Difference between revisions of "Derpblade (3.5e Equipment)"
(Created page with "{{author |author_name=Eiji-kun |date_created=3-13-11 |adopter= |date_adopted= |status=Complete |editing=Mechanical changes on Talk please. }} == Derpblade == {{3.5e Magic Item...") |
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{{author | {{author | ||
|author_name=Eiji-kun | |author_name=Eiji-kun | ||
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{{3.5e Magic Item | {{3.5e Magic Item | ||
|name= | |name= | ||
− | |price=8010 | + | |price=8010 gp |
|bslot=Held | |bslot=Held | ||
|cl=10th | |cl=10th | ||
|aura=Moderate Enchantment (DC 18) | |aura=Moderate Enchantment (DC 18) | ||
|act=Use-activated | |act=Use-activated | ||
− | | | + | |weight=4 lbs |
|summary=Did you ever herp so hard you derped? | |summary=Did you ever herp so hard you derped? | ||
}} | }} | ||
− | ''The sword is a comical failure of weaponsmithing, having the consistency of gelatin and impacting with | + | ''The sword is a comical failure of weaponsmithing, having the consistency of gelatin and impacting with an unusual herpa-derpa noise.'' |
− | The derpblade appears to be a +1 shortsword, with | + | The derpblade appears to be a +1 shortsword, with an oozy sheen and a blade which is rubbery and ill-suited for battle. In fact, it is incapable of dealing lethal damage and only deals non-lethal. What it does do, however, is instill idiocy into those it strikes. Those struck by the derpblade must make a [[Will]] save (DC 10 + 1/2 BAB + [[Charisma]] modifier) or become unable to speak for 1d4 rounds. Any words that come out sound like herps and derps. It does not prevent spellcasting, but does prevent communication attempts, even if using ''[[SRD:Tongues|tongues]]'' or telepathy to communicate. The affected target is unaware of the change and believes they sound normal, leading to much confusion. The effect lasts for 1d4 rounds, and additional failed saves merely reset the duration, if longer. |
Prerequisites: [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Sculpt Sound|sculpt sound]]''.<br /> | Prerequisites: [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Sculpt Sound|sculpt sound]]''.<br /> | ||
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[[Category:Magic]] | [[Category:Magic]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
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Latest revision as of 21:50, 29 August 2013
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Derpblade[edit]
Price: | 8010 gp |
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Body Slot: | Held |
Caster Level: | 10th |
Aura: | Moderate Enchantment (DC 18) |
Activation: | Use-activated |
Weight: | 4 lbs |
The sword is a comical failure of weaponsmithing, having the consistency of gelatin and impacting with an unusual herpa-derpa noise.
The derpblade appears to be a +1 shortsword, with an oozy sheen and a blade which is rubbery and ill-suited for battle. In fact, it is incapable of dealing lethal damage and only deals non-lethal. What it does do, however, is instill idiocy into those it strikes. Those struck by the derpblade must make a Will save (DC 10 + 1/2 BAB + Charisma modifier) or become unable to speak for 1d4 rounds. Any words that come out sound like herps and derps. It does not prevent spellcasting, but does prevent communication attempts, even if using tongues or telepathy to communicate. The affected target is unaware of the change and believes they sound normal, leading to much confusion. The effect lasts for 1d4 rounds, and additional failed saves merely reset the duration, if longer.
Prerequisites: Craft Magic Arms and Armor, sculpt sound.
Cost to Create: 4010, 320 EXP, 8 days.
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