Difference between revisions of "Embrittle Bones (3.5e Maneuver)"

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''Everything gets more brittle in extreme cold, even your enemies. The trick is to bring the right cold''
 
''Everything gets more brittle in extreme cold, even your enemies. The trick is to bring the right cold''
  
As part of this maneuver, make a melee attack. If it hits, the target takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued.
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As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued.
  
 
This maneuver is a supernatural ability.
 
This maneuver is a supernatural ability.
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Maneuver]]
 
[[Category:Maneuver]]
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Latest revision as of 01:33, 19 September 2012

Homebrew.png
Author: IGTN (talk)
Date Created: 7/18/2010
Status: Complete
Editing: Clarity edits only please
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Embrittle Bones
Eternal Glacier (Strike)
Level: 5
Prerequisite: Two Eternal Glacier maneuvers
Initiation Action: Standard
Range: Melee Attack
Target: One Creature
Duration: Three rounds
Saving Throw: Fortitude Partial (see text)

Everything gets more brittle in extreme cold, even your enemies. The trick is to bring the right cold

As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines -> Eternal Glacier

Article BalanceHigh +
AuthorIGTN +
DisciplineEternal Glacier +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryAttack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues +
TitleEmbrittle Bones +
TypeStrike +