and shields. This lasts for 1 round per class level. The Master of Everything may do this twice per day at level 3, and an additional time per day every 3 levels after 3rd.
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'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
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<-... repeat.->
 
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
 
====<-Sample race of your choice-> <-class name-> Starting Package====
 
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
 
{| class="zebra d20"
 
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|- class=
 
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| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
<-copy and paste the rows as necessary.->
 
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'''Feat:''' <-1st-level feat selection->.
 
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
 
'''Gold:''' <-Starting gold using this package.->.
 
-->
 
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====Playing a <-class name->====
 
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
 
'''Combat:''' <-Typical role in combat->.
 
 
'''Advancement:''' <-Typical advancement options for characters with this class.  Include desirable multiclass options->.
 
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====<-pluralized class name-> in the World====
 
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
 
<-Where characters of this class fit in a d20 world.->
 
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
 
'''Notables:''' <-notable NPCs of this class->.
 
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
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<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 
====<-class name-> Lore====
 
 
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
{| class="zebra d20"
 
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====<-pluralized class name-> in the Game====
 
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
 
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.->.
 
 
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[[Category:Class]]
 
[[Category:Class]]
 
[[Category:Base Class]]
 
[[Category:Base Class]]
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Latest revision as of 04:51, 19 September 2012

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Author: Foxwarrior (talk)
Date Created: 9/22/10
Status: Just started
Editing: If the edit is good, don't hesitate
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Master of Everything[edit]

The Master of Everything often acts like a Deus Ex Machina, only stopping by long enough to solve all problems. This is actually because he'd turn out to be pretty useless if he stayed any longer.

Making a Master of Everything[edit]

The Master of Everything can be good at any role for a short period of time.

Abilities: Unfortunately, the Master of Everything's class imitation ability doesn't change his ability scores. Therefore, your ability score choices will affect which options are most viable.

Races: Races filled with envy and laziness like being Masters of Everything.

Alignment: Any.

Starting Gold: 3d4×10 gp (75 gp).

Starting Age: Simple.

Table: The Master of Everything

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +0 Imitate Class 4/day
2nd +0 +0 +0 +0 Imitate Alignment 2/day
3rd +0 +1 +1 +1 Imitate Excellence 2/day
4th +0 +1 +1 +1
5th +0 +1 +1 +1 Imitate Alignment 3/day
6th +0 +2 +2 +2 Imitate Excellence 3/day
7th +0 +2 +2 +2
8th +0 +2 +2 +2 Imitate Alignment 4/day
9th +0 +3 +3 +3 Imitate Excellence 4/day
10th +0 +3 +3 +3
11th +0 +3 +3 +3 Imitate Alignment 5/day
12th +0 +4 +4 +4 Imitate Excellence 5/day
13th +0 +4 +4 +4
14th +0 +4 +4 +4 Imitate Alignment 6/day
15th +0 +5 +5 +5 Imitate Excellence 6/day
16th +0 +5 +5 +5
17th +0 +5 +5 +5 Imitate Alignment 7/day
18th +0 +6 +6 +6 Imitate Excellence 7/day
19th +0 +6 +6 +6
20th +0 +6 +6 +6 Imitate Alignment 8/day

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Bluff (Cha), Control Shape (Wis), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Speak Language (None), Use Rope (Dex).

Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)
Affability (Cha), Bluff (Int), Ciphers (Int), Cultures (Cha), Escape Artistry (Dex), Transformation (Cha)

Class Features[edit]

All of the following are class features of the Master of Everything.

Weapon and Armor Proficiency: The Master of Everything is not proficient with any weapons or armor.

Class Feature Replenishment: Any Master of Everything class feature that replenishes per day will replenish at a particular time of day, chosen at first level.

Imitate Class (Su): As a standard action, the Master of Everything can gain all of the class features of any class (other than Master of Everything) as though he had as many levels in it as he has levels in Master of Everything. Prepared spell slots and other such things are filled instantaneously with legal options of his choice, and all class features of any classes he imitates are immediately ready to use. The Master of Everything may do this four times per day, and it lasts for 10 rounds each time.

Imitate Alignment (Su): As a swift action, the Master of Everything can change his alignment for 1 minute per class level. This does not change his personality. The Master of Everything may do this twice per day at level 2, and an additional time per day every 3 levels after 2nd.

Imitate Excellence (Su): As a swift action, the Master of Everything can increase his BAB to be equal to his character level, and get a rank bonus to his skills equal to his character level plus 3. In addition, he adds half his class level to his saving throws, and becomes proficient with all weapons, armor, and shields. This lasts for 1 round per class level. The Master of Everything may do this twice per day at level 3, and an additional time per day every 3 levels after 3rd.


Back to Main Page3.5e HomebrewClassesBase Classes


Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorFoxwarrior +
Base Attack Bonus ProgressionOther +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Bluff +, Control Shape +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Speak Language + and Use Rope +
Skill Points2 +
SummaryThe Master of Everything seems like the most powerful character in existence. Until you try to get him to do something a minute later, of course. +
TitleMaster of Everything +
ToP SkillAffability +, Bluff +, Ciphers +, Cultures +, Escape Artistry + and Transformation +
Will Save ProgressionPoor +