Difference between revisions of "Wind Walk (One)"

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{{One Spell
 
{{One Spell
 
|name=Wind Walk <!-- name of spell-->
 
|name=Wind Walk <!-- name of spell-->
 
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|refs={{SRD5ref}} <ref name="ua23bac">class tags &mdash; {{Cite Pub|UA 2023 Bastions and Cantrips}}</ref>
 
|level=6 <!-- 0-9 -->
 
|level=6 <!-- 0-9 -->
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==Sources and Notes==
 
==Sources and Notes==
 
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{{One Footer|Spell, UA}}

Latest revision as of 20:21, 5 December 2023

Wind Walk[SRD5 OGL/CC-BY][1] [2] (Spell)
Level: 6th-level spell
Class List: Druid
School: Transmutation
Casting Time: 1 minute
Range:  30 feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
Scales: False

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-­minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.


Sources and Notes[edit]

  1. SRD5:
  2. class tags — WotC RPG Team (5 October 2023). UA 2023 Bastions and Cantrips. (Dungeons and Dragons One D&D) Wizards of the Coast.
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs

Main PageOne D&DSpell
Main PageOne D&DUnearthed Arcana

Facts about "Wind Walk (One)"
Author"Varied" +
Cast Time1 minute +
ComponentV +, S + and M +
Level6 +
NameWind Walk +
OneDnD Playtesttrue +
Publication"Varied" +
Range30 feet +
SchoolTransmutation +
SortTextWind Walk (One) One +
Spell ListPrimal +
Unearthed Arcanatrue +