Difference between revisions of "Talk:Extinguish Ball (3.5e Spell)"
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HarrowedMind (talk | contribs) (Created page with "Does this spell interact with Fire subtype creatures, such as fire elementals, in any special way? ~~~~") |
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Does this spell interact with Fire subtype creatures, such as fire elementals, in any special way? [[User:HarrowedMind|-HarrowedMind]] ([[User talk:HarrowedMind|talk]]) 19:24, 4 January 2014 (UTC) | Does this spell interact with Fire subtype creatures, such as fire elementals, in any special way? [[User:HarrowedMind|-HarrowedMind]] ([[User talk:HarrowedMind|talk]]) 19:24, 4 January 2014 (UTC) | ||
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+ | :At the moment, no. Though now that I think of it maybe it should. Nothing major, but something fun perhaps. Nonlethal damage, or perhaps a status effect... -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 19:59, 4 January 2014 (UTC) | ||
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+ | ::I was thinking more status effect as well, so as not to unbalance the spell for its level, but still something to annoy such a creature. At first, I though a Daze effect, but that is simply too strong in retrospect, hmm... [[User:HarrowedMind|-HarrowedMind]] ([[User talk:HarrowedMind|talk]]) 07:16, 5 January 2014 (UTC) | ||
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+ | :::I gave it a straight -1 attack/damage without a save with the following reasoning. Its no-save nature is balanced by a single target nature one can move away from, and it is -1 akin to ''[[SRD:Doom|doom]]'' with different requirements (Fire subtype over able to be frightened) and -1 because no save. Is it too much? -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 15:29, 5 January 2014 (UTC) |
Latest revision as of 15:29, 5 January 2014
Does this spell interact with Fire subtype creatures, such as fire elementals, in any special way? -HarrowedMind (talk) 19:24, 4 January 2014 (UTC)
- At the moment, no. Though now that I think of it maybe it should. Nothing major, but something fun perhaps. Nonlethal damage, or perhaps a status effect... -- Eiji-kun (talk) 19:59, 4 January 2014 (UTC)
- I was thinking more status effect as well, so as not to unbalance the spell for its level, but still something to annoy such a creature. At first, I though a Daze effect, but that is simply too strong in retrospect, hmm... -HarrowedMind (talk) 07:16, 5 January 2014 (UTC)
- I gave it a straight -1 attack/damage without a save with the following reasoning. Its no-save nature is balanced by a single target nature one can move away from, and it is -1 akin to doom with different requirements (Fire subtype over able to be frightened) and -1 because no save. Is it too much? -- Eiji-kun (talk) 15:29, 5 January 2014 (UTC)