Difference between revisions of "Barbed Caltrops (3.5e Equipment)"
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== Barbed Caltrops == | == Barbed Caltrops == | ||
− | [[These caltrops are barbed, they catch on insides easily| ]] | + | [[Summary::These caltrops are barbed, they catch on insides of the victim easily.| ]] |
− | Barbed caltrops are like regular caltrops but with a few exceptions | + | Barbed caltrops are like regular caltrops but with a few exceptions: these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 point of bleed damage per round for 1 minute or until a DC 20 [[Heal]] check is passed or after the application of any amount of healing magic. |
+ | Removing the caltrop causes 1d3 damage unless a DC 20 [[Heal]] check is passed. Also the creature’s speed is reduced by one-half because of the wound to the lower limb. This movement penalty lasts for 48 hours (2 days), or until the creature is successfully treated with a DC 25 [[Heal]] check, or until it receives at least 3 points of magical healing. | ||
− | + | A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble. | |
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+ | [[SRD:Craft Skill|Craft]] (Tools) DC [[Craft DC::15]]. Market Price [[Cost::25 gp]]. | ||
+ | </onlyinclude> | ||
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− | {{3.5e | + | {{3.5e Adventuring Gear Breadcrumb}} |
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
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[[Category:Mundane]] | [[Category:Mundane]] | ||
[[Category:Adventuring Gear]] | [[Category:Adventuring Gear]] | ||
[[Category:Trap]] | [[Category:Trap]] | ||
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{{Navboxes}} | {{Navboxes}} |
Latest revision as of 19:28, 18 January 2022
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Barbed Caltrops[edit]
Barbed caltrops are like regular caltrops but with a few exceptions: these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1 point of bleed damage per round for 1 minute or until a DC 20 Heal check is passed or after the application of any amount of healing magic.
Removing the caltrop causes 1d3 damage unless a DC 20 Heal check is passed. Also the creature’s speed is reduced by one-half because of the wound to the lower limb. This movement penalty lasts for 48 hours (2 days), or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical healing.
A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble.
Craft (Tools) DC 15. Market Price 25 gp.
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