Difference between revisions of "The Man-Thing (4e Monster)"
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|keywords= Necrotic, Poison | |keywords= Necrotic, Poison | ||
|effect= The Man-Thing makes two bite attacks against a single target, and a tail lash attack against another target within range. If at least one bite attack hits, the target is grabbed, knocked prone, loses a healing surge, the man-thing regains hit points equal to the target's healing surge value, and any one of the Man-Thing's powers other than flesh frenzy are recharged. Any excess hit points become temporary hit points. When charging, the Man-Thing can use this power in place of a melee basic attack. | |effect= The Man-Thing makes two bite attacks against a single target, and a tail lash attack against another target within range. If at least one bite attack hits, the target is grabbed, knocked prone, loses a healing surge, the man-thing regains hit points equal to the target's healing surge value, and any one of the Man-Thing's powers other than flesh frenzy are recharged. Any excess hit points become temporary hit points. When charging, the Man-Thing can use this power in place of a melee basic attack. | ||
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{{4e Creature Power | {{4e Creature Power | ||
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|keywords= Conjuration, Illusion | |keywords= Conjuration, Illusion | ||
|effect= Ranged 10; Conjures the man-thing's skin as a puppet in an unoccupied square within range, powerful glamours making it appear as a perfectly convincing duplicate. The puppet can be attacked, has hit points equal to half the man-thing's bloodied value, occupies its space, and can make the bite or tail lash attack as a standard action or opportunity attack. The man-thing can move the puppet up to his speed as a move action, or when taking a move action. A DC 25 Perception or Insight check reveals the puppet's true nature. | |effect= Ranged 10; Conjures the man-thing's skin as a puppet in an unoccupied square within range, powerful glamours making it appear as a perfectly convincing duplicate. The puppet can be attacked, has hit points equal to half the man-thing's bloodied value, occupies its space, and can make the bite or tail lash attack as a standard action or opportunity attack. The man-thing can move the puppet up to his speed as a move action, or when taking a move action. A DC 25 Perception or Insight check reveals the puppet's true nature. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type= {{C}} | ||
+ | |name= Wave of Ruin | ||
+ | |action= standard; at-will | ||
+ | |recharge= | ||
+ | |keywords= Necrotic, Poison | ||
+ | |effect= Close blast 3; +13 vs. Fortitude; 2d6+8 necrotic and poison damage. Push the target 4 squares, and the target falls prone at the end of this forced movement. Must use a water filled square within ten squares as the attack's origin square. Extinguishes flames and destroys fire zones completely in the area. If used 5 times or more, the boat sinks. ''Miss:'' Half damage. | ||
}} | }} | ||
{{4e Creature Power | {{4e Creature Power |
Revision as of 22:12, 6 September 2010
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Tactics
Flayed One Level 10 Minion
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Medium natural humanoid (undead) XP 125
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Initiative +4 | Senses Perception +5; darkvision | |
HP 1; a missed attack never damages a minion.; Bloodied {{{bloodied}}} | ||
AC 19-27 (depends on armor, cloth to plate); Fortitude 27, Reflex 19, Will 19 | ||
Immune disease, necrotic, poison | ||
Speed 4 | ||
Basic Melee Attack Claw (standard; at-will) ♦ Necrotic, Poison | ||
+15 vs. AC; 10 damage. The flayed one can use zombie grab as a free action. | ||
Basic Melee Attack Bite (standard; at-will) ♦ Necrotic, Poison | ||
+15 vs. AC; 15 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). If the target is immobilized, this attack deals 5 extra damage. If the target is restrained, this attack deals 10 extra damage. | ||
Basic Melee Attack Zombie Grab (standard; at-will) | ||
+15 vs. Reflex; the target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty. | ||
Melee Attack Drag (move; at-will) | ||
+15 vs Fortitude; grabbed target; The flayed one moves up to two squares and pulls the target two squares. The target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty. | ||
Passive Restraining Swarm | ||
If the flayed one grabs a target that is already grabbed, that target is now restrained instead of immobilized as long as it is grabbed by the flayed one, and at least one other creature is grabbing the target. | ||
Passive Overwhelming Assault | ||
For each creature grabbing the flayed one's target, the flayed one gains a +1 bonus to attack rolls against the target. | ||
Alignment Unaligned | Languages - | |
Str 26 (+13) | Dex 8 (+4) | Wis 10 (+5) |
Con 26 (+13) | Int 1 (-1) | Cha 4 (+2) |
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Facts about "The Man-Thing (4e Monster)"
Author | Surrealistik + |
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | The Man-Thing + |