Difference between revisions of "The Man-Thing (4e Monster)"
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|keywords= Necrotic | |keywords= Necrotic | ||
− | |effect= ''Attack:'' Melee 1 (one creature); + | + | |effect= ''Attack:'' Melee 1 (one creature); +19 vs. AC |
''Hit:'' 2d8+8 necrotic and poison damage, or 2d8 + 24 necrotic and poison damage on a critical. In addition, the target is afflicted with Soul Venom (save ends). | ''Hit:'' 2d8+8 necrotic and poison damage, or 2d8 + 24 necrotic and poison damage on a critical. In addition, the target is afflicted with Soul Venom (save ends). | ||
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|keywords= Necrotic, Poison | |keywords= Necrotic, Poison | ||
− | |effect= ''Attack:'' Reach 2 (one creature); + | + | |effect= ''Attack:'' Reach 2 (one creature); +19 vs. AC |
''Hit:'' 2d4+8 damage, or 2d8 + 16 necrotic and poison damage on a critical. In addition the target is afflicted with Soul Venom (save ends), is immobilized and grants combat advantage (save ends both). | ''Hit:'' 2d4+8 damage, or 2d8 + 16 necrotic and poison damage on a critical. In addition the target is afflicted with Soul Venom (save ends), is immobilized and grants combat advantage (save ends both). | ||
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|recharge= {{4}} {{5}} {{6}} | |recharge= {{4}} {{5}} {{6}} | ||
|keywords= Fear, Illusion, Psychic | |keywords= Fear, Illusion, Psychic | ||
− | |effect= ''Attack:'' Ranged 10; + | + | |effect= ''Attack:'' Ranged 10; +17 vs. Will |
''Hit:'' 2d10+8 psychic damage, or 2d8 + 28 psychic damage on a critical. Target is stunned until the end of the man-thing's next turn. Target takes a -2 penalty to all attacks, ongoing 5 psychic damage and grants combat advantage (save ends all). | ''Hit:'' 2d10+8 psychic damage, or 2d8 + 28 psychic damage on a critical. Target is stunned until the end of the man-thing's next turn. Target takes a -2 penalty to all attacks, ongoing 5 psychic damage and grants combat advantage (save ends all). | ||
''Miss:'' Half damage. Target is dazed until the end of the Man-Thing's next turn. | ''Miss:'' Half damage. Target is dazed until the end of the Man-Thing's next turn. | ||
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{{4e Creature Power | {{4e Creature Power | ||
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|keywords= Necrotic, Poison | |keywords= Necrotic, Poison | ||
− | |effect= ''Attack:'' Close blast 3 (each creature in blast); + | + | |effect= ''Attack:'' Close blast 3 (each creature in blast); +17 vs. Fortitude |
''Hit:'' 2d6+8 necrotic and poison damage, or 2d8 + 20 necrotic and poison damage on a critical. Push the target 4 squares, and the target falls prone at the end of this forced movement. This attack must use a water filled square within ten squares of the Man-Thing as the attack's origin square. Extinguishes flames and destroys fire zones completely in the area. If used 5 times or more, the boat sinks. | ''Hit:'' 2d6+8 necrotic and poison damage, or 2d8 + 20 necrotic and poison damage on a critical. Push the target 4 squares, and the target falls prone at the end of this forced movement. This attack must use a water filled square within ten squares of the Man-Thing as the attack's origin square. Extinguishes flames and destroys fire zones completely in the area. If used 5 times or more, the boat sinks. | ||
''Miss:'' Half damage. | ''Miss:'' Half damage. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type= {{R}} | ||
+ | |name= Flesh Puppet | ||
+ | |action= standard; encounter | ||
+ | |recharge= | ||
+ | |keywords= Conjuration, Illusion | ||
+ | |effect= Ranged 10; Conjures the man-thing's skin as a puppet in an unoccupied square within range, powerful glamours making it appear as a perfectly convincing duplicate. The puppet can be attacked, has hit points equal to half the man-thing's bloodied value, occupies its space, and can make the bite or tail lash attack as a standard action or opportunity attack. The man-thing can move the puppet up to his speed as a move action, or when taking a move action. A DC 25 Perception or Insight check reveals the puppet's true nature. | ||
}} | }} | ||
{{4e Creature Power | {{4e Creature Power |
Revision as of 17:00, 19 September 2010
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Tactics
Flayed One Level 10 Minion
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Medium natural humanoid (undead) XP 125
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Initiative +4 | Senses Perception +5; darkvision | |
HP 1; a missed attack never damages a minion.; Bloodied {{{bloodied}}} | ||
AC 19-27 (depends on armor, cloth to plate); Fortitude 27, Reflex 19, Will 19 | ||
Immune disease, necrotic, poison | ||
Speed 4 | ||
Basic Melee Attack Claw (standard; at-will) ♦ Necrotic, Poison | ||
+15 vs. AC; 10 damage. The flayed one can use zombie grab as a free action. | ||
Basic Melee Attack Bite (standard; at-will) ♦ Necrotic, Poison | ||
+15 vs. AC; 15 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). If the target is immobilized, this attack deals 5 extra damage. If the target is restrained, this attack deals 10 extra damage. | ||
Basic Melee Attack Zombie Grab (standard; at-will) | ||
+15 vs. Reflex; the target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty. | ||
Melee Attack Drag (move; at-will) | ||
+15 vs Fortitude; grabbed target; The flayed one moves up to two squares and pulls the target two squares. The target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty. | ||
Passive Restraining Swarm | ||
If the flayed one grabs a target that is already grabbed, that target is now restrained instead of immobilized as long as it is grabbed by the flayed one, and at least one other creature is grabbing the target. | ||
Passive Overwhelming Assault | ||
For each creature grabbing the flayed one's target, the flayed one gains a +1 bonus to attack rolls against the target. | ||
Alignment Unaligned | Languages - | |
Str 26 (+13) | Dex 8 (+4) | Wis 10 (+5) |
Con 26 (+13) | Int 1 (-1) | Cha 4 (+2) |
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Facts about "The Man-Thing (4e Monster)"
Author | Surrealistik + |
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | The Man-Thing + |