Difference between revisions of "Aelyra (3.5e Sourcebook)/Rules/Skills"

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'''Perception (Wis)''':
+
==Skills==
Spot, Listen, Search, Sense Motive
+
 
 +
===Training===
 +
Skills are now condensed into 11 skills. Skills start untrained, Class skills start trained. It Costs 1 skill point to upgrade to a higher rank.
 +
Skill Ranks are now:<br/>
 +
'''Untrained''' (Ability Mod),<br/>
 +
'''Trained''' (Ability Mod + Level + 3), <br/>
 +
'''Expert''' (Ability Mod + Level + 6), <br/>
 +
'''Master''' (Ability Mod + Level + 9),<br/>
  
'''Persuasion (Cha)''':
+
===Skill List===
Diplomacy, Gather Information
 
  
'''Deception (Cha)''':
+
'''Acrobatics (Dex)''':
Intimidate, Bluff, Disguise, Perform (Any)
+
Tumble, Balance, Escape Artist, Use Rope
  
'''Athletics (Str, Dex, or Con)''':
+
'''Athletics (Str)''':
 
Climb, Jump, Swim, Ride
 
Climb, Jump, Swim, Ride
  
'''Acrobatics (Str, Dex or Con)''':
+
'''Arcana (Int)''':
Tumble, Balance, Escape Artist, Use Rope
+
Spellcraft, Concentration, Knowledge (Arcana, Religion, Planes)
 +
 
 +
'''Craftsmanship (Int)''':
 +
Craft (All), Profession (All), Appraise, Knowledge (Engineering)
 +
 
 +
'''Deception (Cha)''':
 +
Intimidate, Bluff, Disguise, Perform (Any)
  
 
'''Devices (Int)''':
 
'''Devices (Int)''':
 
Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering)
 
Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering)
 +
 +
'''Linguistics (Int)''':
 +
Decipher Script, Language, Forgery, Knowledge (Local, Nobility, History)
 +
 +
'''Nature (Wis)''':
 +
Survival, Heal, Handle Animal, Knowledge (Nature, Geography)
 +
 +
'''Perception (Wis)''':
 +
Spot, Listen, Search, Sense Motive
 +
 +
'''Persuasion (Cha)''':
 +
Diplomacy, Gather Information
  
 
'''Stealth (Dex)''':
 
'''Stealth (Dex)''':
 
Sleight of Hand, Hide, Move Silently
 
Sleight of Hand, Hide, Move Silently
  
'''Arcana (Int or Wis)''':
+
===Example===
Spellcraft, Concentration, Knowledge (Arcana, Religion, Planes)
 
 
 
'''Linguistics (Int)''':
 
Decipher Script, Language, Forgery, Knowledge (Local, Nobility, History)
 
  
'''Craftsmanship (Int)''':
+
A Rogue has 8 + Int skill points. This rogue has a +5 Intelligence modifier, and has 13 skill points. The Rogue's class skills are Perception, Persuasion, Deception, Athletics, Acrobatics, Devices, Stealth, Linguistics, and Craftsmanship. Class Skills begin Trained.
Craft (All), Profession (All), Appraise, Knowledge (Engineering)
 
  
'''Nature (Int or Wis)''':
+
'''Perception''' (Master = 2 SP)<br/>
Survival, Heal, Handle Animal, Knowledge (Nature, Geography)
+
'''Stealth''' (Master = 2 SP)<br/>
 +
'''Devices''' (Master = 2 SP)<br/>
 +
'''Acrobatics''' (Master = 2 SP)<br/>
 +
'''Deception''' (Master = 2 SP)<br/>
 +
'''Athletics''' (Master = 2 SP)<br/>
 +
'''Craftsmanship''' (Expert = 1 SP)<br/>

Latest revision as of 00:10, 14 May 2021

Skills[edit]

Training[edit]

Skills are now condensed into 11 skills. Skills start untrained, Class skills start trained. It Costs 1 skill point to upgrade to a higher rank. Skill Ranks are now:
Untrained (Ability Mod),
Trained (Ability Mod + Level + 3),
Expert (Ability Mod + Level + 6),
Master (Ability Mod + Level + 9),

Skill List[edit]

Acrobatics (Dex): Tumble, Balance, Escape Artist, Use Rope

Athletics (Str): Climb, Jump, Swim, Ride

Arcana (Int): Spellcraft, Concentration, Knowledge (Arcana, Religion, Planes)

Craftsmanship (Int): Craft (All), Profession (All), Appraise, Knowledge (Engineering)

Deception (Cha): Intimidate, Bluff, Disguise, Perform (Any)

Devices (Int): Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering)

Linguistics (Int): Decipher Script, Language, Forgery, Knowledge (Local, Nobility, History)

Nature (Wis): Survival, Heal, Handle Animal, Knowledge (Nature, Geography)

Perception (Wis): Spot, Listen, Search, Sense Motive

Persuasion (Cha): Diplomacy, Gather Information

Stealth (Dex): Sleight of Hand, Hide, Move Silently

Example[edit]

A Rogue has 8 + Int skill points. This rogue has a +5 Intelligence modifier, and has 13 skill points. The Rogue's class skills are Perception, Persuasion, Deception, Athletics, Acrobatics, Devices, Stealth, Linguistics, and Craftsmanship. Class Skills begin Trained.

Perception (Master = 2 SP)
Stealth (Master = 2 SP)
Devices (Master = 2 SP)
Acrobatics (Master = 2 SP)
Deception (Master = 2 SP)
Athletics (Master = 2 SP)
Craftsmanship (Expert = 1 SP)