Difference between revisions of "SRD5:Spike Growth"

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|rules=The ground in a 20-­foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes {{srd5lc|Difficult Terrain}} for the duration. When a creature moves into or within the area, it takes 2d4 {{srd5lc|Piercing}} damage for every 5 feet it travels.  
 
|rules=The ground in a 20-­foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes {{srd5lc|Difficult Terrain}} for the duration. When a creature moves into or within the area, it takes 2d4 {{srd5lc|Piercing}} damage for every 5 feet it travels.  
  
The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check}} against your {{srd5lc|Spell Save}} {{SRD5|DC}} to recognize the terrain as [[5e:Hazardous Terrain|hazardous]] before entering it. <!-- main spell desc -->
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The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check}} against your {{srd5lc|Spell Save}} {{SRD5|DC}} to recognize the terrain as hazardous before entering it. <!-- main spell desc -->
 
|higherlevels=  
 
|higherlevels=  
 
|casters=Druid, Ranger
 
|casters=Druid, Ranger

Latest revision as of 02:13, 9 July 2019

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Spike Growth is a spell in 5th edition.

5e Spell Spike Growth
2nd-level transmutation
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
Duration: Concentration, up to 10 minutes
Casters: Druid, Ranger

The ground in a 20-­foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.


Sources[edit]


Back to Main PageSRD5Spells → Spike Growth

Facts about "Spike Growth"
Action TypeAction +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
CasterDruid + and Ranger +
ComponentV +, S + and M +
Level2 +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Range150 feet +
SchoolTransmutation +
TitleSpike Growth +