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Templar (3.5e Class)

2,348 bytes added, 17:36, 5 October 2010
Earthly Vows
'''Vow of Destruction:''' You have sworn yourself to the ultimate annihilation of your foes. The thought of doing so makes you feel warm and fuzzy inside.
 
*'''2:''' Your sword is like a wrecking ball, ignoring hardness values on objects if they are less than your character level.
 
*'''4:''' Your defeated opponents' remains are reduced to smithereens by your attacks. No raising effect that requires remains can now revive someone agaisnt whom your strike the killing blow.
 
*'''6:''' When you kill someone, their soul is now held inside your own self; this functions in the same manner as ''[[SRD:Trap the Soul|trap the soul]]'', except that no material component is required.
'''Vow of Poverty:''' You have forsaken material possessions; you don't need them to kill things.
 
*'''2:''' If you do not wear any armor, you gain a +4 armor bonus to your AC that increases by +1 every two character levels thereafter. This does not stack with any similar ability. If you wield no weapons of any kind, you gain a slam attack
that deals damage based on your size (1d8 for a Medium creature) and allows iterative attacks based on BAB.
 
*'''4:''' Not being burdened by all the weight of unnecessary wealth has made you quick to the punch. You may make a slam attack as an immediate action.
 
*'''6:''' You may force others to know what it's like to live in poverty. As a full-round action, you may make a slam attack against an opponent and force them to make a Fortitude save or have all of their equipment disappear for 1 round. Any effects created by the lost equipment are suppressed.
'''Vow of Truth:''' You are an enforcer of honesty in the world. You try your best to keep shady people from having their way.
Permanent *'''2:''' You permanently radiate a ''[[SRD:Zone of Truth|zone of truth around you]]'' out to a maximum distance of 5 feet per class level. *'''4:''' You never fall victim to the tricks of those who rely on deception for victory. You can no longer be flanked, surprised, or caught flat-footed. *'''6:''' You are constantly under the effects of a ''[[SRD:True Seeing|true seeing]]'' spell.
'''Vow of Expertise:''' You never fall victim to have been enlightened by the tricks miracles of those who rely on deception for victory. You can no longer be flanked surprisedtechnology, and have devoted yourself to bringing that same sight to all others, or caught flat-footedeven by force if necessary.
True seeing*'''2:''' You are automatically proficient in the use a firearm that you choose. If your campaign does not use firearms, you instead gain proficiency with an exotic ranged weapon of your choice.
*'''Vow of Expertise4:''' You If you use your [[#Smite|smite]] ability with a ranged weapon, you have been enlightened by the miracles option to create a beam of technologydivine energy that is 5 feet wide and 5 feet high, and have devoted yourself extends out to bringing one range increment for your weapon. If an opponent is caught in this beam that same sight to all otherstake the damage of your weapon as it is augmented by your smite, but a successful Reflex save halves the damage dealt.
Proficiency *'''6:''' Any alchemical equipment you use is automatically enhanced as though it were made with grenade-like the [[SRD:Augmented Alchemy|Augmented Alchemy]] feat, and all ranged weapons and (if appicable) firearmsyou use deal damage as though they are one size category larger than normal. This only applies when you use them.

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