Difference between revisions of "Ronin (3.5e Class)"

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===Making a Ronin===
 
===Making a Ronin===
  
A ronin focuses on mobility and flanking. While he shares several abilities with that of the [[SRD:Rogue|rogue]] and [[SRD:Ranger|Ranger]], he is better at head on combat then either of them. Of course, he lacks the hit points of some of the more martially inclined classes.
+
A ronin focuses on mobility and flanking. While he shares several abilities with that of the [[SRD:Rogue|rogue]] and [[SRD:Ranger|ranger]], he is better at head on combat then either of them. Of course, he lacks the hit points of some of the more martially inclined classes.
  
 
'''Abilities:''' Charisma is the most important ability for a Ronin, followed by Dexterity and Strength. A ronin has little use for Wisdom or Intelligence, and Constitution is important if you want more hit points.
 
'''Abilities:''' Charisma is the most important ability for a Ronin, followed by Dexterity and Strength. A ronin has little use for Wisdom or Intelligence, and Constitution is important if you want more hit points.
Line 38: Line 38:
 
'''Races:''' Any race that can become a samurai can become a ronin. Still, most ronin are humans, elves, or hobgoblins.
 
'''Races:''' Any race that can become a samurai can become a ronin. Still, most ronin are humans, elves, or hobgoblins.
  
'''Alignment:''' Any.
+
'''Alignment:''' Ronins tend to be chaotic, simply to spite the lawful society that outsted them, but there is no reason that they cannot be lawful.  
  
 
'''Starting Gold:''' 5d4×10 gp (125 gp).
 
'''Starting Gold:''' 5d4×10 gp (125 gp).
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|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
 
|-
 
|-
|1st||class="left" | +1 || + || + || +
+
|1st||class="left" | +1 || +2 || +2 || +0
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|2nd||class="left" | +2 || + || + || +
+
|2nd||class="left" | +2 || +3 || +3 || +0
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|3rd||class="left" | +3 || + || + || +
+
|3rd||class="left" | +3 || +3 || +3 || +1
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|4th||class="left" | +4 || + || + || +
+
|4th||class="left" | +4 || +4 || +4 || +1
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|5th||class="left" | + || + || + || +
+
|5th||class="left" | +5 || +4 || +4 || +1
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|6th||class="left" | + || + || + || +
+
|6th||class="left" | +6/+1 || +5 || +5 || +2
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|7th||class="left" | + || + || + || +
+
|7th||class="left" | +7/+2 || +5 || +5 || +2
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|8th||class="left" | + || + || + || +
+
|8th||class="left" | +8/+3 || +6 || +6 || +2
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|9th||class="left" | + || + || + || +
+
|9th||class="left" | +9/+4 || +6 || +6 || +3
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|10th||class="left" | + || + || + || +
+
|10th||class="left" | +10/+5 || +7 || +7 || +3
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|11th||class="left" | + || + || + || +
+
|11th||class="left" | +11/+6/+6 || +7 || +7 || +3
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|12th||class="left" | + || + || + || +
+
|12th||class="left" | +12/+7/+7 || +8 || +8 || +4
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|13th||class="left" | + || + || + || +
+
|13th||class="left" | +13/+8/+8 || +8 || +8 || +4
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|14th||class="left" | + || + || + || +
+
|14th||class="left" | +14/+9/+9 || +9 || +9 || +4
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|15th||class="left" | + || + || + || +
+
|15th||class="left" | +15/+10/+10 || +9 || +9 || +5
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|16th||class="left" | + || + || + || +
+
|16th||class="left" | +16/+11/+11/+11 || +10 || +10 || +5
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|17th||class="left" | + || + || + || +
+
|17th||class="left" | +17/+12/+12/+12 || +10 || +10 || +5
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|18th||class="left" | + || + || + || +
+
|18th||class="left" | +18/+13/+13/+13 || +11 || +11 || +6
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|19th||class="left" | + || + || + || +
+
|19th||class="left" | +19/+14/+14/+14 || +11 || +11 || +6
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|-
 
|-
|20th||class="left" | + || + || + || +
+
|20th||class="left" | +20/+15/+15/+15 || +12 || +12 || +6
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
 
|—||—||—
 
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
Line 207: Line 166:
  
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->.  <-pluralized class name-> choose their spells from the following list:
 
 
0&mdash;<-spells, spells, spells->
 
 
1st&mdash;<-spells, spells, spells->
 
 
2nd&mdash;<-spells, spells, spells->
 
 
3rd&mdash;<-spells, spells, spells->
 
 
4th&mdash;<-spells, spells, spells->
 
 
5th&mdash;<-spells, spells, spells->
 
 
6th&mdash;<-spells, spells, spells->
 
 
7th&mdash;<-spells, spells, spells->
 
 
8th&mdash;<-spells, spells, spells->
 
 
9th&mdash;<-spells, spells, spells->
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 3rd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 4th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 5th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 6th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 7th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 8th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 9th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 10th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 11th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 12th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 13th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 14th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 15th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 16th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 17th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 18th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 19th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 20th || — || — || — || — || — || — || — || — || — || —
 
|}
 
 
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
 
 
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->.  <-pluralized class name-> choose their powers from the following list:
 
 
0&mdash;<-powers, powers, powers->
 
 
1st&mdash;<-powers, powers, powers->
 
 
2nd&mdash;<-powers, powers, powers->
 
 
3rd&mdash;<-powers, powers, powers->
 
 
4th&mdash;<-powers, powers, powers->
 
 
5th&mdash;<-powers, powers, powers->
 
 
6th&mdash;<-powers, powers, powers->
 
 
7th&mdash;<-powers, powers, powers->
 
 
8th&mdash;<-powers, powers, powers->
 
 
9th&mdash;<-powers, powers, powers->
 
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
 
 
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
 
  
 
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
 
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
 
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
 
  
 
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
 
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->

Revision as of 01:55, 13 August 2010

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  • "Good." is not in the list (Good, Moderate, Poor, Other) of allowed values for the "Base Attack Bonus Progression" property.
  • "Martial Manuevers" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

Ronin

Bushido is but a tether for the weak. I was set adrift, my son, a wave on the sea of life. And in travelling the world, I have grown strong. I give my strength to you, now.

When a samurai is exiled from the service of his lord, he either commits seppuku or becomes a ronin. But this class is not for those ronin. Instead, this focuses on the progeny of the dishonorable warrior, who is recognized as a ronin himself, whether he has done anything dishonorable or not. Growing up in a harsh world, bearing the weight of their father's actions, and otherwise fending for himself has taught the ronin one thing: Clean fighters never win. As such, the ronin is a master of cheap shots and intimidation.

Making a Ronin

A ronin focuses on mobility and flanking. While he shares several abilities with that of the rogue and ranger, he is better at head on combat then either of them. Of course, he lacks the hit points of some of the more martially inclined classes.

Abilities: Charisma is the most important ability for a Ronin, followed by Dexterity and Strength. A ronin has little use for Wisdom or Intelligence, and Constitution is important if you want more hit points.

Races: Any race that can become a samurai can become a ronin. Still, most ronin are humans, elves, or hobgoblins.

Alignment: Ronins tend to be chaotic, simply to spite the lawful society that outsted them, but there is no reason that they cannot be lawful.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Moderate.

Table: The Ronin

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 <-any class features gained at this level->
2nd +2 +3 +3 +0 <-any class features gained at this level->
3rd +3 +3 +3 +1 <-any class features gained at this level->
4th +4 +4 +4 +1 <-any class features gained at this level->
5th +5 +4 +4 +1 <-any class features gained at this level->
6th +6/+1 +5 +5 +2 <-any class features gained at this level->
7th +7/+2 +5 +5 +2 <-any class features gained at this level->
8th +8/+3 +6 +6 +2 <-any class features gained at this level->
9th +9/+4 +6 +6 +3 <-any class features gained at this level->
10th +10/+5 +7 +7 +3 <-any class features gained at this level->
11th +11/+6/+6 +7 +7 +3 <-any class features gained at this level->
12th +12/+7/+7 +8 +8 +4 <-any class features gained at this level->
13th +13/+8/+8 +8 +8 +4 <-any class features gained at this level->
14th +14/+9/+9 +9 +9 +4 <-any class features gained at this level->
15th +15/+10/+10 +9 +9 +5 <-any class features gained at this level->
16th +16/+11/+11/+11 +10 +10 +5 <-any class features gained at this level->
17th +17/+12/+12/+12 +10 +10 +5 <-any class features gained at this level->
18th +18/+13/+13/+13 +11 +11 +6 <-any class features gained at this level->
19th +19/+14/+14/+14 +11 +11 +6 <-any class features gained at this level->
20th +20/+15/+15/+15 +12 +12 +6 <-any class features gained at this level->
Class Skills (<-number of skill points->
"" is not a number.
+ Int modifier per level, ×4 at 1st level)

<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




<nowiki>

Back to Main Page3.5e HomebrewClassesBase Classes

Facts about "Ronin (3.5e Class)"
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceNone Assigned +
AuthorAzya +
Class AbilitySneak Attack +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Psicraft +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Tumble +, Use Magic Device +, Use Psionic Device + and Use Rope +
SummaryThe progeny of dishonored warriors, Ronins specialize in cheap shots. +
TitleRonin +
Will Save ProgressionPoor +