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Difference between revisions of "User:Leziad/Awakened Witch"

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===Changes===
 
===Changes===
* ''Patron:'' In addition to having access to the normal list of patrons, a witch has access to the witching patron (see below).
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* '''Class Skill:''' A witch adds both Perception and Sense Motive to her list of class skills.
* ''Patron Spells:'' A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
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* '''Patron Spells:''' A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
* ''Cackle:'' The cackle hex becomes a class feature gained at 3rd level.
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* '''Cackle:''' The cackle hex becomes a class feature gained at 3rd level. It can be taken as an hex normally by classes other than the witch.
  
'''Witching Patron:''' Instead of relying on otherworldly beings, some witches gain their power through the teaching passed down by ancient witches. These witches do not gain a patron from a list of patron. Instead she chooses a single 1st level spell on the witch list to be her 1st level patron spell, repeating the process whenever she gain access to a new spell level. This prevents the witch from accessing spells outside of her spell list with her patron, but grants her more flexibility with her patron spells.
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===New Class Features===
 
===New & Revised Hexes===
 
  
====Deep Hypnotism {{Su}}====
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'''Ascendant Hexes {{Ex}}:''' At 20th level, an awakened witch increases the DCs of her hexes by 2. Additionally any hexes with a duration or minute or hours per class level per day can now be used constantly without any time limit.
''This is a revision of the [https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/combat-hypnosis-su/ combat hypnosis] hex.''
 
  
The witch can lull her enemies into a trance, even in the chaos of combat. This hex functions as [https://www.d20pfsrd.com/magic/all-spells/h/hypnotism/ ''hypnotism''], except it can affect only one creature at a time without a HD limit, and the target creature does not receive the usual +2 bonus on its saving throw while in combat. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 5th level, a creature made fascinated by this hex only break of its fascination if directly harmed.
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===Witch's Hexes===
  
====Disguise {{Su}}====
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A list of new and revised witch's hex can be found [[User:Leziad/Awakened Witch/Hex|here]].
''This is a revision of the [https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/hex-disguise-su/ disguise] hex.''
 
 
 
A witch with this hex gain [[SRD:Disguise Skill|disguise]] as a class skills. Additionally she can change her appearance for a number of hours per day equal to her class level, as if using [https://www.d20pfsrd.com/magic/all-spells/d/disguise-self/ disguise self]. These hours do not need to be consecutive, but they must be spent in 1-hour increments. Unlike the spell, this disguises touch and sound, and it doesn’t allow a saving throw to disbelieve).
 
 
 
At 5th level, while under the effect of this hex, the witch is under a constant [https://www.d20pfsrd.com/magic/all-spells/n/nondetection/ ''nondetection''] effect.
 
 
 
====Green Thumb {{Su}}====
 
As a standard action, a witch may affect a single plants she can touch with either [[SRD:Plant Growth|''plant growth'']] spell or the [[SRD:Diminish Plants|''diminish plant'']]. At 5th level she adds both [[SRD:Plant Growth|''plant growth'']] and [[SRD:Diminish Plants|''diminish plant'']] to her list of patron spells.
 
 
 
===New Feat: Schooled Witch===
 
 
 
{{3.5e Feat
 
|name=Schooled Witch
 
|types=
 
|summary=Irrelevant
 
|prereqs=[[SRD:Spell Focus|Spell Focus]], witching patron class feature
 
|fluff=You have a better understanding of arcane magic than many of your peers.
 
|benefit=When choosing spells for your witching patron, you may select spells from the sorcerer/wizard list whose school match a school you chosen with [[SRD:Spell Focus|Spell Focus]], in addition to the witch list.  
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|special=
 
}}
 

Latest revision as of 18:40, 6 September 2024

Awakened WitchEdit

The witch is largely a powerful class thanks to its access to powerful hexes. However the hex list leave somewhat to be desired, with only a few hexes ever being worth it. The awakened witch makes little changes to the witch itself, instead focusing on changing some hexes.

ChangesEdit

  • Class Skill: A witch adds both Perception and Sense Motive to her list of class skills.
  • Patron Spells: A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
  • Cackle: The cackle hex becomes a class feature gained at 3rd level. It can be taken as an hex normally by classes other than the witch.

New Class FeaturesEdit

Ascendant Hexes (Ex): At 20th level, an awakened witch increases the DCs of her hexes by 2. Additionally any hexes with a duration or minute or hours per class level per day can now be used constantly without any time limit.

Witch's HexesEdit

A list of new and revised witch's hex can be found here.