Difference between revisions of "Summon Esper II (3.5e Spell)"

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|comp=V, S
 
|comp=V, S
 
|casttime=1 Round
 
|casttime=1 Round
|range=Medium
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|range=Close
 
|dur=Instantaneous and See Text|tsea=a
 
|dur=Instantaneous and See Text|tsea=a
 
|subj=See Text
 
|subj=See Text
|save=Reflex Halves and Reflex Negate (see text)
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|save=Reflex Half (see text)
 
|sr=No
 
|sr=No
 
|summary=You summon the manifestation of a powerful creature to make an instantaneous attack.
 
|summary=You summon the manifestation of a powerful creature to make an instantaneous attack.
 
}}
 
}}
  
This spell function as per [[Summon Esper I (3.5e Spell)|''summon esper I'']] except the damage increase to 1d8 per 2 level (maximum of 5d8) and it carries a special secondary effect depending on the esper type:
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This spell function as per [[Summon Esper I (3.5e Spell)|''summon esper I'']] except she may select to do force damage (become a [force] spell), light damage (become a [light] spell) and magic damage with reduced damage as per sonic. She may also deliver the attack in a 5 ft. radius burst. All creature who fail their initial [[reflex]] save are also [[SRD:Staggered|staggered]] for 1 round.
 
 
* ''Acid:'' [[SRD:Sickened|Sickened]] for 1 round.
 
* ''Bones:'' One [[SRD:Negative Level|Negative Level ]]
 
* ''Forest:'' [[SRD:Entangled|Entangled]] and held down for 3 rounds.
 
* ''Fire:'' [[Burning (3.5e Condition)|Burning]] for 2 rounds.
 
* ''Holy:'' Must resist all friendly and harmless divine spells for 1 minute.
 
* ''Light'' [[SRD:Blinded|Blinded]] for 1 round, then [[SRD:Dazzled|Dazzled]] for 1 minute.
 
* ''Lightning:'' [[SRD:Stunned|Stunned]] for 1 round.
 
* ''Metal:'' Movement speed reduced by half for 5 rounds.
 
* ''Song:'' [[SRD:Deafened|Defeaned]] for 5 rounds.
 
* ''Spirit:'' [[SRD:Staggered|Staggered]] for 1 round.
 
* ''Water:'' Rendered [[SRD:Prone|Prone]]
 
* ''Winter:'' [[SRD:Slow|Slowed]] for 1 round.
 
 
A successful reflex save negate the secondary effect.
 
  
  

Latest revision as of 03:04, 6 July 2016

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Author: Leziad (talk)
Date Created: 9th May 2016
Status: Finished
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Summon Esper II
Conjuration (Summoning) [See Text]
Level: Cleric 2, Druid 2, Hairbinder 2
Components: V, S
Casting time: 1 Round
Range: Close (25 ft. + 5 ft./2 levels)
Area: See Text
Duration: Instantaneous and See Text
Saving Throw: Reflex Half (see text)
Spell Resistance: No

This spell function as per summon esper I except she may select to do force damage (become a [force] spell), light damage (become a [light] spell) and magic damage with reduced damage as per sonic. She may also deliver the attack in a 5 ft. radius burst. All creature who fail their initial reflex save are also staggered for 1 round.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsHairbinder
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4507 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
DescriptorSee Text +
Identifier3.5e Spell +
LevelCleric 2 +, Druid 2 + and Hairbinder 2 +
RangeClose +
RatingUndiscussed +
SchoolConjuration +
SubschoolSummoning +
SummaryYou summon the manifestation of a powerful creature to make an instantaneous attack. +
TitleSummon Esper II +