Difference between revisions of "SRD:Elder Fire Elemental"

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=ELDER FIRE ELEMENTAL=
 
=ELDER FIRE ELEMENTAL=
 
</noinclude>
 
</noinclude>
{{Creature Table
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{{3.5e Monster Classic
| style=
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|style=
| creature=Elder Fire [[SRD:Elemental Type|Elemental]]
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|monster=Elder Fire [[SRD:Elemental Type|Elemental]]
| size=Huge  | type=[[SRD:Elemental Type|Elemental]] ([[SRD:Fire Subtype|Fire]], [[SRD:Extraplanar Subtype|Extraplanar]])
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|size=Huge  |type=Elemental |subtypes=Fire, Extraplanar
| hd=24d8+96  | hp=204  
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|hd=24d8+96  |hp=204  
| init=+13
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|init=+13
| speed=60 ft. (12 squares)
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|speed=60 ft. (12 squares)
| ac=25 (–2 size, +9 [[SRD:Dexterity|Dex]], +8 natural) | touch=17 | flat=16
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|ac=25 (–2 size, +9 [[SRD:Dexterity|Dex]], +8 natural) |touch=17 |flat=16
| bab=+18 | grapple=+32
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|bab=+18 |grapple=+32
| at=Slam +26 melee (2d8+6 plus 2d8 fire)
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|at=Slam +26 melee (2d8+6 plus 2d8 fire)
| full_at=2 slams +26 melee (2d8+6 plus 2d8 fire)
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|full_at=2 slams +26 melee (2d8+6 plus 2d8 fire)
| space=15 ft. | reach=15 ft.
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|space=15 ft. |reach=15 ft.
| sa=| Burn
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|sa=|Burn
| sq=[[SRD:Damage Reduction|Damage reduction]] 10/–, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Elemental Type|elemental traits]], immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold
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|sq=[[SRD:Damage Reduction|Damage reduction]] 10/–, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Elemental Type|elemental traits]], immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold
| fort=+14 | ref=+23 | will=+10
+
|fort=+14 |ref=+23 |will=+10
| str=22 | dex=29 | con=18 | int=6 | wis=11 | cha=11
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|str=22 |dex=29 |con=18 |int=6 |wis=11 |cha=11
| skills=[[SRD:Listen Skill|Listen]] +28, [[SRD:Spot Skill|Spot]] +29
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|skills=[[SRD:Listen Skill|Listen]] +28, [[SRD:Spot Skill|Spot]] +29
| feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]] <SUP>B</SUP>, [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] (slam)
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|feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]] <SUP>B</SUP>, [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] (slam)
| env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
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|env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
| org=Solitary
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|org=Solitary
| cr=11
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|cr=11
| treas=None
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|treas=None
| align=[[SRD:Neutral|Usually neutral]]
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|align=[[SRD:Neutral|Usually neutral]]
| adv=25–48 [[SRD:Hit Dice|HD]] (Huge)
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|adv=25–48 [[SRD:Hit Dice|HD]] (Huge)
| LA=—
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|LA=—
 
}}
 
}}
 
<noinclude>
 
<noinclude>
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Fire [[SRD:Elemental Type|elementals]] speak Ignan, though they rarely choose to do so.
 
Fire [[SRD:Elemental Type|elementals]] speak Ignan, though they rarely choose to do so.
===COMBAT===
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===Combat===
 
A fire [[SRD:Elemental Type|elemental]] is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the [[SRD:Material Plane|Material Plane]] to ashes.
 
A fire [[SRD:Elemental Type|elemental]] is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the [[SRD:Material Plane|Material Plane]] to ashes.
  
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Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]].
 
Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]].
 
</noinclude>
 
</noinclude>
{|     class="zebra d20"
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{|   class="zebra d20"
 
|-
 
|-
! COLSPAN="4" | '''Fire [[SRD:Elemental Type|Elemental]] Sizes'''
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! COLSPAN="4" | '''Fire [[SRD:Elemental Type|Elemental]] Sizes'''
 
|-
 
|-
 
! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]'''
 
! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]'''
 
|-
 
|-
| Elder|| 40 ft.|| 12 lb.|| 26
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|Elder||40 ft.||12 lb.||26
 
|}
 
|}
 
<noinclude>
 
<noinclude>
  
{{SRD Creature Footer}}
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[[Category:CR11|{{BASEPAGENAME}}]]
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----
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{{SRD Creature Breadcrumb}}
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
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[[Category:SRD]]
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[[Category:OGL]]
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[[Category:Monster]]  
 
[[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]]
 
[[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]]
[[Category:Elemental Type|{{BASEPAGENAME}}]]
 
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]
 
[[Category:Fire Subtype|{{BASEPAGENAME}}]]
 
[[Category:Huge Size|{{BASEPAGENAME}}]]
 
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
 
[[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 
  
 
</noinclude>
 
</noinclude>

Latest revision as of 18:04, 3 March 2014

This material is published under the OGL

ELDER FIRE ELEMENTAL[edit]

Elder Fire Elemental
Size/Type: Huge Elemental (Fire, Extraplanar)
Hit Dice: 24d8+96 (204 hp)
Initiative: +13
Speed: 60 ft. (12 squares)
Armor Class: 25 (–2 size, +9 Dex, +8 natural), touch 17, flat-footed 16
Base Attack/Grapple: +18/+32
Attack: Slam +26 melee (2d8+6 plus 2d8 fire)
Full Attack: 2 slams +26 melee (2d8+6 plus 2d8 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks:
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +14, Ref +23, Will +10
Abilities: Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +28, Spot +29
Feats: Alertness, Blind Fight, Combat Reflexes, Dodge, Improved Initiative B, Great Fortitude, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Usually neutral
Advancement: 25–48 HD (Huge)
Level Adjustment:


A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so.

Combat[edit]

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Elder 40 ft. 12 lb. 26



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