Difference between revisions of "Lift Self (3.5e Maneuver)"

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|name=Lift Self
 
|name=Lift Self
 
|discipline=Mental Grip
 
|discipline=Mental Grip
|type=Stance
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|type=Boost
|lvl=7
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|lvl=2
|prereq=One Mental Grip maneuver
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|prereq=
 
|initiation=swift
 
|initiation=swift
 
|range=Personal
 
|range=Personal
 
|tsea=t
 
|tsea=t
 
|subj=You
 
|subj=You
|dur=Stance
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|dur=1 round
 
|summary=Assist your jumps with telekinesis.
 
|summary=Assist your jumps with telekinesis.
 
}}
 
}}
''You wrap yourself in telekinetic energy, lifting yourself from the ground.''
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''You mentally assist yourself in a great leap, practically hurling yourself into the air.''
  
You gain a bonus on Jump checks equal to your ranks in Autohypnosis, you are treated as having a running start for all Jump checks, you double the result of all Jump checks, and you may make a special Jump check as a move action that moves you the distance you roll, regardless of your speed (i.e., your distance jumped is not limited by your speed). Additionally, the DC for a high jump is equal to the distance you're attempting to jump, rather than quadruple that.  
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You gain a number of [[SRD:Jump | Jump]]-related bonuses:
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*You gain a bonus on Jump checks equal to your ranks in Autohypnosis;
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*You are treated as having a running start for all Jump checks;
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*You double the result of all Jump checks.
  
If you are psionically focused, you may levitate yourself at will, as the ''[[SRD:Levitate|levitate]]'', except you take no penalty to attack rolls regardless of elevation.
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If you expend your psionic focus as a part of initiating this maneuver, the DC for a high jump is equal to the distance you're attempting to jump, rather than quadruple that.
 
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Maneuver]]
 
[[Category:Maneuver]]
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Latest revision as of 04:20, 19 September 2012

Homebrew.png
Author: DaTedinator (talk)
Date Created: 1/14/2010
Status: Complete
Editing: Clarity edits only please
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Lift Self
Mental Grip (Boost)
Level: 2
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round

You mentally assist yourself in a great leap, practically hurling yourself into the air.

You gain a number of Jump-related bonuses:

  • You gain a bonus on Jump checks equal to your ranks in Autohypnosis;
  • You are treated as having a running start for all Jump checks;
  • You double the result of all Jump checks.

If you expend your psionic focus as a part of initiating this maneuver, the DC for a high jump is equal to the distance you're attempting to jump, rather than quadruple that.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesMental Grip

AuthorDaTedinator +
DisciplineMental Grip +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryAssist your jumps with telekinesis. +
TitleLift Self +
TypeBoost +