Difference between revisions of "The Man-Thing (4e Monster)"
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|effect= Ongoing 5 necrotic and poison damage (save ends). | |effect= Ongoing 5 necrotic and poison damage (save ends). | ||
''First failed save:'' Ongoing 10 necrotic and poison damage, and the target is slowed (save ends). | ''First failed save:'' Ongoing 10 necrotic and poison damage, and the target is slowed (save ends). | ||
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''Second failed save:'' Ongoing 15 necrotic and poison damage, and the target is dazed (save ends). | ''Second failed save:'' Ongoing 15 necrotic and poison damage, and the target is dazed (save ends). | ||
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''Third failed save:'' Ongoing 20 necrotic and poison damage, and the target is stunned (save ends). | ''Third failed save:'' Ongoing 20 necrotic and poison damage, and the target is stunned (save ends). | ||
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''Fourth failed save:'' Ongoing 25 necrotic and poison damage, and the target is dominated (save ends). | ''Fourth failed save:'' Ongoing 25 necrotic and poison damage, and the target is dominated (save ends). | ||
If a player affected by Soul Venom drops to 0 or less HP, it regains consciousness and is dominated until its hit point total is 1 or higher (no save). If a player affected by Soul Venom dies, it becomes a Flayed One under the control of the Man-Thing on the next turn. | If a player affected by Soul Venom drops to 0 or less HP, it regains consciousness and is dominated until its hit point total is 1 or higher (no save). If a player affected by Soul Venom dies, it becomes a Flayed One under the control of the Man-Thing on the next turn. |
Revision as of 06:56, 7 September 2010
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Tactics
Flayed One Level 10 Minion
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Medium natural humanoid (undead) XP 125
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Initiative +4 | Senses Perception +5; darkvision | |
HP 1; a missed attack never damages a minion.; Bloodied {{{bloodied}}} | ||
AC 19-27 (depends on armor, cloth to plate); Fortitude 27, Reflex 19, Will 19 | ||
Immune disease, necrotic, poison | ||
Speed 4 | ||
Basic Melee Attack Claw (standard; at-will) ♦ Necrotic, Poison | ||
+15 vs. AC; 10 damage. The flayed one can use zombie grab as a free action. | ||
Basic Melee Attack Bite (standard; at-will) ♦ Necrotic, Poison | ||
+15 vs. AC; 15 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). If the target is immobilized, this attack deals 5 extra damage. If the target is restrained, this attack deals 10 extra damage. | ||
Basic Melee Attack Zombie Grab (standard; at-will) | ||
+15 vs. Reflex; the target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty. | ||
Melee Attack Drag (move; at-will) | ||
+15 vs Fortitude; grabbed target; The flayed one moves up to two squares and pulls the target two squares. The target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty. | ||
Passive Restraining Swarm | ||
If the flayed one grabs a target that is already grabbed, that target is now restrained instead of immobilized as long as it is grabbed by the flayed one, and at least one other creature is grabbing the target. | ||
Passive Overwhelming Assault | ||
For each creature grabbing the flayed one's target, the flayed one gains a +1 bonus to attack rolls against the target. | ||
Alignment Unaligned | Languages - | |
Str 26 (+13) | Dex 8 (+4) | Wis 10 (+5) |
Con 26 (+13) | Int 1 (-1) | Cha 4 (+2) |
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Facts about "The Man-Thing (4e Monster)"
Author | Surrealistik + |
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | The Man-Thing + |