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Difference between revisions of "Cowboy (3.5e Feat)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=7th December 2015
 
|date_created=7th December 2015
|status=Almost Finished
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|status=Finished
 
|balance=High}}
 
|balance=High}}
  
 
<onlyinclude>{{3.5e Feat
 
<onlyinclude>{{3.5e Feat
|name=Cowboy/girl
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|name=Cowboy
 
|types=Archetype
 
|types=Archetype
 
|summary=You are a cowboy or a cowgirl, that make you good at particular things.
 
|summary=You are a cowboy or a cowgirl, that make you good at particular things.
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|fluff=You can be a good guy, a bad guy or an ugly guy (or gal), but your fighting style you learned back west.
 
|fluff=You can be a good guy, a bad guy or an ugly guy (or gal), but your fighting style you learned back west.
 
|benefit=Archetype Feats grant benefits based on HD:
 
|benefit=Archetype Feats grant benefits based on HD:
* '''1 HD''': You can draw or sheath weapons as a free action usable out of your turn. You can even draw hidden weapon that way, additionally you can attempt to conceal a weapon as a free action without penalty. Additionally you gain the [[Lasso (3.5e Skill Trick)|lasso]] skill trick and may use it as a swift action (both to ensnare and move ensnared creature), it does not count against your total limit of skill tricks.
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* '''1 HD''': You gain proficiency with the Revolver ([[Handgun (3.5e Equipment)|Handgun]]), [[Sawed Off Shotgun (3.5e Equipment)|Sawed Off Shotgun]] and Lasso ([[SRD:Whip|Whip]]). You may draw a weapon as a free action that provoke an attack of opportunity. If you possess [[SRD:Quick Draw|Quick Draw]] you gain a +4 bonus on your initiative when your weapon is sheathed.  
* '''3 HD''': You become proficient with all martial and simple firearms, you do not take penalties from firing a firearm mounted and you must choose between Desperado and Marksman:
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* '''3 HD''': You gain the [[Lasso (3.5e Skill Trick)|Lasso]] skill trick and may use it as a swift action (both to ensnare and move ensnared creature), it does not count against your total limit of skill tricks. After you successfully use the [[Lasso (3.5e Skill Trick)|Lasso]] skill trick to drag a creature adjacent to you you may start a grapple as a free action.  
:''Desperado:'' You gain [[Two-Weapon Fighting, MS Variant (3.5e Feat)|MS Two-Weapon Fighting]] feat when fighting with two one-handed or light firearm.
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* '''8 HD''': You gain a form of Death Attack, much like an [[SRD:Assassin|Assassin]]. Instead of the normal observation time, you must observe your foe for 3 rounds with your weapon sheathed without making any attacks. This death attack does not fail if the target recognize you as an enemy or if you cannot deliver a sneak attack. After the observation period you must immediately draw your weapon and make a single attack in the same round, otherwise the attempt is wasted. If you hit the creature must make a a [[Fortitude]] save (DC 10 +1/2 HD + your [[Dexterity]] modifier) or die outright. A creature immune to [death]-effect or critical hit is immune to this death attack.
:''Marksman:'' You gain the [[Sharpshooter (3.5e Feat)|Sharpshooter]] feat when fighting with a single one-handed or light firearm.
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* '''15 HD''': You are the wind of the west, you may make an attack with a firearm you are proficient or lasso (whip) with as an immediate action. The critical threat of any firearm you are proficient with and lasso (whip) increase by 1, this is done after other effect which effect critical hit threat.
* '''8 HD''': You may make [[SRD:Disarm|disarm]], [[SRD:Sunder|sunder]] and [[SRD:Trip|trip]] attempt within your first increment with your ranged weapons, you use your [[Dexterity]] instead of your [[Strength]] when making combat maneuvers with your ranged weapons.
 
* '''15 HD''': As a standard action you may make a single attack with your firearm, if you hit it is an automatic critical threat (you must still confirm as normal however).  
 
 
|example=
 
|example=
 
|normal=
 
|normal=
 
|special=If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
 
|special=If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
 
}}</onlyinclude>
 
}}</onlyinclude>
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{{3.5e Feats Breadcrumb}}
 
{{3.5e Feats Breadcrumb}}

Latest revision as of 01:31, 27 September 2018

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Author: Leziad (talk)
Date Created: 7th December 2015
Status: Finished
Editing: Clarity edits only please
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Cowboy [Archetype] You can be a good guy, a bad guy or an ugly guy (or gal), but your fighting style you learned back west.Benefit: Archetype Feats grant benefits based on HD:

  • 1 HD: You gain proficiency with the Revolver (Handgun), Sawed Off Shotgun and Lasso (Whip). You may draw a weapon as a free action that provoke an attack of opportunity. If you possess Quick Draw you gain a +4 bonus on your initiative when your weapon is sheathed.
  • 3 HD: You gain the Lasso skill trick and may use it as a swift action (both to ensnare and move ensnared creature), it does not count against your total limit of skill tricks. After you successfully use the Lasso skill trick to drag a creature adjacent to you you may start a grapple as a free action.
  • 8 HD: You gain a form of Death Attack, much like an Assassin. Instead of the normal observation time, you must observe your foe for 3 rounds with your weapon sheathed without making any attacks. This death attack does not fail if the target recognize you as an enemy or if you cannot deliver a sneak attack. After the observation period you must immediately draw your weapon and make a single attack in the same round, otherwise the attempt is wasted. If you hit the creature must make a a Fortitude save (DC 10 +1/2 HD + your Dexterity modifier) or die outright. A creature immune to [death]-effect or critical hit is immune to this death attack.
  • 15 HD: You are the wind of the west, you may make an attack with a firearm you are proficient or lasso (whip) with as an immediate action. The critical threat of any firearm you are proficient with and lasso (whip) increase by 1, this is done after other effect which effect critical hit threat.

Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.



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