Difference between revisions of "Template:3.5e Libram Monster Feat"
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<span style="display: block;">'''<big>{{{name}}} [[[Monster (3.5e Feat Type)|Monster]]]</big>'''</span><span style="display: none;">[[Type::Monster]]</span> | <span style="display: block;">'''<big>{{{name}}} [[[Monster (3.5e Feat Type)|Monster]]]</big>'''</span><span style="display: none;">[[Type::Monster]]</span> | ||
<span style="display: block;">[[Summary::{{{summary|This feat needs a summary.}}}| ]]</span>{{#if: {{{fluff|}}}| | <span style="display: block;">[[Summary::{{{summary|This feat needs a summary.}}}| ]]</span>{{#if: {{{fluff|}}}| | ||
− | <span style="display: block;">''{{{fluff | + | <span style="display: block;">''{{{fluff}}}''</span> |
}}<!-- | }}<!-- | ||
-->{{#if: {{{montypes|}}}| | -->{{#if: {{{montypes|}}}| | ||
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-->{{#if: {{{example|}}}| | -->{{#if: {{{example|}}}| | ||
<span style="display: block;">'''Example:''' {{{example}}}</span> | <span style="display: block;">'''Example:''' {{{example}}}</span> | ||
− | }}<!-- | + | }}<!---->{{#if: {{{normal|}}}| |
− | -->{{#if: {{{normal|}}}| | ||
<span style="display: block;">'''Normal:''' {{{normal}}}</span> | <span style="display: block;">'''Normal:''' {{{normal}}}</span> | ||
}}<!-- | }}<!-- |
Latest revision as of 07:42, 27 March 2011
Template documentation (for the above template, sometimes hidden or invisible)
Name | Required | Description | Example |
---|---|---|---|
name | Yes | Name of feat | Toughness |
summary | Yes | Summary of the benefits of the feat. | Add 5hp per tier |
montypes | No | Monster types that can take this feat (defaults to "all") | Dragon, Fiend, Elemental |
prereqs | No | Other prerequisites of the feat | Str 15 |
benefit | Yes | What mechanical benefit the feats gives. | Gain 5 hit points. |
fluff | No | Flavorful text of the feat. | You can take more hits and stay conscious. |
example | No | An example of how this feat works. | A warlock with 10 constitution would start out with 28 hit points. |
normal | No | What the normal effect is without the feat | A character starts out with the normal hit point calculation. |
special | No | Any edge case in the rules |
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