Difference between revisions of "Haunted Telekinesis (3.5e Feat)"
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|benefit=You gain an Haunted Oracle Curse<sup>Pathfinder</sup>, using your character level as your curse level. If you are an oracle with the haunted curse, you count as 2 levels higher for the purpose of receiving the benefit of that curse. | |benefit=You gain an Haunted Oracle Curse<sup>Pathfinder</sup>, using your character level as your curse level. If you are an oracle with the haunted curse, you count as 2 levels higher for the purpose of receiving the benefit of that curse. | ||
− | Additionally you may treat | + | Additionally you may treat telekinesis-based spells as part of the necromancy school when beneficial. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= |
Latest revision as of 20:18, 24 October 2023
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Haunted Telekinesis [General]
You have ghostly hands which bothers you, you can make them do useful stuff though.Prerequisites: Must be able to cast 1st level necromancy spells.Benefit: You gain an Haunted Oracle CursePathfinder, using your character level as your curse level. If you are an oracle with the haunted curse, you count as 2 levels higher for the purpose of receiving the benefit of that curse.
Additionally you may treat telekinesis-based spells as part of the necromancy school when beneficial.
Special: You cannot take this feat if you have the Haunted flaw.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Facts about "Haunted Telekinesis (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Must be able to cast 1st level necromancy spells. + |
Rating | Undiscussed + |
Summary | You gain the haunted curse and treat some telekinesis-like feats as necromancy spells. + |
Title | Haunted Telekinesis + |
Type | General + |