Difference between revisions of "User:Karuma/Sandbox/Incarnum Skillmonkey (3.5e Class)"
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:''{{Anchor|Esoteric Solutions}}:'' Choose an Incarnum Feat that can have points invested into it that you do not already have. For the next 24 hours, you gain the benefits of that feat. You may only invest Essentia into the feat at the time you gain it through this ability. If the feat grants you any bonus points of Essentia you do not gain that part of the feat. | :''{{Anchor|Esoteric Solutions}}:'' Choose an Incarnum Feat that can have points invested into it that you do not already have. For the next 24 hours, you gain the benefits of that feat. You may only invest Essentia into the feat at the time you gain it through this ability. If the feat grants you any bonus points of Essentia you do not gain that part of the feat. | ||
− | '''{{Anchor|Increased Capacity}}:''' All of your class abilities and feats that can have Essentia invested into them have +1 Capacity. This bonus is reflected on the class table. | + | '''{{Anchor|Increased Capacity}}:''' All of your class abilities and feats that can have Essentia invested into them have +1 Capacity. This bonus is reflected on the class table. In addition, though you are incapable of shaping Soulmelds, you are considered to be able to for the purpose of feats such as Bonus Essentia <sup>[[Publication:Magic of Incarnum|MoI]] P.35</sup> or other situations where it would be considered beneficial. |
'''{{Anchor|Bonus Feat}}:''' At third level, you gain Heart of Incarnum <sup>[[Publication:Magic of Incarnum|MoI]] P.38</sup> as a Bonus Feat without having to meet the prerequisites. | '''{{Anchor|Bonus Feat}}:''' At third level, you gain Heart of Incarnum <sup>[[Publication:Magic of Incarnum|MoI]] P.38</sup> as a Bonus Feat without having to meet the prerequisites. |
Latest revision as of 22:02, 19 February 2012
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Contents
<-class name->[edit]
<-general description->.
Making a <-class name->[edit]
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: Any race is no more or less likely to become a <-class name-> than any other class.
Alignment: <-alignments allowed for this class, or write "Any"->.
Starting Gold: 8d4×10 gp (200 gp).
Starting Age: Moderate.
Level | Base Attack Bonus |
Saving Throws | Special | Essentia | Essentia Capacity | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +2 | +2 | Collective Knowledge, Increased Capacity | 1 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +3 | +3 | 2 | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +3 | +3 | Bonus Feat | 2 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +4 | +4 | 3 | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +4 | +4 | Collective Insight | 3 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +5 | +5 | 4 | 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +5 | +5 | Essential Restoration | 5 | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +6 | +6 | 5 | 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +6 | +6 | +6 | Collective Power | 6 | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +7 | +7 | <-any class features gained at this level-> | 7 | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +7 | +7 | +7 | <-any class features gained at this level-> | 8 | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +8 | +8 | +8 | <-any class features gained at this level-> | 9 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +8 | +8 | +8 | <-any class features gained at this level-> | 10 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +9 | +9 | +9 | <-any class features gained at this level-> | 11 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +9 | +9 | <-any class features gained at this level-> | 12 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +10 | +10 | +10 | <-any class features gained at this level-> | 13 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +10 | +10 | <-any class features gained at this level-> | 14 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +11 | +11 | <-any class features gained at this level-> | 16 | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +11 | +11 | <-any class features gained at this level-> | 18 | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +12 | +12 | +12 | <-any class features gained at this level-> | 20 | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level, ×4 at 1st level) Class Features[edit]All of the following are class features of the <-class name->. Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->. Collective Knowledge: At first level, a <-class name-> can invest Essentia to obtain class abilities from the following list. You may have as many as you have Essentia to invest in. Once Essentia has been invested this way it cannot be reallocated for 24 hours.
Increased Capacity: All of your class abilities and feats that can have Essentia invested into them have +1 Capacity. This bonus is reflected on the class table. In addition, though you are incapable of shaping Soulmelds, you are considered to be able to for the purpose of feats such as Bonus Essentia MoI P.35 or other situations where it would be considered beneficial. Bonus Feat: At third level, you gain Heart of Incarnum MoI P.38 as a Bonus Feat without having to meet the prerequisites. Collective Insight: At fifth level, gain a +1 bonus to all skill checks. You may invest Essentia into this ability, gaining a +2 to the bonus for every point of Essentia. Essential Restoration (Ex): At seventh level, you may invest Essentia into yourself or another creature, granting it Fast Healing for 24 hours equal to the Essentia invested. Your total investment among all creatures cannot exceed your Essentia Capacity. So if your Capacity is 3, you could invest all 3 into one creature, or split the essentia 2-1 or split it three ways giving a trio Fast Healing 1. Once invested the Essentia cannot be reallocated for 24 hours. You may, as a free action, revoke the Fast Healing you have granted to a creature, but the Essentia remains unusable for the full duration and the Capacity remains reserved. <span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information-> <span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information-> <span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information-> <span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information-> <span id="<-class feature->"><-class feature-></span>: <-class feature game rule information-> <span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information-> <-Lather, rinse...-> <-... repeat as necessary.-> Ex-<-pluralized class name->[edit]<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->. Epic <-class name->[edit]
<-existing class feature->: <-how this class feature increases or accumulates at epic levels-> <-another existing class feature->: <-how this class feature increases or accumulates at epic levels-> <-Lather, rinse...-> <-... repeat.-> Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th. Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->. <-Sample race of your choice-> <-class name-> Starting Package[edit]Weapons: <-Weapon selection for starting at 1st level with this class.->. Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: <-1st-level feat selection->. Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->. Gear: <-Starting armor and other equipment outside of weapons.->. Gold: <-Starting gold using this package.->.
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