Difference between revisions of "Softsugar Tea (3.5e Equipment)"
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''This tea says it contains 389% of your daily sugar intake. I'm sure its safe.'' | ''This tea says it contains 389% of your daily sugar intake. I'm sure its safe.'' | ||
− | This sickeningly sweet tea is nevertheless quick delicious, and addictive. Technically a drug, its a popular beverage on Eijilund to the [[plushies]] who are immune to its nastier effects. When consumed, the body enters a hyperactive state granting a +30 alchemical bonus to speed, +1 alchemical bonus to reflex saves, a +1 dodge bonus to AC, and an extra attack on a full attack (which does not stack with haste and similar effects). In fact, the user cannot sit still and must move at least 10 feet every round or take a -4 penalty to attack rolls, skill checks, and ability checks for that round. These effects last for 1 minute, after which the side effects kick in; the creature is fatigued (or if already fatigued, exhausted), they take 3d6 points of nonlethal damage, and they risk addiction. They must make a DC 20 [[Will]] save or be compelled to drink another softsugar tea, or to obtain another, as if influenced by ''[[SRD:Suggestion|suggestion]]'' with unlimited duration. | + | This sickeningly sweet tea is nevertheless quick delicious, and addictive. Technically a drug, its a popular beverage on Eijilund to the [[Eijilund Plushie (3.5e Race)|plushies]] who are immune to its nastier effects. When consumed, the body enters a hyperactive state granting a +30 ft alchemical bonus to speed, +1 alchemical bonus to reflex saves, a +1 dodge bonus to AC, and an extra attack on a full attack (which does not stack with haste and similar effects). In fact, the user cannot sit still and must move at least 10 feet every round or take a -4 penalty to attack rolls, skill checks, and ability checks for that round. These effects last for 1 minute, after which the side effects kick in; the creature is fatigued (or if already fatigued, exhausted), they take 3d6 points of nonlethal damage, and they risk addiction. They must make a DC 20 [[Will]] save or be compelled to drink another softsugar tea, or to obtain another, as if influenced by ''[[SRD:Suggestion|suggestion]]'' with unlimited duration. |
Softsugar tea is technically a drug. The initial effect can be resisted with a DC 20 [[Fortitude]] save, but the side effects have no save. | Softsugar tea is technically a drug. The initial effect can be resisted with a DC 20 [[Fortitude]] save, but the side effects have no save. | ||
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[[Category:Magic]] | [[Category:Magic]] | ||
[[Category:Food]] | [[Category:Food]] | ||
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Latest revision as of 08:58, 19 September 2012
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Softsugar Tea[edit]
Price: | 750 gp |
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Body Slot: | -- |
Caster Level: | 5th |
Aura: | Faint transmutation |
Activation: | Standard |
Weight: | - |
This tea says it contains 389% of your daily sugar intake. I'm sure its safe.
This sickeningly sweet tea is nevertheless quick delicious, and addictive. Technically a drug, its a popular beverage on Eijilund to the plushies who are immune to its nastier effects. When consumed, the body enters a hyperactive state granting a +30 ft alchemical bonus to speed, +1 alchemical bonus to reflex saves, a +1 dodge bonus to AC, and an extra attack on a full attack (which does not stack with haste and similar effects). In fact, the user cannot sit still and must move at least 10 feet every round or take a -4 penalty to attack rolls, skill checks, and ability checks for that round. These effects last for 1 minute, after which the side effects kick in; the creature is fatigued (or if already fatigued, exhausted), they take 3d6 points of nonlethal damage, and they risk addiction. They must make a DC 20 Will save or be compelled to drink another softsugar tea, or to obtain another, as if influenced by suggestion with unlimited duration.
Softsugar tea is technically a drug. The initial effect can be resisted with a DC 20 Fortitude save, but the side effects have no save.
Prerequisites: Brew Potion, haste.
Cost to Create: 325 gp, 30 EXP, 1 day.
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