Difference between revisions of "Aelyra (3.5e Sourcebook)/Rules/Skills"

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==Skills==
 
==Skills==
Skills are now condensed into 11 skills. Skills are now: Untrained (Ability Mod), Trained (Ability Mod + Level), Expert (Ability Mod + Level + 3). It costs one skill point to become trained, and an additional skill point to become expert. Classes can only become expert in Class skills.
 
  
'''Perception (Wis)''':
+
===Training===
Spot, Listen, Search, Sense Motive
+
Skills are now condensed into 11 skills. Skills start untrained, Class skills start trained. It Costs 1 skill point to upgrade to a higher rank.
 +
Skill Ranks are now:<br/>
 +
'''Untrained''' (Ability Mod),<br/>
 +
'''Trained''' (Ability Mod + Level + 3), <br/>
 +
'''Expert''' (Ability Mod + Level + 6), <br/>
 +
'''Master''' (Ability Mod + Level + 9),<br/>
  
'''Persuasion (Cha)''':
+
===Skill List===
Diplomacy, Gather Information
 
  
'''Deception (Cha)''':
+
'''Acrobatics (Dex)''':
Intimidate, Bluff, Disguise, Perform (Any)
+
Tumble, Balance, Escape Artist, Use Rope
  
 
'''Athletics (Str)''':
 
'''Athletics (Str)''':
 
Climb, Jump, Swim, Ride
 
Climb, Jump, Swim, Ride
  
'''Acrobatics (Dex)''':
+
'''Arcana (Int)''':
Tumble, Balance, Escape Artist, Use Rope
+
Spellcraft, Concentration, Knowledge (Arcana, Religion, Planes)
 +
 
 +
'''Craftsmanship (Int)''':
 +
Craft (All), Profession (All), Appraise, Knowledge (Engineering)
 +
 
 +
'''Deception (Cha)''':
 +
Intimidate, Bluff, Disguise, Perform (Any)
  
 
'''Devices (Int)''':
 
'''Devices (Int)''':
 
Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering)
 
Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering)
 +
 +
'''Linguistics (Int)''':
 +
Decipher Script, Language, Forgery, Knowledge (Local, Nobility, History)
 +
 +
'''Nature (Wis)''':
 +
Survival, Heal, Handle Animal, Knowledge (Nature, Geography)
 +
 +
'''Perception (Wis)''':
 +
Spot, Listen, Search, Sense Motive
 +
 +
'''Persuasion (Cha)''':
 +
Diplomacy, Gather Information
  
 
'''Stealth (Dex)''':
 
'''Stealth (Dex)''':
 
Sleight of Hand, Hide, Move Silently
 
Sleight of Hand, Hide, Move Silently
  
'''Arcana (Int)''':
+
===Example===
Spellcraft, Concentration, Knowledge (Arcana, Religion, Planes)
 
  
'''Linguistics (Int)''':
+
A Rogue has 8 + Int skill points. This rogue has a +5 Intelligence modifier, and has 13 skill points. The Rogue's class skills are Perception, Persuasion, Deception, Athletics, Acrobatics, Devices, Stealth, Linguistics, and Craftsmanship. Class Skills begin Trained.
Decipher Script, Language, Forgery, Knowledge (Local, Nobility, History)
 
  
'''Craftsmanship (Int)''':
+
'''Perception''' (Master = 2 SP)<br/>
Craft (All), Profession (All), Appraise, Knowledge (Engineering)
+
'''Stealth''' (Master = 2 SP)<br/>
 
+
'''Devices''' (Master = 2 SP)<br/>
'''Nature (Wis)''':
+
'''Acrobatics''' (Master = 2 SP)<br/>
Survival, Heal, Handle Animal, Knowledge (Nature, Geography)
+
'''Deception''' (Master = 2 SP)<br/>
 +
'''Athletics''' (Master = 2 SP)<br/>
 +
'''Craftsmanship''' (Expert = 1 SP)<br/>

Latest revision as of 00:10, 14 May 2021

Skills[edit]

Training[edit]

Skills are now condensed into 11 skills. Skills start untrained, Class skills start trained. It Costs 1 skill point to upgrade to a higher rank. Skill Ranks are now:
Untrained (Ability Mod),
Trained (Ability Mod + Level + 3),
Expert (Ability Mod + Level + 6),
Master (Ability Mod + Level + 9),

Skill List[edit]

Acrobatics (Dex): Tumble, Balance, Escape Artist, Use Rope

Athletics (Str): Climb, Jump, Swim, Ride

Arcana (Int): Spellcraft, Concentration, Knowledge (Arcana, Religion, Planes)

Craftsmanship (Int): Craft (All), Profession (All), Appraise, Knowledge (Engineering)

Deception (Cha): Intimidate, Bluff, Disguise, Perform (Any)

Devices (Int): Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering)

Linguistics (Int): Decipher Script, Language, Forgery, Knowledge (Local, Nobility, History)

Nature (Wis): Survival, Heal, Handle Animal, Knowledge (Nature, Geography)

Perception (Wis): Spot, Listen, Search, Sense Motive

Persuasion (Cha): Diplomacy, Gather Information

Stealth (Dex): Sleight of Hand, Hide, Move Silently

Example[edit]

A Rogue has 8 + Int skill points. This rogue has a +5 Intelligence modifier, and has 13 skill points. The Rogue's class skills are Perception, Persuasion, Deception, Athletics, Acrobatics, Devices, Stealth, Linguistics, and Craftsmanship. Class Skills begin Trained.

Perception (Master = 2 SP)
Stealth (Master = 2 SP)
Devices (Master = 2 SP)
Acrobatics (Master = 2 SP)
Deception (Master = 2 SP)
Athletics (Master = 2 SP)
Craftsmanship (Expert = 1 SP)