Difference between revisions of "The Man-Thing (4e Monster)"
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|keywords= Necrotic | |keywords= Necrotic | ||
− | |effect= + | + | |effect= ''Attack:'' Melee 1 (one creature); +17 vs. AC |
+ | ''Hit:'' 2d8+8 necrotic and poison damage. In addition, the target is afflicted with Soul Venom (save ends). | ||
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{{4e Creature Power | {{4e Creature Power | ||
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|recharge= | |recharge= | ||
|keywords= Necrotic, Poison | |keywords= Necrotic, Poison | ||
− | |effect= Reach 2; +16 vs. Reflex | + | |effect= ''Attack:'' Reach 2 (one creature); +16 vs. Reflex |
+ | ''Hit:'' 2d4+8 damage. In addition the target is afflicted with Soul Venom (save ends), is immobilized and grants combat advantage (save ends both). | ||
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{{4e Creature Power | {{4e Creature Power | ||
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|recharge= {{6}}, recharges when first bloodied, or when it first bloodies an enemy, or when it first drops an enemy to 0 hit points or fewer | |recharge= {{6}}, recharges when first bloodied, or when it first bloodies an enemy, or when it first drops an enemy to 0 hit points or fewer | ||
|keywords= Necrotic, Poison | |keywords= Necrotic, Poison | ||
− | |effect= The Man-Thing makes two bite attacks against a single target, and a tail lash attack against another target within range. If at least one bite attack hits, the target is grabbed, knocked prone, loses a healing surge, the | + | |effect= The Man-Thing makes two bite attacks against a single target, and a tail lash attack against another target within range. If at least one bite attack hits, the target is grabbed, knocked prone, loses a healing surge, the Man-Thing regains hit points equal to the target's healing surge value, and any one of the Man-Thing's powers other than flesh frenzy are recharged. Any excess hit points become temporary hit points. When charging, the Man-Thing can use this power in place of a melee basic attack. |
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{{4e Creature Power | {{4e Creature Power | ||
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|recharge= {{4}} {{5}} {{6}} | |recharge= {{4}} {{5}} {{6}} | ||
|keywords= Fear, Illusion, Psychic | |keywords= Fear, Illusion, Psychic | ||
− | |effect= Ranged 10; +13 vs. Will | + | |effect= ''Attack:'' Ranged 10; +13 vs. Will |
− | ''Miss:'' Half damage. Target is dazed until the end of the | + | ''Hit:'' 2d10+8 psychic damage. Target is stunned until the end of the man-thing's next turn. Target takes a -2 penalty to all attacks, ongoing 5 psychic damage and grants combat advantage (save ends all). |
+ | |||
+ | ''Miss:'' Half damage. Target is dazed until the end of the Man-Thing's next turn. | ||
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{{4e Creature Power | {{4e Creature Power | ||
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|recharge= | |recharge= | ||
|keywords= Necrotic, Poison | |keywords= Necrotic, Poison | ||
− | |effect= Close blast 3 (each creature in blast); +13 vs. Fortitude | + | |effect= ''Attack:'' Close blast 3 (each creature in blast); +13 vs. Fortitude |
+ | ''Hit:'' 2d6+8 necrotic and poison damage. Push the target 4 squares, and the target falls prone at the end of this forced movement. This attack must use a water filled square within ten squares of the Man-Thing as the attack's origin square. Extinguishes flames and destroys fire zones completely in the area. If used 5 times or more, the boat sinks. | ||
''Miss:'' Half damage. | ''Miss:'' Half damage. |
Revision as of 16:54, 19 September 2010
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Tactics
Flayed One Level 10 Minion
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Medium natural humanoid (undead) XP 125
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Initiative +4 | Senses Perception +5; darkvision | |
HP 1; a missed attack never damages a minion.; Bloodied {{{bloodied}}} | ||
AC 19-27 (depends on armor, cloth to plate); Fortitude 27, Reflex 19, Will 19 | ||
Immune disease, necrotic, poison | ||
Speed 4 | ||
Basic Melee Attack Claw (standard; at-will) ♦ Necrotic, Poison | ||
+15 vs. AC; 10 damage. The flayed one can use zombie grab as a free action. | ||
Basic Melee Attack Bite (standard; at-will) ♦ Necrotic, Poison | ||
+15 vs. AC; 15 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). If the target is immobilized, this attack deals 5 extra damage. If the target is restrained, this attack deals 10 extra damage. | ||
Basic Melee Attack Zombie Grab (standard; at-will) | ||
+15 vs. Reflex; the target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty. | ||
Melee Attack Drag (move; at-will) | ||
+15 vs Fortitude; grabbed target; The flayed one moves up to two squares and pulls the target two squares. The target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty. | ||
Passive Restraining Swarm | ||
If the flayed one grabs a target that is already grabbed, that target is now restrained instead of immobilized as long as it is grabbed by the flayed one, and at least one other creature is grabbing the target. | ||
Passive Overwhelming Assault | ||
For each creature grabbing the flayed one's target, the flayed one gains a +1 bonus to attack rolls against the target. | ||
Alignment Unaligned | Languages - | |
Str 26 (+13) | Dex 8 (+4) | Wis 10 (+5) |
Con 26 (+13) | Int 1 (-1) | Cha 4 (+2) |
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Facts about "The Man-Thing (4e Monster)"
Author | Surrealistik + |
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | The Man-Thing + |