Difference between revisions of "Volcanic Plume (3.5e Spell)"

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(Created page with "{{author |author_name=Leziad |date_created=12th February 2023 |status=Complete |balance=High}} <onlyinclude>{{3.5e Spell |name=Volcanic Plume |school=Evocation |subschool= |d...")
 
 
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|school=Evocation
 
|school=Evocation
 
|subschool=
 
|subschool=
|desc=Fire
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|desc=Earth, Fire
 
|lvl=Druid 3, Sorcerer/Wizard 3
 
|lvl=Druid 3, Sorcerer/Wizard 3
 
|comp=V, S
 
|comp=V, S
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|range=Close
 
|range=Close
 
|dur=Instantaneous
 
|dur=Instantaneous
|tsea=e
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|tsea=a
|subj=One volcanic plume
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|subj=cylinder (10-ft. radius, 30-ft. high)
 
|save=[[Reflex]] Half
 
|save=[[Reflex]] Half
 
|sr=Yes
 
|sr=Yes
 
|summary=A small eruption deals damage and knock affected creature prone, reaches into the air.}}
 
|summary=A small eruption deals damage and knock affected creature prone, reaches into the air.}}
  
This spell causes a small eruption of boiling lava, which scorches those close to it. As you cast this spell, choose a grid intersection that connects to the ground. All creatures and objects adjacent to that grid intersection take 2d6 points of bludgeoning damage and 1d6 point of fire damage per caster level (maximum of 10d6) and fall [[SRD:Prone|prone]]. The plume of lava reaches 30 feet high, dealing damage to all creatures above the initial point, but they do not risk falling prone. A successful [[Reflex]] save halves the damage and negate the prone effect. All squares adjacent to the grid intersection are treated as difficult terrain until the area is cleared.
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This spell causes a small eruption of boiling lava, which scorches those close to it. As you cast this spell, choose a grid intersection that connects to the ground to be the center of the spell area. All creatures in the area take 2d6 points of bludgeoning damage and 1d6 point of fire damage per caster level (maximum of 10d6). A successful [[Reflex]] save halves. A large or smaller creature next to the adjacent to the chosen grid intersection that fails it [[Reflex]] save also fall [[SRD:Prone|prone]]. All squares adjacent to the grid intersection are treated as difficult terrain until the area is cleared.
  
This spell may replaces [[SRD:Acid Arrow|''acid arrow'']] or [[SRD:Flame Arrow|''flame arrow'']] as a 3rd level spell for the [https://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo-arcane-schools/elemental-arcane-schools/fire/magma-focused-arcane-school/ Magma] arcane school. A [https://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo-oracle-mysteries/volcano-oracle-mystery/ volcano] oracle may choose this spell instead of [[SRD:Protection from Energy|''protection from energy'']] as a 3rd level spell.
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This spell may replaces [[SRD:Acid Arrow|''acid arrow'']] or [[SRD:Flame Arrow|''flame arrow'']] as a 3rd level spell for the [https://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo-arcane-schools/elemental-arcane-schools/fire/magma-focused-arcane-school/ magma] arcane school. A [https://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo-oracle-mysteries/volcano-oracle-mystery/ volcano] oracle may choose this spell instead of [[SRD:Protection from Energy|''protection from energy'']] as a 3rd level spell.
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''Volcanic plume'' work both underwater and above water without a caster level check for being a fire spell.
  
  

Latest revision as of 21:06, 16 February 2024

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Author: Leziad (talk)
Date Created: 12th February 2023
Status: Complete
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Volcanic Plume
Evocation [Earth, Fire]
Level: Druid 3, Sorcerer/Wizard 3
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Area: cylinder (10-ft. radius, 30-ft. high)
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes

This spell causes a small eruption of boiling lava, which scorches those close to it. As you cast this spell, choose a grid intersection that connects to the ground to be the center of the spell area. All creatures in the area take 2d6 points of bludgeoning damage and 1d6 point of fire damage per caster level (maximum of 10d6). A successful Reflex save halves. A large or smaller creature next to the adjacent to the chosen grid intersection that fails it Reflex save also fall prone. All squares adjacent to the grid intersection are treated as difficult terrain until the area is cleared.

This spell may replaces acid arrow or flame arrow as a 3rd level spell for the magma arcane school. A volcano oracle may choose this spell instead of protection from energy as a 3rd level spell.

Volcanic plume work both underwater and above water without a caster level check for being a fire spell.



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Leziad's Homebrew (4461 Articles)
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Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorEarth + and Fire +
Identifier3.5e Spell +
LevelDruid 3 + and Sorcerer/Wizard 3 +
RangeClose +
RatingUndiscussed +
SchoolEvocation +
SummaryA small eruption deals damage and knock affected creature prone, reaches into the air. +
TitleVolcanic Plume +