Difference between revisions of "Publication:Council of Wyrms"
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− | {{quote|Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground | + | {{quote|Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme!}} |
IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them!<br> | IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them!<br> | ||
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Inside you'll find:<br> | Inside you'll find:<br> | ||
A 64-page Rules book packed full of rules for creating and playing dragon, kindread, and half-dragon player characters<br> | A 64-page Rules book packed full of rules for creating and playing dragon, kindread, and half-dragon player characters<br> | ||
− | A 64-page Campaign book detailing a dragon's campaign and the legendary Council of Wyrms, revealing the secrets of | + | A 64-page Campaign book detailing a dragon's campaign and the legendary Council of Wyrms, revealing the secrets of dragonkind and outlining new player-character kits<br> |
A 64-page Adventures book to challenge the strongest dragon characters<br> | A 64-page Adventures book to challenge the strongest dragon characters<br> | ||
12 full-color reference cards<br> | 12 full-color reference cards<br> | ||
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The [[Campaign setting|setting]] of the campaign is a chain of islands called ''Io's Blood Island Chain''. These islands represent all major climates. It is separated from the rest of its world by very large oceans.<ref name="CoW"/> | The [[Campaign setting|setting]] of the campaign is a chain of islands called ''Io's Blood Island Chain''. These islands represent all major climates. It is separated from the rest of its world by very large oceans.<ref name="CoW"/> | ||
− | The dragons on the islands are described as having a loose democratic government with a caretaker. Each dragon clan with a wyrm level dragon gets a vote on issues before the Council of Wyrms. The caretaker only gets a vote on tie issues. Thus dragonkind cooperates and makes decisions on issues | + | The dragons on the islands are described as having a loose democratic government with a caretaker. Each dragon clan with a wyrm level dragon gets a vote on issues before the Council of Wyrms. The caretaker only gets a vote on tie issues. Thus dragonkind cooperates and makes decisions on issues affecting dragon welfare.<ref name="CoW"/> |
Humans are not native to the islands, and those humans who come to the islands are mostly adventurous dragon slayers.<ref name="CoW"/> | Humans are not native to the islands, and those humans who come to the islands are mostly adventurous dragon slayers.<ref name="CoW"/> |
Latest revision as of 18:41, 5 November 2013
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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This article is based on material by: |
Council of Wyrms is a Dungeons & Dragons boxed set that includes rules for playing dragon, half-dragon, and dragon servant characters. It includes three rule books. One for the base rules, one for dragon family and clan histories, and one for adventure modules.[1] In 1999 it was slightly revised and reprinted as a hardcover book.[2]
The setting of the campaign is a chain of islands called Io's Blood Island Chain. These islands represent all major climates. It is separated from the rest of its world by very large oceans.[1]
The dragons on the islands are described as having a loose democratic government with a caretaker. Each dragon clan with a wyrm level dragon gets a vote on issues before the Council of Wyrms. The caretaker only gets a vote on tie issues. Thus dragonkind cooperates and makes decisions on issues affecting dragon welfare.[1]
Humans are not native to the islands, and those humans who come to the islands are mostly adventurous dragon slayers.[1]
According to the draconic myth described in the setting, the islands were created by the dragon god Io. Seeing his children, the dragons, engulfed in dragon war, Io cried out: "If dragon blood must be spilled, then let it be mine!" He then slashed open his belly with his own claws and spilled his blood into the oceans. The divine blood solidified and became a chain of islands. These islands Io gave to the dragons, hoping that they would be able to live there in peace.[1]
References[edit]
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Abbreviation | + |
Author | Bill Slavicsek + |
Help Wanted Reason | Image Needed + |
ISBN | 1-56076-857-6 + and 0786913835 + |
ISBN13 | 9781560768579 + |
Item Code | 1107 + and 11383 + |
Media Type | Boxed Set + and Hardcover + |
Page Count | 208 + |
Publication Date | July 1994 + and 1999 + |
Publisher | TSR + |
System | Dungeons and Dragons 2e + |
Title | Council of Wyrms + |