Difference between revisions of "Animorph (3.5e Prestige Class)"
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|feats=True Believer<sup>[[Publication:Magic Item Compendium|MIC]]</sup> | |feats=True Believer<sup>[[Publication:Magic Item Compendium|MIC]]</sup> | ||
|patron=Must worship nature or an animal (or animal-like) deity associated with your future totem animal. | |patron=Must worship nature or an animal (or animal-like) deity associated with your future totem animal. | ||
− | |special=Must have performed a spiritual link ceremony with your future totem animal, whose cost is 2,500 | + | |special=Must have performed a spiritual link ceremony with your future totem animal, whose cost is 2,500 gp of herbs and various component. |
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All of the following are class features of the Animoprh. | All of the following are class features of the Animoprh. | ||
− | '''{{Anchor|Partial Class Advancement}}:''' The | + | '''{{Anchor|Partial Class Advancement}}:''' The animorph levels stack with levels in one other pre-existing class of your choice (determined each time you take a level of animorph ) for the purpose of determining abilities based off class level. For example, you can advance caster level, initiator level, sneak attack, rages per day, and other abilities. You do not gain new abilities granted by your class (including greater and mighty rage), nor do you learn any new maneuvers known or spells known. |
The exception is the [[SRD:Fighter|Fighter]], who gain a single bonus feat (as the class ability) at 2nd and 4th level. | The exception is the [[SRD:Fighter|Fighter]], who gain a single bonus feat (as the class ability) at 2nd and 4th level. |
Latest revision as of 20:55, 4 January 2019
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A class which grant the ability to turn into various animals.
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Alternate Magic
Other
Animorph[edit]
“ | He just turned into a damned gorilla! | ” |
—Moltey Mate, Human Picaroon |
The animorph are usually non-druidic followers of gods or nature who have the uncanny ability to turn into animals. As they grow in power so does their alternate form, and while their transformation is very limited at the start they can become more human-like or even stay transformed indefinitely at some point.
This class is designed to grant the ability to barbarian, fighter and rogues (alongside other non-spellcaster) the ability to turn into animals, and be effective while doing so.
Becoming a Animorph[edit]
Skills: | Control Shape 6 Ranks, Knowledge (Nature) 6 Ranks. |
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Feats: | True BelieverMIC. |
Patron: | Must worship nature or an animal (or animal-like) deity associated with your future totem animal.. |
Special: | Must have performed a spiritual link ceremony with your future totem animal, whose cost is 2,500 gp of herbs and various component. |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +2 | Animal Form, Partial Class Advancement, Totem | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +3 | Hybrid Form | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +3 | Empowered Transformation | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +4 | Perpetual Transformation | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level) |
Class Features[edit]
All of the following are class features of the Animoprh.
Partial Class Advancement: The animorph levels stack with levels in one other pre-existing class of your choice (determined each time you take a level of animorph ) for the purpose of determining abilities based off class level. For example, you can advance caster level, initiator level, sneak attack, rages per day, and other abilities. You do not gain new abilities granted by your class (including greater and mighty rage), nor do you learn any new maneuvers known or spells known.
The exception is the Fighter, who gain a single bonus feat (as the class ability) at 2nd and 4th level.
Animal Form (Su): An Animorph possess the Alternate Form ability, allowing her turn into her totem animal. In order to turn into it totem animal, the Animorph's character level must equal the totem animal's CR. She may maintain the transformation for 1 round per character level, then must wait 1 minute per round she stayed transformed before she can transform again.
Totem Animal: A 1st level animorph select if she want to dedicate herself to a single animal or many, once this decision is made it cannot be changed.
- Animal Devotion: You choose a single animal, such as bear, boar or wolf. You gain access to that creature and any other version of it (such as dire or legendary).
- Pluralistic Devotion: At the start of the day, select your Wisdom modifier in animals, you gain access to all the selected animals when transforming. You may not select any non-base animal (such as dire or legendary animals).
Hybrid Form (Ex): A 2nd level animorph may at her option be able to stand upright and wield weapons when in her animal form, if she does she lose the disguise bonus to appears as an ordinary animal.
Empowered Transformation (Ex): A 3rd level animorph receive a +4 enhancement bonus to either Strength or Dexterity while transformed, at character level 12th it become a +6 bonus and at character level 19th a +8 bonus. The ability score that receive the bonus is chosen when the form is assumed.
Perpetual Transformation (Ex): At 4th level the animorph's animal form may be used indefinitely and no longer has any waiting time between transformation.
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
Leziadv |
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Article Balance | Unquantifiable + |
Author | Leziad + |
Base Attack Bonus Progression | Good + |
Class Ability | Alternate Magic + |
Class Ability Progression | Other + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Prestige Class + |
Length | 4 + |
Minimum Level | 3 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Balance +, Bluff +, Climb +, Control Shape +, Craft +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Speak Language +, Spot +, Survival +, Swim + and Tumble + |
Skill Points | 4 + |
Summary | A class which grant the ability to turn into various animals. + |
Title | Animorph + |
Will Save Progression | Good + |