Difference between revisions of "Scatter Rain (3.5e Invocation)"

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{{#set:Summary=You fire your eldritch blast into the air.  A round later it comes splashing down in a wide area.}}
 
{{#set:Summary=You fire your eldritch blast into the air.  A round later it comes splashing down in a wide area.}}
  
Your eldritch blast is fired straight up in a series of bubbles, which then spread and drift back to the ground 1 round later.  As long as you have 10 ft of space above you this shape may be used.  At the beginning of your next turn, all spaces within a 20 ft radius circle centered on you is peppered with eldritch blasts.  Creatures have a 50% chance of being targeted with your blast.  The rain continues to fall for 1 round, and creatures must treat the area as difficult terrain or they will need to reroll the 50% chance of being hit.  You are immune to your own blast, but allies may not be.
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Your eldritch blast is fired straight up in a series of bubbles, which then spread and drift back to the ground 1 round later.  As long as you have 10 ft of space above you this shape may be used.  At the beginning of your next turn, all spaces within a 20 ft radius circle centered on where you activated this invocation is peppered with eldritch blasts.  Creatures have a 50% chance of being targeted with your blast.  The rain continues to fall for 1 round, and creatures must treat the area as difficult terrain or they will need to reroll the 50% chance of being hit every 5 ft they move.  You are immune to your own blast, but allies may not be.
  
 
A successful [[Reflex]] save reduces it to half damage.
 
A successful [[Reflex]] save reduces it to half damage.
  
When you gain Lesser invocations, you can choose to delay the rain by 2 rounds, requiring a 20 ft height.  The area covers a 40 ft radius circle.
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When you gain Lesser invocations, you can choose to delay the rain up to 2 rounds, requiring a 20 ft height.  The area covers a 40 ft radius circle.
  
When you gain Greater invocations, you can delay 3 rounds with 30 ft height, for a 80 ft radius circle.
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When you gain Greater invocations, you can delay up to 3 rounds with 30 ft height, for a 80 ft radius circle.
  
When you gain Dark invocations, you can delay 4 rounds with 40 ft height, for a 160 ft radius circle.
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When you gain Dark invocations, you can delay up to 4 rounds with 40 ft height, for a 160 ft radius circle.
  
 
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Latest revision as of 00:55, 8 January 2019

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Author: Eiji-kun (talk)
Date Created: 4-3-18
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Scatter Rain
Eldritch Shape Warlock Least; 3rd


Your eldritch blast is fired straight up in a series of bubbles, which then spread and drift back to the ground 1 round later. As long as you have 10 ft of space above you this shape may be used. At the beginning of your next turn, all spaces within a 20 ft radius circle centered on where you activated this invocation is peppered with eldritch blasts. Creatures have a 50% chance of being targeted with your blast. The rain continues to fall for 1 round, and creatures must treat the area as difficult terrain or they will need to reroll the 50% chance of being hit every 5 ft they move. You are immune to your own blast, but allies may not be.

A successful Reflex save reduces it to half damage.

When you gain Lesser invocations, you can choose to delay the rain up to 2 rounds, requiring a 20 ft height. The area covers a 40 ft radius circle.

When you gain Greater invocations, you can delay up to 3 rounds with 30 ft height, for a 80 ft radius circle.

When you gain Dark invocations, you can delay up to 4 rounds with 40 ft height, for a 160 ft radius circle.


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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Invocation +
LevelWarlock Least +
RatingUnrated +
SummaryYou fire your eldritch blast into the air. A round later it comes splashing down in a wide area. +
TitleScatter Rain +