Difference between revisions of "The Man-Thing (4e Monster)"
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|keywords= | |keywords= | ||
|xp= 125 | |xp= 125 | ||
− | |initiative= | + | |initiative= +4 |
− | |senses= | + | |senses= Perception +5; darkvision |
|aura1= | |aura1= | ||
|aurakeyword1= | |aurakeyword1= | ||
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|special= | |special= | ||
|effect= | |effect= | ||
− | |hp= | + | |hp= 1; a missed attack never damages a minion. |
|bloodied= | |bloodied= | ||
− | |ac= | + | |ac= 19-27 (depends on armor, cloth to plate) |
− | |fortitude= | + | |fortitude= 27 |
− | |reflex= | + | |reflex= 19 |
− | |will= | + | |will= 19 |
− | |immune/resist/vulnerable=Immune | + | |immune/resist/vulnerable= '''Immune''' disease, necrotic, poison |
|savingthrows= | |savingthrows= | ||
− | |speed= | + | |speed= 4 |
|actionpoints= | |actionpoints= | ||
}} | }} | ||
{{4e Creature Power | {{4e Creature Power | ||
− | |type= | + | |type= Basic Melee Attack |
− | |name= | + | |name= Claw |
− | |action= | + | |action= standard; at-will |
|recharge= | |recharge= | ||
− | |keywords= | + | |keywords= Necrotic, Poison |
− | |effect= | + | |effect= 10 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). The target is grabbed. |
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type= Basic Melee Attack | ||
+ | |name= Bite | ||
+ | |action= standard; at-will | ||
+ | |recharge= | ||
+ | |keywords= Necrotic, Poison | ||
+ | |effect= 15 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type= Basic Melee Attack | ||
+ | |name= Bite | ||
+ | |action= standard; at-will | ||
+ | |recharge= | ||
+ | |keywords= Necrotic, Poison | ||
+ | |effect= For each creature grabbing the flayed one's target, the flayed one gets a +1 bonus to attack rolls and damage it deals. | ||
}} | }} | ||
<!--repeat as required--> | <!--repeat as required--> | ||
{{4e Creature Bottom | {{4e Creature Bottom | ||
− | |alignment= | + | |alignment= Unaligned |
− | |languages= | + | |languages= - |
|skills= | |skills= | ||
|feats= | |feats= | ||
− | |strength= | + | |strength= 26 |
− | |strbonus=+ | + | |strbonus=+13 |
|dexterity= 8 | |dexterity= 8 | ||
|dexbonus=+4 | |dexbonus=+4 | ||
|wisdom= 10 | |wisdom= 10 | ||
|wisbonus=+5 | |wisbonus=+5 | ||
− | |constitution= | + | |constitution= 26 |
− | |conbonus=+ | + | |conbonus=+13 |
− | |intelligence= | + | |intelligence= 1 |
− | |intbonus= | + | |intbonus=-1 |
− | |charisma= | + | |charisma= 4 |
− | |chabonus=+ | + | |chabonus=+2 |
}} | }} | ||
Revision as of 03:44, 22 August 2010
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Man-Thing Level 10 Solo Controller
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Medium Aberration Humanoid (undead) XP 2,500
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Initiative +13 | Senses Perception +11; darkvision | |
Corrupting Presence aura 2; enemies gain vulnerable 5 psychic and necrotic, and suffer a -2 penalty to saving throws, Fortitude and Will defenses. The man-thing can activate and deactivate this aura at-will as a free action. This aura deactivates and cannot be activated in areas of bright light. Whenever the man-thing takes radiant damage, this aura deactivates, and cannot be activated until the end of its next turn. | ||
HP 410; Bloodied 205 | ||
Regeneration 5 (if the Man-Thing takes radiant damage, its regeneration doesn’t function on its next turn) | ||
AC 27; Fortitude 24, Reflex 27, Will 20 | ||
Immune disease, necrotic, poison; Vulnerable 10 radiant | ||
Saving Throws +3 | ||
Speed 8 climb 8 | ||
Action Points 1 | ||
Melee Basic Attack Bite (standard; at-will) ♦ Necrotic | ||
+16 vs AC; 2d8+8 necrotic and poison damage. Target is afflicted with Soul Venom. | ||
Melee Basic Attack Tail Lash (standard; at-will) ♦ Necrotic, Poison | ||
Reach 2; +16 vs Reflex; 2d4+8 damage. Target is afflicted with Soul Venom. Target is immobilized and grants combat advantage (save ends both). | ||
Melee Flesh Frenzy (standard; 4+, recharges when first bloodied) ♦ Necrotic, Poison | ||
The Man-Thing makes two bite attacks against a single target, and a tail lash attack against another target within range. If at least one bite attack hits, the target is grabbed, knocked prone, loses a healing surge, the man-thing regains hit points equal to the target's healing surge value, and any one of the Man-Thing's powers other than flesh frenzy are recharged. Any excess hit points become temporary hit points. When charging, the Man-Thing can use this power in place of a melee basic attack. | ||
Close Wave of Ruin (standard; at-will) ♦ Necrotic, Poison | ||
Close blast 3; +13 vs. Fortitude; 2d6+8 necrotic and poison damage. Push the target 4 squares, and the target falls prone at the end of this forced movement. Must use a water filled square within ten squares as the attack's origin square. Extinguishes flames and destroys fire zones completely in the area. If used 5 times or more, the boat sinks. Miss: Half damage. | ||
Ranged Grip of Terror (standard; 4+) ♦ Illusion, Psychic | ||
Ranged 10; +13 vs. Will; 2d10+8 psychic damage. Target is stunned until the end of the man-thing's next turn. Target suffers a -2 penalty to all attacks, ongoing 5 psychic damage and grants combat advantage (save ends all). Miss: Half damage. Target is dazed until the end of the man-thing's next turn. | ||
Ranged Flesh Puppet (standard; encounter) ♦ Conjuration, Illusion | ||
Ranged 10; Conjures the man-thing's skin as a puppet in an unoccupied square within range, powerful glamours making it appear as a perfectly convincing duplicate. The puppet can be attacked, has hit points equal to half the man-thing's bloodied value, occupies its space, and can make the bite or tail lash attack as a standard action or opportunity attack. The man-thing can move the puppet up to his speed as a move action, or when taking a move action. A DC 25 Perception or Insight check reveals the puppet's true nature. | ||
Personal Shadow Stride (move; at-will) ♦ Illusion | ||
The man-thing turns invisible and gains phasing until the end of its next turn, then shifts his speed. This attack can be used with the flesh puppet attack as a free action. If so, the man-thing appears to remain in place rather than disappear if he moves at least 1 square away from his original position. If the player recognizes the puppet's true nature on this turn, he realizes that the man-thing has moved. | ||
Close Nightshroud (minor; sustain minor; 6+) ♦ Illusion, Zone | ||
Close burst 2 within 10; creates a zone of darkness that blocks line of sight (creatures with dark vision ignore this effect). All light in the zone becomes darkness. When the man-thing moves, the zone moves with it, remaining centered on it. Undead in the zone gain resist 10 radiant. This effect ends immediately when the man-thing's corrupting presence aura is deactivated, and this attack cannot be used while it is deactivated. | ||
Effect Soul Venom ♦ Necrotic, Poison | ||
Ongoing 5 necrotic and poison damage (save ends). First failed save: Ongoing 10 necrotic and poison damage, and the target is slowed (save ends). Second failed save: Ongoing 15 necrotic and poison damage, and the target is dazed (save ends). Third failed save: Ongoing 20 necrotic and poison damage, and the target is stunned (save ends). Fourth failed save: Ongoing 25 necrotic and poison damage, and the target is dominated (save ends). If a player affected by Soul Venom drops to 0 or less HP, it regains consciousness and is dominated until its hit point total is 1 or higher (no save). If a player affected by Soul Venom dies, it becomes a Flayed One under the control of the Man-Thing on the next turn. | ||
Effect Mask of Flesh ♦ Illusion | ||
The Man-Thing gains a +10 power bonus to all Bluff checks. | ||
Alignment Chaotic evil | Languages Abyssal, Common | |
Skills Acrobatics +18, Endurance +15, Bluff +19, Stealth +18, | ||
Str 16 (+8) | Dex 26 (+13) | Wis 12 (+6) |
Con 20 (+10) | Int 16 (+8) | Cha 8 (+4) |
Tactics
Flayed One Level 10 Minion
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Medium natural humanoid (undead) XP 125
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Initiative +4 | Senses Perception +5; darkvision | |
HP 1; a missed attack never damages a minion.; Bloodied | ||
AC 19-27 (depends on armor, cloth to plate); Fortitude 27, Reflex 19, Will 19 | ||
Immune disease, necrotic, poison | ||
Speed 4 | ||
Basic Melee Attack Claw (standard; at-will) ♦ Necrotic, Poison | ||
10 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). The target is grabbed. | ||
Basic Melee Attack Bite (standard; at-will) ♦ Necrotic, Poison | ||
15 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). | ||
Basic Melee Attack Bite (standard; at-will) ♦ Necrotic, Poison | ||
For each creature grabbing the flayed one's target, the flayed one gets a +1 bonus to attack rolls and damage it deals. | ||
Alignment Unaligned | Languages - | |
Str 26 (+13) | Dex 8 (+4) | Wis 10 (+5) |
Con 26 (+13) | Int 1 (-1) | Cha 4 (+2) |
Tactics
Lore
A character knows the following information with a successful check.
- DC 15:
- DC 20:
- DC 25:
Encounter Groups
Level Encounter (XP )
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Facts about "The Man-Thing (4e Monster)"
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | The Man-Thing + |