Difference between revisions of "Scatter Rain (3.5e Invocation)"
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{{#set:Summary=You fire your eldritch blast into the air. A round later it comes splashing down in a wide area.}} | {{#set:Summary=You fire your eldritch blast into the air. A round later it comes splashing down in a wide area.}} | ||
− | Your eldritch blast is fired straight up in a series of bubbles, which then spread and drift back to the ground 1 round later. As long as you have 10 ft of space above you this shape may be used. At the beginning of your next turn, all spaces within a 20 ft radius circle centered on you is peppered with eldritch blasts. Creatures have a 50% chance of being targeted with your blast. The rain continues to fall for 1 round, and creatures must treat the area as difficult terrain or they will need to reroll the 50% chance of being hit. You are immune to your own blast, but allies may not be. | + | Your eldritch blast is fired straight up in a series of bubbles, which then spread and drift back to the ground 1 round later. As long as you have 10 ft of space above you this shape may be used. At the beginning of your next turn, all spaces within a 20 ft radius circle centered on where you activated this invocation is peppered with eldritch blasts. Creatures have a 50% chance of being targeted with your blast. The rain continues to fall for 1 round, and creatures must treat the area as difficult terrain or they will need to reroll the 50% chance of being hit every 5 ft they move. You are immune to your own blast, but allies may not be. |
A successful [[Reflex]] save reduces it to half damage. | A successful [[Reflex]] save reduces it to half damage. | ||
− | When you gain Lesser invocations, you can choose to delay the rain | + | When you gain Lesser invocations, you can choose to delay the rain up to 2 rounds, requiring a 20 ft height. The area covers a 40 ft radius circle. |
− | When you gain Greater invocations, you can delay 3 rounds with 30 ft height, for a 80 ft radius circle. | + | When you gain Greater invocations, you can delay up to 3 rounds with 30 ft height, for a 80 ft radius circle. |
− | When you gain Dark invocations, you can delay 4 rounds with 40 ft height, for a 160 ft radius circle. | + | When you gain Dark invocations, you can delay up to 4 rounds with 40 ft height, for a 160 ft radius circle. |
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Latest revision as of 00:55, 8 January 2019
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Eldritch Shape Warlock Least; 3rd |
Your eldritch blast is fired straight up in a series of bubbles, which then spread and drift back to the ground 1 round later. As long as you have 10 ft of space above you this shape may be used. At the beginning of your next turn, all spaces within a 20 ft radius circle centered on where you activated this invocation is peppered with eldritch blasts. Creatures have a 50% chance of being targeted with your blast. The rain continues to fall for 1 round, and creatures must treat the area as difficult terrain or they will need to reroll the 50% chance of being hit every 5 ft they move. You are immune to your own blast, but allies may not be.
A successful Reflex save reduces it to half damage.
When you gain Lesser invocations, you can choose to delay the rain up to 2 rounds, requiring a 20 ft height. The area covers a 40 ft radius circle.
When you gain Greater invocations, you can delay up to 3 rounds with 30 ft height, for a 80 ft radius circle.
When you gain Dark invocations, you can delay up to 4 rounds with 40 ft height, for a 160 ft radius circle.
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