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{{author | {{author | ||
|author_name=Paleomancer | |author_name=Paleomancer | ||
|date_created=8/14/2018 | |date_created=8/14/2018 | ||
− | |adopter= | + | |adopter= |
− | |date_adopted= | + | |date_adopted= |
|status=Beginning | |status=Beginning | ||
|editing=Concerns on talk page | |editing=Concerns on talk page | ||
− | |balance= | + | |balance=Moderate |
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{{3.5e Class Data | {{3.5e Class Data | ||
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==Occultist== | ==Occultist== | ||
− | + | A spellcaster for a lower magic setting (3.5e adaptation of the 5e OGL Warlock (add link). | |
===Making an Occultist=== | ===Making an Occultist=== | ||
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<-Strong points and weak points, and effectiveness with party members.-> | <-Strong points and weak points, and effectiveness with party members.-> | ||
− | '''Abilities:''' Intelligence | + | '''Abilities:''' Intelligence is the key ability score for spells and cantrips. Dexterity is useful for defense and ranged spell combat. Constitution, as always, aids Concentration and increases hit points. Charisma is useful, though not essential, for social skills. |
− | '''Races:''' | + | '''Races:''' Any race might find something of value, though humans are more prone than most to pursing such studies. |
− | '''Alignment:''' | + | '''Alignment:''' Any. |
'''Starting Gold:''' <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp). | '''Starting Gold:''' <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp). | ||
− | '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' | + | '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' "Complex". |
{{3.5e Class Simple | {{3.5e Class Simple | ||
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|ref=Poor | |ref=Poor | ||
|will=Good | |will=Good | ||
− | |specialhead1= colspan=" | + | |specialhead1= colspan="4" {{!}} Spells |
− | |specialhead2= | + | |specialhead2= Cantrips Known {{!!}} Spells Known {{!!}} Spell Slots {{!!}} Slot Level |
− | |special1= | + | |special1=Otherworldly Patron, Pact Magic {{!!}} 2 {{!!}} 2 {{!!}} 1 {{!!}} 1st |
− | |special2= | + | |special2=Unearthed Arcana (2) {{!!}} 2 {{!!}} 3 {{!!}} 2 {{!!}} 1st |
− | |special3= | + | |special3=Pact Boon {{!!}} 2 {{!!}} 4 {{!!}} 2 {{!!}} 2nd |
− | |special4=<!-- special abilities granted at 4 --> {{!!}} | + | |special4=<!-- special abilities granted at 4 --> {{!!}} 3 {{!!}} 5 {{!!}} 2 {{!!}} 2nd |
− | |special5= | + | |special5=Unearthed Arcana {{!!}} 3 {{!!}} 6 {{!!}} 2 {{!!}} 3rd |
− | |special6= | + | |special6=Otherworldly Patron feature {{!!}} 3 {{!!}} 7 {{!!}} 2 {{!!}} 3rd |
− | |special7= | + | |special7=Unearthed Arcana {{!!}} 3 {{!!}} 8 {{!!}} 2 {{!!}} 4th |
− | |special8=<!-- special abilities granted at 8 --> {{!!}} | + | |special8=<!-- special abilities granted at 8 --> {{!!}} 3 {{!!}} 9 {{!!}} 2 {{!!}} 4th |
− | |special9= | + | |special9=Unearthed Arcana {{!!}} 3 {{!!}} 10 {{!!}} 2 {{!!}} 5th |
− | |special10= | + | |special10=Otherworldly Patron feature {{!!}} 4 {{!!}} 10 {{!!}} 3 {{!!}} 5th |
− | |special11= | + | |special11=Mystic Arcanum (6th level) {{!!}} 4 {{!!}} 11 {{!!}} 3 {{!!}} 5th |
− | |special12= | + | |special12=Unearthed Arcana {{!!}} 4 {{!!}} 11 {{!!}} 3 {{!!}} 5th |
− | |special13= | + | |special13=Mystic Arcanum (7th level) {{!!}} 4 {{!!}} 12 {{!!}} 3 {{!!}} 5th |
− | |special14= | + | |special14=Otherworldly Patron feature {{!!}} 4 {{!!}} 12 {{!!}} 3 {{!!}} 5th |
− | |special15= | + | |special15=Unearthed Arcana, Mystic Arcanum (8th level) {{!!}} 4 {{!!}} 13 {{!!}} 3 {{!!}} 5th |
− | |special16=<!-- special abilities granted at 16 --> {{!!}} | + | |special16=<!-- special abilities granted at 16 --> {{!!}} 4 {{!!}} 13 {{!!}} 3 {{!!}} 5th |
− | |special17= | + | |special17=Mystic Arcanum (9th level) {{!!}} 4 {{!!}} 14 {{!!}} 4 {{!!}} 5th |
− | |special18= | + | |special18=Unearthed Arcana {{!!}} 4 {{!!}} 14 {{!!}} 4 {{!!}} 5th |
− | |special19=<!-- special abilities granted at 19 --> {{!!}} | + | |special19=<!-- special abilities granted at 19 --> {{!!}} 4 {{!!}} 15 {{!!}} 4 {{!!}} 5th |
− | |special20= | + | |special20=Eldritch Master {{!!}} 4 {{!!}} 15 {{!!}} 4 {{!!}} 5th |
− | |skillpoints= | + | |skillpoints=4 |
− | |skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. --> | + | |skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. --> |
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Bluff, | Bluff, | ||
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Concentration, | Concentration, | ||
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Craft, | Craft, | ||
Decipher Script, | Decipher Script, | ||
Diplomacy, | Diplomacy, | ||
− | + | Disguise, | |
− | Disguise, | ||
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Intimidate, | Intimidate, | ||
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Knowledge, | Knowledge, | ||
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Profession, | Profession, | ||
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Sense Motive, | Sense Motive, | ||
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Speak Language, | Speak Language, | ||
Spellcraft, | Spellcraft, | ||
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Use Magic Device, | Use Magic Device, | ||
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}} | }} | ||
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All of the following are class features of the <-class name->. | All of the following are class features of the <-class name->. | ||
− | '''Weapon and Armor Proficiency:''' | + | '''Weapon and Armor Proficiency:''' An Occultist is proficient with all simple weapons and with light armor. Armor heavier than light interferes with an Occultist's gestures, which can cause his spells with somatic components to fail. |
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.-> <-pluralized class name-> choose their spells from the following list: | '''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.-> <-pluralized class name-> choose their spells from the following list: | ||
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9th—<-spells, spells, spells-> | 9th—<-spells, spells, spells-> | ||
− | + | '''{{Anchor|Cantrips Known}}:''' <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.-> <-pluralized class name-> choose their powers from the following list: | |
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− | '''{{Anchor| | ||
− | '''{{Anchor| | + | '''{{Anchor|Spells Known}}:''' <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.-> <-pluralized class name-> choose their powers from the following list: |
0—<-powers, powers, powers-> | 0—<-powers, powers, powers-> |
Latest revision as of 02:31, 15 August 2018
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Contents
Occultist[edit]
A spellcaster for a lower magic setting (3.5e adaptation of the 5e OGL Warlock (add link).
Making an Occultist[edit]
<-Strong points and weak points, and effectiveness with party members.->
Abilities: Intelligence is the key ability score for spells and cantrips. Dexterity is useful for defense and ranged spell combat. Constitution, as always, aids Concentration and increases hit points. Charisma is useful, though not essential, for social skills.
Races: Any race might find something of value, though humans are more prone than most to pursing such studies.
Alignment: Any.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: "Complex".
Level | Base Attack Bonus |
Saving Throws | Special | Spells | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | Cantrips Known | Spells Known | Spell Slots | Slot Level | |||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1st | ||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Unearthed Arcana (2) | 2 | 3 | 2 | 1st | ||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +1 | +3 | Pact Boon | 2 | 4 | 2 | 2nd | ||||||||||||||||||||||||||||||||
4th | +3 | +1 | +1 | +4 | 3 | 5 | 2 | 2nd | |||||||||||||||||||||||||||||||||
5th | +3 | +1 | +1 | +4 | Unearthed Arcana | 3 | 6 | 2 | 3rd | ||||||||||||||||||||||||||||||||
6th | +4 | +2 | +2 | +5 | Otherworldly Patron feature | 3 | 7 | 2 | 3rd | ||||||||||||||||||||||||||||||||
7th | +5 | +2 | +2 | +5 | Unearthed Arcana | 3 | 8 | 2 | 4th | ||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +2 | +6 | 3 | 9 | 2 | 4th | |||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +3 | +6 | Unearthed Arcana | 3 | 10 | 2 | 5th | ||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +3 | +7 | Otherworldly Patron feature | 4 | 10 | 3 | 5th | ||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +3 | +7 | Mystic Arcanum (6th level) | 4 | 11 | 3 | 5th | ||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +4 | +8 | Unearthed Arcana | 4 | 11 | 3 | 5th | ||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +4 | +8 | Mystic Arcanum (7th level) | 4 | 12 | 3 | 5th | ||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +4 | +9 | Otherworldly Patron feature | 4 | 12 | 3 | 5th | ||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +5 | +9 | Unearthed Arcana, Mystic Arcanum (8th level) | 4 | 13 | 3 | 5th | ||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +5 | +10 | 4 | 13 | 3 | 5th | |||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +5 | +10 | Mystic Arcanum (9th level) | 4 | 14 | 4 | 5th | ||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +6 | +11 | Unearthed Arcana | 4 | 14 | 4 | 5th | ||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +6 | +11 | 4 | 15 | 4 | 5th | |||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +6 | +12 | Eldritch Master | 4 | 15 | 4 | 5th | ||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: An Occultist is proficient with all simple weapons and with light armor. Armor heavier than light interferes with an Occultist's gestures, which can cause his spells with somatic components to fail.
Spells: <-Delete this section if this class does not cast spells. Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.-> <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
Cantrips Known: <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.-> <-pluralized class name-> choose their powers from the following list:
Spells Known: <-Delete this section if this class does not manifest powers. Description of manifesting abilities: on what stat save DCs are based, on what stat bonus power points are based, and what stat determines the highest level power that can be manifested.-> <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power a <-class name-> can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->[edit]
<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.->
Epic <-class name->[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable, put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable, put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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