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==Healer==
 
==Healer==
  
<-general description->.
+
Healers are specialized divine casters, masters of curative magic, outpacing even clerics in this regard.  This focus on healing comes with a trade-off, as a healer's spel list is sharply contrained, and it lacks destructive magic or violent spells.  However, healers have some combat capability and are familiar with armor and basic weapons.
  
 
===Making a Healer===
 
===Making a Healer===
  
<-Strong points and weak points, and effectiveness with party members.->.
+
A healer is east to spot.  she moves about behind an adventuring company or combat unit, applying her divine skills to bring relief to the injured.  After she passes the wounded press forward with renewed vigor, and the fallen may yet rise again.
  
'''Abilities:''' <-description of most important attributes for this class->.
+
'''Abilities:''' Wisdom dictactes the potency of a healer's spells, as well as spells per day, while Charisma governs the power of the healers cure spells.  A high Constitution improves hit points allowig her to brave combat and letting her spend fewer healing spells on herself.
  
'''Races:''' <-description of relative likelihood of various races to join this class->.
+
'''Races:''' Members of any race can become healers, but they are far more rare amongst that savage species.  
  
'''Alignment:''' <-alignments allowed for this class, or write "Any"->.
+
'''Alignment:''' Any non-evil.
  
 
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
 
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold.  This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Line 43: Line 43:
 
|+
 
|+
 
<div>{{Anchor|Table: The Healer}}</div>
 
<div>{{Anchor|Table: The Healer}}</div>
Hit Die: d6
+
Hit Die: d8
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
Line 55: Line 55:
 
|-
 
|-
 
|1st||class="left" | +0 || +2 || +0 || +2
 
|1st||class="left" | +0 || +2 || +0 || +2
| class="left" | <-any class features gained at this level->
+
| class="left" | Healing Hands
 
|5||3||—||—||—||—||—||—||—||—
 
|5||3||—||—||—||—||—||—||—||—
 
|-
 
|-
 
|2nd||class="left" | +1 || +3 || +0 || +3
 
|2nd||class="left" | +1 || +3 || +0 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | Skill Focus (heal)
 
|6||4||—||—||—||—||—||—||—||—
 
|6||4||—||—||—||—||—||—||—||—
 
|-
 
|-
 
|3rd||class="left" | +1 || +3 || +1 || +3
 
|3rd||class="left" | +1 || +3 || +1 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | Healing Pool, Healing Secret-''Remove Paralysis''
 
|6||5||—||—||—||—||—||—||—||—
 
|6||5||—||—||—||—||—||—||—||—
 
|-
 
|-
 
|4th||class="left" | +2 || +4 || +1 || +4
 
|4th||class="left" | +2 || +4 || +1 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | Healing Secret-''Remove Disease''
 
|6||6||3||—||—||—||—||—||—||—
 
|6||6||3||—||—||—||—||—||—||—
 
|-
 
|-
 
|5th||class="left" | +2 || +4 || +1 || +1
 
|5th||class="left" | +2 || +4 || +1 || +1
| class="left" | <-any class features gained at this level->
+
| class="left" | Healing Secret-''Remove Fear''
 
|6||6||4||—||—||—||—||—||—||—
 
|6||6||4||—||—||—||—||—||—||—
 
|-
 
|-
 
|6th||class="left" | +3 || +5 || +2 || +5
 
|6th||class="left" | +3 || +5 || +2 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | Healing Secret-''Neutralize Poison''
 
|6||6||5||3||—||—||—||—||—||—
 
|6||6||5||3||—||—||—||—||—||—
 
|-
 
|-
 
|7th||class="left" | +3 || +5 || +2 || +5
 
|7th||class="left" | +3 || +5 || +2 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | Effortless Healing
 
|6||6||6||4||—||—||—||—||—||—
 
|6||6||6||4||—||—||—||—||—||—
 
|-
 
|-
 
|8th||class="left" | +4 || +6 || +2 || +6
 
|8th||class="left" | +4 || +6 || +2 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" |  
 
|6||6||6||5||3||—||—||—||—||—
 
|6||6||6||5||3||—||—||—||—||—
 
|-
 
|-
 
|9th||class="left" | +4 || +6 || +3 || +6
 
|9th||class="left" | +4 || +6 || +3 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | Healing Secret-''Remove Blindness/Deafness''
 
|6||6||6||6||4||—||—||—||—||—
 
|6||6||6||6||4||—||—||—||—||—
 
|-
 
|-
 
|10th||class="left" | +5 || +7 || +3 || +7
 
|10th||class="left" | +5 || +7 || +3 || +7
| class="left" | <-any class features gained at this level->
+
| class="left" | Healing Secret-''Greater Restoration''
 
|6||6||6||6||5||3||—||—||—||—
 
|6||6||6||6||5||3||—||—||—||—
 
|-
 
|-
 
|11th||class="left" | +5 || +7 || +3 || +7
 
|11th||class="left" | +5 || +7 || +3 || +7
| class="left" | <-any class features gained at this level->
+
| class="left" |  
 
|6||6||6||6||6||4||—||—||—||—
 
|6||6||6||6||6||4||—||—||—||—
 
|-
 
|-
 
|12th||class="left" | +6/+1 || +8 || +4 || +8
 
|12th||class="left" | +6/+1 || +8 || +4 || +8
| class="left" | <-any class features gained at this level->
+
| class="left" |  
 
|6||6||6||6||6||5||3||—||—||—
 
|6||6||6||6||6||5||3||—||—||—
 
|-
 
|-
 
|13th||class="left" | +6/+1 || +8 || +4 || +8
 
|13th||class="left" | +6/+1 || +8 || +4 || +8
| class="left" | <-any class features gained at this level->
+
| class="left" | Healing Secret-''Stone to Flesh''
 
|6||6||6||6||6||6||4||—||—||—
 
|6||6||6||6||6||6||4||—||—||—
 
|-
 
|-
 
|14th||class="left" | +7/+2 || +9 || +4 || +9
 
|14th||class="left" | +7/+2 || +9 || +4 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" |  
 
|6||6||6||6||6||6||5||3||—||—
 
|6||6||6||6||6||6||5||3||—||—
 
|-
 
|-
 
|15th||class="left" | +7/+2 || +9 || +5 || +9
 
|15th||class="left" | +7/+2 || +9 || +5 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" | Healing Secret-''Regeneration''
 
|6||6||6||6||6||6||6||4||—||—
 
|6||6||6||6||6||6||6||4||—||—
 
|-
 
|-
 
|16th||class="left" | +8/+3 || +10 || +5 || +10
 
|16th||class="left" | +8/+3 || +10 || +5 || +10
| class="left" | <-any class features gained at this level->
+
| class="left" |  
 
|6||6||6||6||6||6||6||5||3||—
 
|6||6||6||6||6||6||6||5||3||—
 
|-
 
|-
 
|17th||class="left" | +8/+3 || +10 || +5 || +10
 
|17th||class="left" | +8/+3 || +10 || +5 || +10
| class="left" | <-any class features gained at this level->
+
| class="left" |  
 
|6||6||6||6||6||6||6||6||4||—
 
|6||6||6||6||6||6||6||6||4||—
 
|-
 
|-
 
|18th||class="left" | +9/+4 || +11 || +6 || +11
 
|18th||class="left" | +9/+4 || +11 || +6 || +11
| class="left" | <-any class features gained at this level->
+
| class="left" |  
 
|6||6||6||6||6||6||6||6||5||3
 
|6||6||6||6||6||6||6||6||5||3
 
|-
 
|-
 
|19th||class="left" | +9/+4 || +11 || +6 || +11
 
|19th||class="left" | +9/+4 || +11 || +6 || +11
| class="left" | <-any class features gained at this level->
+
| class="left" |  
 
|6||6||6||6||6||6||6||6||6||4
 
|6||6||6||6||6||6||6||6||6||4
 
|-
 
|-
 
|20th||class="left" | +10/+5 || +12 || +6 || +12
 
|20th||class="left" | +10/+5 || +12 || +6 || +12
| class="left" | <-any class features gained at this level->
+
| class="left" | Healing Secret-''True Resurrection''
 
|6||6||6||6||6||6||6||6||6||6
 
|6||6||6||6||6||6||6||6||6||6
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
 
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),  
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),  
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),  
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),  
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),  
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
 
|}
 
|}
  
 
====Class Features====
 
====Class Features====
  
All of the following are class features of the <-class name->.
+
All of the following are class features of the healer.
  
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
+
'''Weapon and Armor Proficiency:''' Healers are proficient with all simple weapons, and all light, medium, and heavy armors, but not shields.
  
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
+
'''{{Anchor|Spells}}:''' A healer casts divine spells (the same type of spells available to clerics), which are drawn from the healer spell list given below. A healer casts spontaneously like a sorcerer.
  
0&mdash;<-spells, spells, spells->
+
To cast a spell, a healer must have a Wisdom score of 10 + the spell level (Wis 10 for 0-level spells, Wis 11 for 1st-level spells, and so forth).  The Difficulty Class for a saving throw against a healer's spell is 10 + the spells level + the healer's Wisdom modifier.
  
1st&mdash;<-spells, spells, spells->
+
Like other spell casters, a healer can only cast a certain number of spells of each spell level per day.  Her base daily spell allotment is given on the table above.  In addition, she receives bonus spells per day if she has a high Wisdom score.
  
2nd&mdash;<-spells, spells, spells->
+
Healers do not aquire their spells from books or scrolls, nor do they prepare them through study.  Instead, they meditate of pray for their spells, receiving them through their own strength of faith.  Each healer must choost a time at whch she must spend 1 hour each day in quite contemplation or supplication to regain her daily allotment of spells
  
3rd&mdash;<-spells, spells, spells->
+
Healers choose their spells from the following list:
  
4th&mdash;<-spells, spells, spells->
+
0&mdash; ''create water, cure minor wounds, deathwatch, detect magic, detect poison, light, mending, purify food and drink, read magic, resistance, lesser vigor''
  
5th&mdash;<-spells, spells, spells->
+
1st&mdash; ''bless water, cure light wounds, goodberry, hide from undead, protection from evil, remove fear, remove paralysis, sanctuary, shield of faith, speak with animals''
  
6th&mdash;<-spells, spells, spells->
+
2nd&mdash; ''bear's endurance, bull's strength, calm emotions, cat's grace, cure moderate wounds, delay poison, eagle's splendor, fox's cunning, gentle repose, owl's wisdom, remove blindness/deafness, remove disease, lesser restoration, status, vigor, mass lesser vigor''
  
7th&mdash;<-spells, spells, spells->
+
3rd&mdash; ''close wounds, create food and water, cure serious wounds, daylight, magic circle against evil, neutralize poison, remove curse, restoration, water breathing''
  
8th&mdash;<-spells, spells, spells->
+
4th&mdash; ''cure critical wounds, death ward, dismissal, freedom of movement, mass cure light wounds, panacea, sending, tongues, greater vigor''
  
9th&mdash;<-spells, spells, spells->
+
5th&mdash; ''atonement, break enchantment, mass cure moderate wounds, raise dead, revivify, stone to flesh, true seeing, vigorous circle''
  
 +
6th&mdash; ''banishment, mass bear's endurance, mass bull's strength, mass cat's grace, mass cure serious wounds, mass eagle's splendor, mass fox's cunning, heal, heroes' feast, mass owl's wisdom, regenerate, greater restoration, undeath to death''
  
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
+
7th&mdash; ''mass cure critical wounds, repulsion, resurrection''
  
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
+
8th&mdash; ''discern location, holy aura, mass heal''
  
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
+
9th&mdash; ''foresight, gate, true resurrection''
  
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
+
'''{{Anchor|Healing Hands}} (Ex):''' Whenever a healer casts a spell that cures hit point damage, she adds her twice Charisma modifier to the amount of damage healed.  This bonus applies only to spells cast as a healer, not to those that she may have by virtue of levels in another class.
  
<-Lather, rinse...->
+
'''{{Anchor|Skill focus (Heal)}}:''' A healer's focused training grants her this bonus feat at 2nd level.  If she already has that feat, she may choose a different feat for which she also qualifies.
  
<-... repeat as necessary.->
+
'''{{Anchor|Healing Pool}} (Su):''' At third level, a healer gains access to the Healing Pool.  A healer’s Healing Pool has a number of daily usages in it equal to twice the number of Healing Secrets known by the healer. These usages can be spent to activate spell-like abilities that the Healer can use to treat her allies. These secrets are supernatural abilities, and activating them is a standard action unless otherwise noted.
 +
 
 +
'''{{Anchor|Healing Secret-''Remove Paralysis''}} (Su):''' Usage of this healing secret duplicates the spell ''Remove Paralysis''.  Triggering this ability expends one usage from the healing pool.
 +
 
 +
'''{{Anchor|Healing Secret-''Remove Disease''}} (Su):''' Usage of this healing secret duplicates the spell ''Remove Disease''.  Triggering this ability expends one usage from the healing pool.
 +
 
 +
'''{{Anchor|Healing Secret-''Remove Fear''}} (Su):''' Usage of this healing secret duplicates the spell ''Remove Fear''.  Triggering this ability expends one usage from the healing pool.
 +
 
 +
'''{{Anchor|Healing Secret-''Neutralize Poison''}} (Su):''' Usage of this healing secret duplicates the spell ''Neitralize Poison''.  Triggering this ability expends one usage from the healing pool.
 +
 
 +
'''{{Anchor|Effortless Healing}} (Ex):'''At 7th level, a healer has learned to cast spells from the Conjuration (healing) subschool with minimal effort.  She may cast such spells without provoking an attack of opportunity.  This only aplies to spells she can cast by virtue of levels in healer.
 +
 
 +
'''{{Anchor|Healing Secret-''Remove Blindness/Deafness''}} (Su):''' Usage of this healing secret duplicates the spell ''Remove Blindness/Deafness''. Triggering this ability expends two usages from the healing pool.
 +
 
 +
'''{{Anchor|Healing Secret-''Greater Restoration''}} (Su):''' Usage of this healing secret duplicates the spell ''Greater Restoration''. Triggering this ability expends two usages from the healing pool.
 +
 
 +
'''{{Anchor|Healing Secret-''Stone to Flesh''}} (Su):''' Usage of this healing secret duplicates the spell ''Stone to Flesh''.  Triggering this ability expends three usages from the healing pool.
 +
 
 +
'''{{Anchor|Healing Secret-''Regeneration''}} (Su):''' Usage of this healing secret duplicates the spell ''Regeneration''.  Triggering this ability expends four usages from the healing pool.
 +
 
 +
'''{{Anchor|Healing Secret-''True Resurrection''}} (Su):''' Usage of this healing secret duplicates the spell ''True Resurrection''.  Triggering this ability expends five usages from the healing pool.  Triggering this ability also drains all remaining usages from the healing pool (it still requires a minimum of five usages to activate).
  
 
====Ex-<-pluralized class name->====
 
====Ex-<-pluralized class name->====

Latest revision as of 23:57, 2 August 2010

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Author: Tavis McCricket (talk)
Date Created: 06/23/10
Status: <-how close to completion->
Editing: Grammar only plox, suggestions welcome on talk page
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Healer[edit]

Healers are specialized divine casters, masters of curative magic, outpacing even clerics in this regard. This focus on healing comes with a trade-off, as a healer's spel list is sharply contrained, and it lacks destructive magic or violent spells. However, healers have some combat capability and are familiar with armor and basic weapons.

Making a Healer[edit]

A healer is east to spot. she moves about behind an adventuring company or combat unit, applying her divine skills to bring relief to the injured. After she passes the wounded press forward with renewed vigor, and the fallen may yet rise again.

Abilities: Wisdom dictactes the potency of a healer's spells, as well as spells per day, while Charisma governs the power of the healers cure spells. A high Constitution improves hit points allowig her to brave combat and letting her spend fewer healing spells on herself.

Races: Members of any race can become healers, but they are far more rare amongst that savage species.

Alignment: Any non-evil.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: "Complex"

Table: The Healer

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Healing Hands 5 3
2nd +1 +3 +0 +3 Skill Focus (heal) 6 4
3rd +1 +3 +1 +3 Healing Pool, Healing Secret-Remove Paralysis 6 5
4th +2 +4 +1 +4 Healing Secret-Remove Disease 6 6 3
5th +2 +4 +1 +1 Healing Secret-Remove Fear 6 6 4
6th +3 +5 +2 +5 Healing Secret-Neutralize Poison 6 6 5 3
7th +3 +5 +2 +5 Effortless Healing 6 6 6 4
8th +4 +6 +2 +6 6 6 6 5 3
9th +4 +6 +3 +6 Healing Secret-Remove Blindness/Deafness 6 6 6 6 4
10th +5 +7 +3 +7 Healing Secret-Greater Restoration 6 6 6 6 5 3
11th +5 +7 +3 +7 6 6 6 6 6 4
12th +6/+1 +8 +4 +8 6 6 6 6 6 5 3
13th +6/+1 +8 +4 +8 Healing Secret-Stone to Flesh 6 6 6 6 6 6 4
14th +7/+2 +9 +4 +9 6 6 6 6 6 6 5 3
15th +7/+2 +9 +5 +9 Healing Secret-Regeneration 6 6 6 6 6 6 6 4
16th +8/+3 +10 +5 +10 6 6 6 6 6 6 6 5 3
17th +8/+3 +10 +5 +10 6 6 6 6 6 6 6 6 4
18th +9/+4 +11 +6 +11 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +11 +6 +11 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +12 +6 +12 Healing Secret-True Resurrection 6 6 6 6 6 6 6 6 6 6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Int), Profession (Wis), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Survival (Wis),

Class Features[edit]

All of the following are class features of the healer.

Weapon and Armor Proficiency: Healers are proficient with all simple weapons, and all light, medium, and heavy armors, but not shields.

Spells: A healer casts divine spells (the same type of spells available to clerics), which are drawn from the healer spell list given below. A healer casts spontaneously like a sorcerer.

To cast a spell, a healer must have a Wisdom score of 10 + the spell level (Wis 10 for 0-level spells, Wis 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a healer's spell is 10 + the spells level + the healer's Wisdom modifier.

Like other spell casters, a healer can only cast a certain number of spells of each spell level per day. Her base daily spell allotment is given on the table above. In addition, she receives bonus spells per day if she has a high Wisdom score.

Healers do not aquire their spells from books or scrolls, nor do they prepare them through study. Instead, they meditate of pray for their spells, receiving them through their own strength of faith. Each healer must choost a time at whch she must spend 1 hour each day in quite contemplation or supplication to regain her daily allotment of spells.

Healers choose their spells from the following list:

0— create water, cure minor wounds, deathwatch, detect magic, detect poison, light, mending, purify food and drink, read magic, resistance, lesser vigor

1st— bless water, cure light wounds, goodberry, hide from undead, protection from evil, remove fear, remove paralysis, sanctuary, shield of faith, speak with animals

2nd— bear's endurance, bull's strength, calm emotions, cat's grace, cure moderate wounds, delay poison, eagle's splendor, fox's cunning, gentle repose, owl's wisdom, remove blindness/deafness, remove disease, lesser restoration, status, vigor, mass lesser vigor

3rd— close wounds, create food and water, cure serious wounds, daylight, magic circle against evil, neutralize poison, remove curse, restoration, water breathing

4th— cure critical wounds, death ward, dismissal, freedom of movement, mass cure light wounds, panacea, sending, tongues, greater vigor

5th— atonement, break enchantment, mass cure moderate wounds, raise dead, revivify, stone to flesh, true seeing, vigorous circle

6th— banishment, mass bear's endurance, mass bull's strength, mass cat's grace, mass cure serious wounds, mass eagle's splendor, mass fox's cunning, heal, heroes' feast, mass owl's wisdom, regenerate, greater restoration, undeath to death

7th— mass cure critical wounds, repulsion, resurrection

8th— discern location, holy aura, mass heal

9th— foresight, gate, true resurrection

Healing Hands (Ex): Whenever a healer casts a spell that cures hit point damage, she adds her twice Charisma modifier to the amount of damage healed. This bonus applies only to spells cast as a healer, not to those that she may have by virtue of levels in another class.

Skill focus (Heal): A healer's focused training grants her this bonus feat at 2nd level. If she already has that feat, she may choose a different feat for which she also qualifies.

Healing Pool (Su): At third level, a healer gains access to the Healing Pool. A healer’s Healing Pool has a number of daily usages in it equal to twice the number of Healing Secrets known by the healer. These usages can be spent to activate spell-like abilities that the Healer can use to treat her allies. These secrets are supernatural abilities, and activating them is a standard action unless otherwise noted.

Healing Secret-Remove Paralysis (Su): Usage of this healing secret duplicates the spell Remove Paralysis. Triggering this ability expends one usage from the healing pool.

Healing Secret-Remove Disease (Su): Usage of this healing secret duplicates the spell Remove Disease. Triggering this ability expends one usage from the healing pool.

Healing Secret-Remove Fear (Su): Usage of this healing secret duplicates the spell Remove Fear. Triggering this ability expends one usage from the healing pool.

Healing Secret-Neutralize Poison (Su): Usage of this healing secret duplicates the spell Neitralize Poison. Triggering this ability expends one usage from the healing pool.

Effortless Healing (Ex):At 7th level, a healer has learned to cast spells from the Conjuration (healing) subschool with minimal effort. She may cast such spells without provoking an attack of opportunity. This only aplies to spells she can cast by virtue of levels in healer.

Healing Secret-Remove Blindness/Deafness (Su): Usage of this healing secret duplicates the spell Remove Blindness/Deafness. Triggering this ability expends two usages from the healing pool.

Healing Secret-Greater Restoration (Su): Usage of this healing secret duplicates the spell Greater Restoration. Triggering this ability expends two usages from the healing pool.

Healing Secret-Stone to Flesh (Su): Usage of this healing secret duplicates the spell Stone to Flesh. Triggering this ability expends three usages from the healing pool.

Healing Secret-Regeneration (Su): Usage of this healing secret duplicates the spell Regeneration. Triggering this ability expends four usages from the healing pool.

Healing Secret-True Resurrection (Su): Usage of this healing secret duplicates the spell True Resurrection. Triggering this ability expends five usages from the healing pool. Triggering this ability also drains all remaining usages from the healing pool (it still requires a minimum of five usages to activate).

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.



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