Difference between revisions of "User:Karuma/Sandbox"

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(My Skill Feats)
(My Skill Feats)
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|skill14=May choose to make an Iaijutsu Focus check in place of your Initiative check.
 
|skill14=May choose to make an Iaijutsu Focus check in place of your Initiative check.
 
|skill19=Automatically deal maximum damage from Iaijutsu Focus checks made as part of attacks resulting from [[Full Moon Stance (3.5e Feat)|Full Moon Stance]].
 
|skill19=Automatically deal maximum damage from Iaijutsu Focus checks made as part of attacks resulting from [[Full Moon Stance (3.5e Feat)|Full Moon Stance]].
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}}</onlyinclude>
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{{author
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|author_name=Karuma
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|date_created=9/9/2010
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|status=Sandbox
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|balance=Wizard
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}}
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<onlyinclude>{{Tome Skill Feat
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|name=Squire Training
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|types=<!-- Feat Types (General, Fighter, etc.) -->
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|summary=Given basic training in your off time you are better suited for combat than your peers.
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|skill=Knowledge (History)
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|prereqs=<!-- All prerequisites, separated by commas -->
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|prereq_feat6=<!-- The title of a homebrew feat that is a prerequisite to this feat. -->
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|skill0=Knowledge (History) is always a class skill for you. Gain proficiency in all Martial weapons. If you already had proficiency in all Martial weapons, choose Piercing, Slashing, or Bludgeoning. You now count as proficient in all Exotic weapons of chosen type.
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|skill4=Your BAB improves by one rank. Poor becomes Average, Average becomes Full. For every 4 levels in a Full BAB class, add 1 to your total BAB. This can give you a total of 5 Iterative Attacks in a round when high enough.
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|skill9=Compensate for Weakness - Add to your weakest Saving Throw your Strength mod if Fort, Intelligence mod if Reflexes, or Charisma Mod if Will. If two Saves tie for lowest apply this to both. If none of your Base Saves is the weakest, add half of the extra mod to each one.
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|skill14=Gain a +4 Dodge Bonus to AC.
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|skill19=
 
}}</onlyinclude>
 
}}</onlyinclude>

Revision as of 02:42, 10 September 2010

My Sandbox

My Combat Feats

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Author: Karuma (talk)
Date Created: 9/8/2010
Status: Nearly Complete
Editing: Clarity edits only please
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Subdued Smiting [Fighter] 'Prerequisites: Charisma 13 and non-True Neutral Alignment or Smite special attack Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: Subduing Strike BoED p.46 Modified: Also applies to ranged attacks.
  • +1: If you do not already have a Smite Attack, Gain Strike of the Believer. If you do have a Smite Attack, Gain Steadfast Zealousness.
  • +6: Holy Subdual BoED p.44 Modified: Remove alignment specifics and apply across all alignments.
  • +11: Ranged Smite Evil BoED p.45 Modified: Apply to any Smite Attack, not just Smite Evil.
  • +16: Exalted Smite BoED p.42 Modified: Once again, change alignment descriptors to match your Smite.


My Skill Feats

Homebrew.png
Author: Karuma (talk)
Date Created: 9/8/2010
Status: Mostly Complete
Editing: Clarity edits only please
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Iaido Practitioner [Fighter, Skill] Learn the secret artes of the Samurai. Master their Ultimate Secret Techniques. Benefits: This is a skill feat that scales with your ranks in Iaijutsu Focus.

  • 0 ranks: Iaijutsu FocusOA is always a class skill for you. If it is already a class skill, gain +3 to checks.
  • 4 ranks: Gain Quick Draw even if you do not meet the prerequisites.
  • 9 ranks: Gain Full Moon Stance even if you do not meet the prerequisites and replace Sense Motive where it appears in the feat with Iaijutsu Focus.
  • 14 ranks: May choose to make an Iaijutsu Focus check in place of your Initiative check.
  • 19 ranks: Automatically deal maximum damage from Iaijutsu Focus checks made as part of attacks resulting from Full Moon Stance.



Homebrew.png
Author: Karuma (talk)
Date Created: 9/9/2010
Status: Sandbox
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article


Squire Training [Skill] Given basic training in your off time you are better suited for combat than your peers. Benefits: This is a skill feat that scales with your ranks in Knowledge (History).

  • 0 ranks: Knowledge (History) is always a class skill for you. Gain proficiency in all Martial weapons. If you already had proficiency in all Martial weapons, choose Piercing, Slashing, or Bludgeoning. You now count as proficient in all Exotic weapons of chosen type.
  • 4 ranks: Your BAB improves by one rank. Poor becomes Average, Average becomes Full. For every 4 levels in a Full BAB class, add 1 to your total BAB. This can give you a total of 5 Iterative Attacks in a round when high enough.
  • 9 ranks: Compensate for Weakness - Add to your weakest Saving Throw your Strength mod if Fort, Intelligence mod if Reflexes, or Charisma Mod if Will. If two Saves tie for lowest apply this to both. If none of your Base Saves is the weakest, add half of the extra mod to each one.
  • 14 ranks: Gain a +4 Dodge Bonus to AC.
  • 19 ranks: