Difference between revisions of "King Tithian (4e Monster)"
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|aurakeyword1=Radiant, Thunder | |aurakeyword1=Radiant, Thunder | ||
|aurarange1=3 (aura 2 while King Tithian is bloodied) | |aurarange1=3 (aura 2 while King Tithian is bloodied) | ||
− | |auraeffect1= enemies that start their turns in the aura take 20 radiant and thunder damage and are shifted 3 squares | + | |auraeffect1= enemies that start their turns in the aura take 20 radiant and thunder damage and are shifted 3 squares (10 radiant and thunder damage, and 2 squares while King Tithian is bloodied). The aura emits bright light in its area. |
− | (10 radiant and thunder damage, and 2 squares while King Tithian is bloodied). The aura emits bright light in its area. | ||
|aura2= | |aura2= | ||
|aurakeyword2= | |aurakeyword2= |
Revision as of 18:25, 23 August 2010
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King Tithian Level 26 Solo Soldier
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Medium immortal humanoid XP 35,000
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Initiative +25 | Senses Perception +22; truesight 10 | |
Mantle of the Maelstrom (Radiant, Thunder) aura 3 (aura 2 while King Tithian is bloodied); enemies that start their turns in the aura take 20 radiant and thunder damage and are shifted 3 squares (10 radiant and thunder damage, and 2 squares while King Tithian is bloodied). The aura emits bright light in its area. | ||
HP 1200; Bloodied 600 | ||
AC 39; Fortitude 39, Reflex 34, Will 34 | ||
resist 5 to all damage | ||
Saving Throws +5 | ||
Speed 6 | ||
Action Points 2 | ||
Melee Basic Attack Sunstorm Fullblade (Standard) ♦ Radiant, Thunder | ||
+34 vs. AC; 1d12+9 radiant and thunder damage. The target is pushed 3 squares. (4d12+9 and pushed 4 squares and knocked prone on a critical hit). | ||
Close Eye of the Maelstrom (Standard) ♦ Radiant, Thunder | ||
close burst 5; +31 vs. Fortitude; 4d10+9 radiant and thunder damage. The target is pushed 5 squares plus an additional square per square the target is away from the edge of the burst. This attack requires at least 1 charge token to use, and consumes 1 charge token. | ||
Close Harness the Maelstrom (Standard) ♦ Radiant, Thunder, Zone | ||
King Tithian's aura creates a zone that lasts until the end of King Tithian's next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 20 radiant and lightning damage and is pushed 3 squares (10 damage and 2 squares if bloodied). King Tithian gains resist 20 all damage, and a charge token. King Tithian can sustain the zone as a standard action and can dismiss the zone as a minor action. | ||
Alignment Evil | Languages Common, draconic, supernal | |
Skills Arcana +22, Athletics +27, Diplomacy +22, Endurance +26, Insight +22, Intimidate +22 | ||
Str 28 (+22) | Dex 22 (+19) | Wis 18 (+17) |
Con 26 (+21) | Int 18 (+17) | Cha 18 (+17) |
Tactics
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Alignment | Languages | |
Str (+) | Dex (+) | Wis (+) |
Con (+) | Int (+) | Cha (+) |
Tactics
Lore
A character knows the following information with a successful check.
- DC 15:
- DC 20:
- DC 25:
Encounter Groups
Level Encounter (XP )
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Facts about "King Tithian (4e Monster)"
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | King Tithian + |