Difference between revisions of "Cosplayer (3.5e Class)/Psychic"
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! Cosplayer Level || Special Abilities || Highest Level Power Available | ! Cosplayer Level || Special Abilities || Highest Level Power Available | ||
|- class="{{Odd-Even}}" | |- class="{{Odd-Even}}" | ||
− | | 1 || [[#Telepath Kit| | + | | 1 || [[#Telepath Kit|Psychic Kit]] || First |
|- class="{{Odd-Even}}" | |- class="{{Odd-Even}}" | ||
| 2 || || First | | 2 || || First | ||
Line 55: | Line 55: | ||
*Sixth level: Aura Alteration, Cloud Mind (Mass), Concussive Detonation*, Cranial Deluge*, Mind Probe, Psychofeedback, Psychometry*, Suspend Life | *Sixth level: Aura Alteration, Cloud Mind (Mass), Concussive Detonation*, Cranial Deluge*, Mind Probe, Psychofeedback, Psychometry*, Suspend Life | ||
*Seventh level: Divert Teleport, Dream Travel, Mind Blank (Personal), Modify Memory (Psionic), Recall Death, Ultrablast | *Seventh level: Divert Teleport, Dream Travel, Mind Blank (Personal), Modify Memory (Psionic), Recall Death, Ultrablast | ||
− | <nowiki>*</nowiki>Denotes that this | + | <nowiki>*</nowiki>Denotes that this power comes from Complete Psionic |
When you use the Psychic costume you may manifest powers in a similar way to the [[psion]], though your power are pre-picked and you may choose from any of them when you have access to the appropriate level. You use [[Recharging_Power_Points_(3.5e_Variant_Rule)|this variant]] for your power points, treating yourself as a full manifester, though you cannot hide the manifestation of your powers. If you have levels in another class that would grant you manifesting, you cannot use power points from this class to fuel powers from that one, or vice versa unless they also use the variant. | When you use the Psychic costume you may manifest powers in a similar way to the [[psion]], though your power are pre-picked and you may choose from any of them when you have access to the appropriate level. You use [[Recharging_Power_Points_(3.5e_Variant_Rule)|this variant]] for your power points, treating yourself as a full manifester, though you cannot hide the manifestation of your powers. If you have levels in another class that would grant you manifesting, you cannot use power points from this class to fuel powers from that one, or vice versa unless they also use the variant. | ||
− | Your ML is equal to your costume level, while your effective HD are also equal to your costume level plus any levels you might have in other classes for the purpose of abilities like Practiced Manifester (Complete Psionic). | + | Your ML is equal to your costume level, while your effective HD are also equal to your costume level plus any levels you might have in other classes for the purpose of abilities like Practiced Manifester (Complete Psionic). If the cosplayer manifests a power while another instance of that power is in effect (such as casting Cloud Mind while they already have a target affected by Cloud Mind), the first instance ends. |
− | + | '''{{Anchor|Psychic Kit}}:''' You gain a number of traits of the traditional psychic while using the Psychic costume. Gain these abilities: | |
− | + | *If you had an [[Intelligence]] of 14 or lower at first level (before racial ability modifiers), you gain a +2 bonus to your [[Intelligence]]. | |
− | + | *Your Will save progression becomes good for your cosplayer levels (as per a [[psion]]). | |
− | |||
− | |||
− | |||
− | '''{{Anchor| | ||
− | *If you had | ||
− | *Your Will save progression becomes good for your cosplayer levels (as per a [[ | ||
*You count as though you had a number of ranks equal to your HD + 3 in the following skills: | *You count as though you had a number of ranks equal to your HD + 3 in the following skills: | ||
− | ** | + | **Autohypnosis |
**Concentration | **Concentration | ||
− | ** | + | **Intimidate |
− | **Knowledge ( | + | **Knowledge (Dungeoneering) |
− | **Knowledge ( | + | **Knowledge (Psionics) |
**Knowledge (The Planes) | **Knowledge (The Planes) | ||
− | ** | + | **Listen |
− | ** | + | **Psicraft |
− | + | **Spot | |
− | |||
− | |||
− | |||
− | '''{{Anchor| | + | '''{{Anchor|Concussive Reaction}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Building on your psychic potential, once per day you can allow it to culminate into a massive scream which knocks enemies back when you are surprised or threatened. Once per day at third level as an immediate action, you can let out a scream which pushes enemies back. Treat this as a bull rush of a large creature with a Strength equal to your Intelligence modifier which does not provoke an attack of opportunity, and affects all creatures in a 30' cone. Creatures who are pushed back take 1d6 damage for every square that they are pushed, and an additional 1d6 damage for every 2 of your costume levels. |
− | '''{{Anchor| | + | '''{{Anchor|Time Regression}} ([[SRD:Special_Abilities_Overview#Psi-Like|Psi]]):''' As your psychic power reaches its peak, you find yourself with the power to force back time with your very mind. Once per day you can manifest [[SRD:Time_Regression|Time Regression]] as a psi-like ability with no XP cost. |
− |
Latest revision as of 19:41, 14 March 2016
Psychic[edit]
Cosplayer Level | Special Abilities | Highest Level Power Available |
---|---|---|
1 | Psychic Kit | First |
2 | First | |
3 | Concussive Reaction 1/day | First |
4 | Second | |
5 | Second | |
6 | Concussive Reaction 2/day | Second |
7 | Third | |
8 | Third | |
9 | Concussive Reaction 3/day | Third |
10 | Fourth | |
11 | Fourth | |
12 | Concussive Reaction 4/day | Fourth |
13 | Fifth | |
14 | Fifth | |
15 | Concussive Reaction 5/day | Fifth |
16 | Sixth | |
17 | Sixth | |
18 | Concussive Reaction 6/day | Sixth |
19 | Seventh | |
20 | Time Regression | Seventh |
Psychic powers:
- First level: Attraction, Conceal Thoughts, Control Flames, Control Object, Daze (Psionic), Demoralize, Destiny Dissonance, Detect Psionics, Disable, Distract, Eidetic Lock*, Empathy, Empty Mind, Matter Agitation, Mind Thrust, Missive, Primal Fear*, Sense Link, Sensory Gloom*, Synthestate, Telempathic Projection
- Second level: Body Equilibrium, Cloud Mind, Detect Hostile Intent, Empathic Transfer, Feat Leech, From the Brink*, Id Insinuation, Mind Link, Missive (Mass), Precognition, Read Thoughts, Recall Agony, Sense Link (Forced), Suggestion (Psionic), Thought Shield, Zone of Alertness*, Zone of Truth (Psionic)*
- Third level: Aversion, Clairvoyant Sense, Danger Sense, Dispel Psionics, Mental Barrier, Mental Disruption*, Mind Trap, Object Reading, Telekinetic Force, Telekinetic Thrust
- Fourth level: Aura Sight, Cerebral Phantasm*, Correspond, Death Urge, Discern Lies (Psionic), False Sensory Input, Intellect Fortress, Mind Link, Mindwipe, Power Leech, Suggestion (Implanted)*), Telekinetic Maneuver
- Fifth level: Baleful Teleport, Control Body, Mental Turmoil*, Psychotic Break*, Restore Extremity, Shatter Mind Blank, Tower of Iron Will, True Seeing (Psionic)
- Sixth level: Aura Alteration, Cloud Mind (Mass), Concussive Detonation*, Cranial Deluge*, Mind Probe, Psychofeedback, Psychometry*, Suspend Life
- Seventh level: Divert Teleport, Dream Travel, Mind Blank (Personal), Modify Memory (Psionic), Recall Death, Ultrablast
*Denotes that this power comes from Complete Psionic
When you use the Psychic costume you may manifest powers in a similar way to the psion, though your power are pre-picked and you may choose from any of them when you have access to the appropriate level. You use this variant for your power points, treating yourself as a full manifester, though you cannot hide the manifestation of your powers. If you have levels in another class that would grant you manifesting, you cannot use power points from this class to fuel powers from that one, or vice versa unless they also use the variant.
Your ML is equal to your costume level, while your effective HD are also equal to your costume level plus any levels you might have in other classes for the purpose of abilities like Practiced Manifester (Complete Psionic). If the cosplayer manifests a power while another instance of that power is in effect (such as casting Cloud Mind while they already have a target affected by Cloud Mind), the first instance ends.
Psychic Kit: You gain a number of traits of the traditional psychic while using the Psychic costume. Gain these abilities:
- If you had an Intelligence of 14 or lower at first level (before racial ability modifiers), you gain a +2 bonus to your Intelligence.
- Your Will save progression becomes good for your cosplayer levels (as per a psion).
- You count as though you had a number of ranks equal to your HD + 3 in the following skills:
- Autohypnosis
- Concentration
- Intimidate
- Knowledge (Dungeoneering)
- Knowledge (Psionics)
- Knowledge (The Planes)
- Listen
- Psicraft
- Spot
Concussive Reaction (Su): Building on your psychic potential, once per day you can allow it to culminate into a massive scream which knocks enemies back when you are surprised or threatened. Once per day at third level as an immediate action, you can let out a scream which pushes enemies back. Treat this as a bull rush of a large creature with a Strength equal to your Intelligence modifier which does not provoke an attack of opportunity, and affects all creatures in a 30' cone. Creatures who are pushed back take 1d6 damage for every square that they are pushed, and an additional 1d6 damage for every 2 of your costume levels.
Time Regression (Psi): As your psychic power reaches its peak, you find yourself with the power to force back time with your very mind. Once per day you can manifest Time Regression as a psi-like ability with no XP cost.