Difference between revisions of "Root Rush (4e Power)"
From Dungeons and Dragons Wiki
Foxy Boxes (talk | contribs) |
Foxy Boxes (talk | contribs) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
|name=Root Rush | |name=Root Rush | ||
|class=Flowerchild | |class=Flowerchild | ||
− | | | + | |owner=Race |
|type=Attack | |type=Attack | ||
|usage=Daily | |usage=Daily | ||
Line 15: | Line 15: | ||
|actiontype=Standard | |actiontype=Standard | ||
|range=Close Burst | |range=Close Burst | ||
− | |rangemod= | + | |rangemod=3 |
|target=Each enemy in burst | |target=Each enemy in burst | ||
|attack=Nature | |attack=Nature |
Latest revision as of 18:40, 16 April 2013
| |||||||||
Rate this article Discuss this article |
Root Rush Flowerchild Racial Power
| |
Roots erupt from the palms of your hands and rush into the earth towards your foes. | |
Daily ✦ Root | |
Standard | Close Burst 3 |
Target: Each enemy in burst | |
Attack: Nature vs. Reflex | |
Hit: 1d8 + Wisdom modifier. Targets must make make a Acrobatics check vs a DC equal to your Nature, targets that fail the check fall prone. | |
Miss: Targets must make make a Acrobatics check vs a DC equal to your Nature, targets that fail the check fall prone. | |
2d8 at 11th level. 3d8 at 21st level. |
Back to Main Page → 4e Homebrew → 4e Powers → Flowerchi Powers